文件名称:halfedge
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国外一个计算机图形学课程的作业源代码,输入*.obj文件中的三角形网格,构造模型的半边数据结构,使用动态数组和哈希表,提取棱边并用opengl突出显示。-A half-edge mesh adjacency data structure is provided, along with a very simple .obj mesh parser. Throughout this code you are asked to consider the efficiency of various mesh operations.
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下载文件列表
assignment\argparser.h
..........\array.h
..........\Assignment 2.files\bunny_badsimp_0.jpg
..........\..................\bunny_badsimp_1.jpg
..........\..................\bunny_badsimp_2.jpg
..........\..................\bunny_flat.jpg
..........\..................\bunny_gouraud.jpg
..........\..................\bunny_simp_0.jpg
..........\..................\bunny_simp_1.jpg
..........\..................\bunny_simp_2.jpg
..........\..................\bunny_simp_3.jpg
..........\..................\creased_cube_0.jpg
..........\..................\creased_cube_1.jpg
..........\..................\creased_cube_2.jpg
..........\..................\creased_cube_limit.jpg
..........\..................\cube.jpg
..........\..................\cube_wireframe.jpg
..........\..................\open_box.jpg
..........\..................\open_box_wireframe.jpg
..........\..................\subdivision.jpg
..........\..................\subdivision_1.jpg
..........\..................\subdivision_2.jpg
..........\..................\subdivision_no_move.jpg
..........\..................\subdivision_no_move_1.jpg
..........\..................\subdivision_no_move_2.jpg
..........\Assignment 2.htm
..........\bag.h
..........\boundingbox.C
..........\boundingbox.h
..........\camera.C
..........\camera.h
..........\complex.obj
..........\edge.C
..........\edge.h
..........\glCanvas.C
..........\glCanvas.h
..........\main.C
..........\Makefile.txt
..........\matrix.C
..........\matrix.h
..........\mesh.C
..........\mesh.h
..........\triangle.h
..........\utils.h
..........\vectors.h
..........\vertex.h
..........\vertex_parent.h
..........\Assignment 2.files
assignment
..........\array.h
..........\Assignment 2.files\bunny_badsimp_0.jpg
..........\..................\bunny_badsimp_1.jpg
..........\..................\bunny_badsimp_2.jpg
..........\..................\bunny_flat.jpg
..........\..................\bunny_gouraud.jpg
..........\..................\bunny_simp_0.jpg
..........\..................\bunny_simp_1.jpg
..........\..................\bunny_simp_2.jpg
..........\..................\bunny_simp_3.jpg
..........\..................\creased_cube_0.jpg
..........\..................\creased_cube_1.jpg
..........\..................\creased_cube_2.jpg
..........\..................\creased_cube_limit.jpg
..........\..................\cube.jpg
..........\..................\cube_wireframe.jpg
..........\..................\open_box.jpg
..........\..................\open_box_wireframe.jpg
..........\..................\subdivision.jpg
..........\..................\subdivision_1.jpg
..........\..................\subdivision_2.jpg
..........\..................\subdivision_no_move.jpg
..........\..................\subdivision_no_move_1.jpg
..........\..................\subdivision_no_move_2.jpg
..........\Assignment 2.htm
..........\bag.h
..........\boundingbox.C
..........\boundingbox.h
..........\camera.C
..........\camera.h
..........\complex.obj
..........\edge.C
..........\edge.h
..........\glCanvas.C
..........\glCanvas.h
..........\main.C
..........\Makefile.txt
..........\matrix.C
..........\matrix.h
..........\mesh.C
..........\mesh.h
..........\triangle.h
..........\utils.h
..........\vectors.h
..........\vertex.h
..........\vertex_parent.h
..........\Assignment 2.files
assignment