文件名称:ffilmation_1.3.3
介绍说明--下载内容均来自于网络,请自行研究使用
游戏引擎,Flash AS3的游戏引擎,喜欢的可以下载-Game engine, Flash AS3 game engine, like you can download
(系统自动生成,下载前可以参看下载内容)
下载文件列表
org
...\ffilmation
...\..........\engine
...\..........\......\bulletRenderers
...\..........\......\...............\fLineBulletRenderer.as
...\..........\......\...............\fPixelBulletRenderer.as
...\..........\......\core
...\..........\......\....\fAiContainer.as
...\..........\......\....\fCamera.as
...\..........\......\....\fElement.as
...\..........\......\....\fElementContainer.as
...\..........\......\....\fEngine.as
...\..........\......\....\fGlobalLight.as
...\..........\......\....\fHole.as
...\..........\......\....\fLight.as
...\..........\......\....\fMaterial.as
...\..........\......\....\fMaterialTypes.as
...\..........\......\....\fPlane.as
...\..........\......\....\fPlaneBounds.as
...\..........\......\....\fRenderableElement.as
...\..........\......\....\fScene.as
...\..........\......\....\fShadowQuality.as
...\..........\......\....\sceneInitialization
...\..........\......\....\...................\fSceneCollisionParser.as
...\..........\......\....\...................\fSceneFromXML.as
...\..........\......\....\...................\fSceneGridSorter.as
...\..........\......\....\...................\fSceneInitializer.as
...\..........\......\....\...................\fSceneLoader.as
...\..........\......\....\...................\fSceneOcclusionParser.as
...\..........\......\....\...................\fSceneResourceManager.as
...\..........\......\....\...................\fSceneXMLParser.as
...\..........\......\....\sceneLogic
...\..........\......\....\..........\fBulletSceneLogic.as
...\..........\......\....\..........\fCharacterSceneLogic.as
...\..........\......\....\..........\fLightSceneLogic.as
...\..........\......\....\..........\fSceneRenderManager.as
...\..........\......\datatypes
...\..........\......\.........\fBox.as
...\..........\......\.........\fCell.as
...\..........\......\.........\fCilinder.as
...\..........\......\.........\fCoordinateOccupant.as
...\..........\......\.........\fPoint3d.as
...\..........\......\elements
...\..........\......\........\fBullet.as
...\..........\......\........\fCharacter.as
...\..........\......\........\fFloor.as
...\..........\......\........\fObject.as
...\..........\......\........\fOmniLight.as
...\..........\......\........\fWall.as
...\..........\......\events
...\..........\......\......\fCollideEvent.as
...\..........\......\......\fEventIn.as
...\..........\......\......\fEventOut.as
...\..........\......\......\fMoveEvent.as
...\..........\......\......\fNewMaterialEvent.as
...\..........\......\......\fProcessEvent.as
...\..........\......\......\fShotEvent.as
...\..........\......\......\fWalkoverEvent.as
...\..........\......\helpers
...\..........\......\.......\fCellEventInfo.as
...\..........\......\.......\fCellWalls.as
...\..........\......\.......\fCharacterShadowCache.as
...\..........\......\.......\fHoleClip.as
...\..........\......\.......\fMaterialDefinition.as
...\..........\......\.......\fNoiseDefinition.as
...\..........\......\.......\fObjectDefinition.as
...\..........\......\.......\fResourceDefinition.as
...\..........\......\.......\fSortArea.as
...\..........\......\.......\fSpriteDefinition.as
...\..........\......\interfaces
...\..........\......\..........\fEngineBulletRenderer.as
...\..........\......\..........\fEngineElementController.as
...\..........\......\..........\fEngineMaterial.as
...\..........\......\..........\fEnginePathfindCriteria.as
...\..........\......\..........\fEngineRenderEngine.as
...\..........\......\..........\fEngineSceneController.as
...\..........\......\..........\fEngineSceneRetriever.as
...\..........\......\logicSolvers
...\..........\......\............\collisionSolver
...\..........\......\............\...............\collisionModels
...\..........\......\............\...............\...............\fBoxCollisionModel.as
...\..........\......\............\...............\...............\fCilinderCollisionModel.as
...\..........\......\............\...............\...............\fEngineCollisionModel.as
...\..........\......\............\...............\fCollision.as
...\ffilmation
...\..........\engine
...\..........\......\bulletRenderers
...\..........\......\...............\fLineBulletRenderer.as
...\..........\......\...............\fPixelBulletRenderer.as
...\..........\......\core
...\..........\......\....\fAiContainer.as
...\..........\......\....\fCamera.as
...\..........\......\....\fElement.as
...\..........\......\....\fElementContainer.as
...\..........\......\....\fEngine.as
...\..........\......\....\fGlobalLight.as
...\..........\......\....\fHole.as
...\..........\......\....\fLight.as
...\..........\......\....\fMaterial.as
...\..........\......\....\fMaterialTypes.as
...\..........\......\....\fPlane.as
...\..........\......\....\fPlaneBounds.as
...\..........\......\....\fRenderableElement.as
...\..........\......\....\fScene.as
...\..........\......\....\fShadowQuality.as
...\..........\......\....\sceneInitialization
...\..........\......\....\...................\fSceneCollisionParser.as
...\..........\......\....\...................\fSceneFromXML.as
...\..........\......\....\...................\fSceneGridSorter.as
...\..........\......\....\...................\fSceneInitializer.as
...\..........\......\....\...................\fSceneLoader.as
...\..........\......\....\...................\fSceneOcclusionParser.as
...\..........\......\....\...................\fSceneResourceManager.as
...\..........\......\....\...................\fSceneXMLParser.as
...\..........\......\....\sceneLogic
...\..........\......\....\..........\fBulletSceneLogic.as
...\..........\......\....\..........\fCharacterSceneLogic.as
...\..........\......\....\..........\fLightSceneLogic.as
...\..........\......\....\..........\fSceneRenderManager.as
...\..........\......\datatypes
...\..........\......\.........\fBox.as
...\..........\......\.........\fCell.as
...\..........\......\.........\fCilinder.as
...\..........\......\.........\fCoordinateOccupant.as
...\..........\......\.........\fPoint3d.as
...\..........\......\elements
...\..........\......\........\fBullet.as
...\..........\......\........\fCharacter.as
...\..........\......\........\fFloor.as
...\..........\......\........\fObject.as
...\..........\......\........\fOmniLight.as
...\..........\......\........\fWall.as
...\..........\......\events
...\..........\......\......\fCollideEvent.as
...\..........\......\......\fEventIn.as
...\..........\......\......\fEventOut.as
...\..........\......\......\fMoveEvent.as
...\..........\......\......\fNewMaterialEvent.as
...\..........\......\......\fProcessEvent.as
...\..........\......\......\fShotEvent.as
...\..........\......\......\fWalkoverEvent.as
...\..........\......\helpers
...\..........\......\.......\fCellEventInfo.as
...\..........\......\.......\fCellWalls.as
...\..........\......\.......\fCharacterShadowCache.as
...\..........\......\.......\fHoleClip.as
...\..........\......\.......\fMaterialDefinition.as
...\..........\......\.......\fNoiseDefinition.as
...\..........\......\.......\fObjectDefinition.as
...\..........\......\.......\fResourceDefinition.as
...\..........\......\.......\fSortArea.as
...\..........\......\.......\fSpriteDefinition.as
...\..........\......\interfaces
...\..........\......\..........\fEngineBulletRenderer.as
...\..........\......\..........\fEngineElementController.as
...\..........\......\..........\fEngineMaterial.as
...\..........\......\..........\fEnginePathfindCriteria.as
...\..........\......\..........\fEngineRenderEngine.as
...\..........\......\..........\fEngineSceneController.as
...\..........\......\..........\fEngineSceneRetriever.as
...\..........\......\logicSolvers
...\..........\......\............\collisionSolver
...\..........\......\............\...............\collisionModels
...\..........\......\............\...............\...............\fBoxCollisionModel.as
...\..........\......\............\...............\...............\fCilinderCollisionModel.as
...\..........\......\............\...............\...............\fEngineCollisionModel.as
...\..........\......\............\...............\fCollision.as