文件名称:QSG
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 394kb
- 下载次数:
- 0次
- 提 供 者:
- 马**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
学习OSG的入门级代码,分别在windows下用VS2003和在linux下实现,包含光照、结点查找、纹理映射等多个小例子,是初学者入门的好材料。-osg entry-level learning code, respectively, under the windows and in linux use vs2003 to achieve, including light, node search, texture mapping, and other small example is a good beginner material.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
QSGExamples\VisualStudio\Callback\Callback.vcproj
...........\............\FindNode\FindNode.vcproj
...........\............\Lighting\Lighting.vcproj
...........\............\Picking\Picking.vcproj
...........\............\QSGExamples.sln
...........\............\Simple\Simple.vcproj
...........\............\.tate\State.vcproj
...........\............\Text\Text.vcproj
...........\............\....ureMapping\TextureMapping.vcproj
...........\............\Viewer\Viewer.vcproj
...........\Data\cow.osg
...........\....\Credits.txt
...........\....\lozenge.osg
...........\....\Picea_pungens__blue_spruce15_256.png
...........\....\reflect.rgb
...........\Examples\Callback\CallbackMain.cpp
...........\........\FindNode\FindNodeMain.cpp
...........\........\Lighting\LightingMain.cpp
...........\........\........\LightingSG.cpp
...........\........\Picking\PickingMain.cpp
...........\........\Simple\SimpleMain.cpp
...........\........\......\SimpleSG.cpp
...........\........\.tate\StateMain.cpp
...........\........\.....\StateSG.cpp
...........\........\Text\TextMain.cpp
...........\........\....\TextSG.cpp
...........\........\....ureMapping\TextureMappingMain.cpp
...........\........\..............\TextureMappingSG.cpp
...........\........\Viewer\ViewerMain.cpp
...........\Linux32\Callback\Makefile
...........\.......\FindNode\Makefile
...........\.......\Lighting\Makefile
...........\.......\Picking\Makefile
...........\.......\Simple\Makefile
...........\.......\.tate\Makefile
...........\.......\Text\Makefile
...........\.......\....ureMapping\Makefile
...........\.......\Viewer\Makefile
...........\VisualStudio\Callback
...........\............\FindNode
...........\............\Lighting
...........\............\Picking
...........\............\Simple
...........\............\State
...........\............\Text
...........\............\TextureMapping
...........\............\Viewer
...........\Examples\Callback
...........\........\FindNode
...........\........\Lighting
...........\........\Picking
...........\........\Simple
...........\........\State
...........\........\Text
...........\........\TextureMapping
...........\........\Viewer
...........\Linux32\Callback
...........\.......\FindNode
...........\.......\Lighting
...........\.......\Picking
...........\.......\Simple
...........\.......\State
...........\.......\Text
...........\.......\TextureMapping
...........\.......\Viewer
...........\VisualStudio
...........\Data
...........\Examples
...........\Linux32
QSGExamples
...........\............\FindNode\FindNode.vcproj
...........\............\Lighting\Lighting.vcproj
...........\............\Picking\Picking.vcproj
...........\............\QSGExamples.sln
...........\............\Simple\Simple.vcproj
...........\............\.tate\State.vcproj
...........\............\Text\Text.vcproj
...........\............\....ureMapping\TextureMapping.vcproj
...........\............\Viewer\Viewer.vcproj
...........\Data\cow.osg
...........\....\Credits.txt
...........\....\lozenge.osg
...........\....\Picea_pungens__blue_spruce15_256.png
...........\....\reflect.rgb
...........\Examples\Callback\CallbackMain.cpp
...........\........\FindNode\FindNodeMain.cpp
...........\........\Lighting\LightingMain.cpp
...........\........\........\LightingSG.cpp
...........\........\Picking\PickingMain.cpp
...........\........\Simple\SimpleMain.cpp
...........\........\......\SimpleSG.cpp
...........\........\.tate\StateMain.cpp
...........\........\.....\StateSG.cpp
...........\........\Text\TextMain.cpp
...........\........\....\TextSG.cpp
...........\........\....ureMapping\TextureMappingMain.cpp
...........\........\..............\TextureMappingSG.cpp
...........\........\Viewer\ViewerMain.cpp
...........\Linux32\Callback\Makefile
...........\.......\FindNode\Makefile
...........\.......\Lighting\Makefile
...........\.......\Picking\Makefile
...........\.......\Simple\Makefile
...........\.......\.tate\Makefile
...........\.......\Text\Makefile
...........\.......\....ureMapping\Makefile
...........\.......\Viewer\Makefile
...........\VisualStudio\Callback
...........\............\FindNode
...........\............\Lighting
...........\............\Picking
...........\............\Simple
...........\............\State
...........\............\Text
...........\............\TextureMapping
...........\............\Viewer
...........\Examples\Callback
...........\........\FindNode
...........\........\Lighting
...........\........\Picking
...........\........\Simple
...........\........\State
...........\........\Text
...........\........\TextureMapping
...........\........\Viewer
...........\Linux32\Callback
...........\.......\FindNode
...........\.......\Lighting
...........\.......\Picking
...........\.......\Simple
...........\.......\State
...........\.......\Text
...........\.......\TextureMapping
...........\.......\Viewer
...........\VisualStudio
...........\Data
...........\Examples
...........\Linux32
QSGExamples