文件名称:CubicVR_source_20040105
- 所属分类:
- FlashMX源码
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.25mb
- 下载次数:
- 0次
- 提 供 者:
- yao****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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下载文件列表
cubicvr
.......\codewarrior_project
.......\...................\CubicVR.mcp
.......\...................\cw8.h
.......\COPYING.txt
.......\cubicvr
.......\.......\COPYING.txt
.......\.......\include
.......\.......\.......\ARB_program.h
.......\.......\.......\Bitmap.h
.......\.......\.......\Camera.h
.......\.......\.......\Envelope.h
.......\.......\.......\Face.h
.......\.......\.......\Font.h
.......\.......\.......\GLExt.h
.......\.......\.......\IFFReader.h
.......\.......\.......\Light.h
.......\.......\.......\map_string.h
.......\.......\.......\Material.h
.......\.......\.......\Matrix.h
.......\.......\.......\Motion.h
.......\.......\.......\Object.h
.......\.......\.......\ObjectController.h
.......\.......\.......\objectLWO.h
.......\.......\.......\Particle.h
.......\.......\.......\ParticleEmitter.h
.......\.......\.......\ParticleSystem.h
.......\.......\.......\RGB.h
.......\.......\.......\RGBA.h
.......\.......\.......\Scene.h
.......\.......\.......\sceneLWS.h
.......\.......\.......\SceneObject.h
.......\.......\.......\SGI
.......\.......\.......\...\gluint.h
.......\.......\.......\...\readme_license.txt
.......\.......\.......\...\sgi_glu.h
.......\.......\.......\...\wglext.h
.......\.......\.......\Shader.h
.......\.......\.......\systemfont.h
.......\.......\.......\Texture.h
.......\.......\.......\textureTGA.h
.......\.......\.......\Timer.h
.......\.......\.......\Transform.h
.......\.......\.......\UV.h
.......\.......\.......\UVMapper.h
.......\.......\.......\Vector.h
.......\.......\.......\XYZ.h
.......\.......\.......\XYZRGB.h
.......\.......\lib
.......\.......\...\libs.txt
.......\.......\src
.......\.......\...\ARB_program.cpp
.......\.......\...\Bitmap.cpp
.......\.......\...\Camera.cpp
.......\.......\...\Envelope.cpp
.......\.......\...\Face.cpp
.......\.......\...\Font.cpp
.......\.......\...\GLExt.cpp
.......\.......\...\IFFReader.cpp
.......\.......\...\Light.cpp
.......\.......\...\Material.cpp
.......\.......\...\Matrix.cpp
.......\.......\...\Motion.cpp
.......\.......\...\Object.cpp
.......\.......\...\ObjectController.cpp
.......\.......\...\objectLWO.cpp
.......\.......\...\Particle.cpp
.......\.......\...\ParticleEmitter.cpp
.......\.......\...\ParticleSystem.cpp
.......\.......\...\RGB.cpp
.......\.......\...\RGBA.cpp
.......\.......\...\Scene.cpp
.......\.......\...\sceneLWS.cpp
.......\.......\...\SceneObject.cpp
.......\.......\...\SGI
.......\.......\...\...\project.c
.......\.......\...\...\readme_license.txt
.......\.......\...\Shader.cpp
.......\.......\...\systemfont.cpp
.......\.......\...\Texture.cpp
.......\.......\...\textureTGA.cpp
.......\.......\...\Timer.cpp
.......\.......\...\Transform.cpp
.......\.......\...\UV.cpp
.......\.......\...\UVMapper.cpp
.......\.......\...\Vector.cpp
.......\.......\...\XYZ.cpp
.......\.......\...\XYZRGB.cpp
.......\msvc_project
.......\............\CubicVR.dsp
.......\............\CubicVR.dsw
.......\............\CubicVR_Mech.dsp
.......\............\CubicVR_Mech.dsw
.......\output
.......\......\mech
.......\......\....\Cab.lwo
.......\......\....\desert_cracked.tga
.......\......\....\DiffMap.tga
.......\......\....\FractalReflections.tga
.......\......\....\Generic.tga
.......\codewarrior_project
.......\...................\CubicVR.mcp
.......\...................\cw8.h
.......\COPYING.txt
.......\cubicvr
.......\.......\COPYING.txt
.......\.......\include
.......\.......\.......\ARB_program.h
.......\.......\.......\Bitmap.h
.......\.......\.......\Camera.h
.......\.......\.......\Envelope.h
.......\.......\.......\Face.h
.......\.......\.......\Font.h
.......\.......\.......\GLExt.h
.......\.......\.......\IFFReader.h
.......\.......\.......\Light.h
.......\.......\.......\map_string.h
.......\.......\.......\Material.h
.......\.......\.......\Matrix.h
.......\.......\.......\Motion.h
.......\.......\.......\Object.h
.......\.......\.......\ObjectController.h
.......\.......\.......\objectLWO.h
.......\.......\.......\Particle.h
.......\.......\.......\ParticleEmitter.h
.......\.......\.......\ParticleSystem.h
.......\.......\.......\RGB.h
.......\.......\.......\RGBA.h
.......\.......\.......\Scene.h
.......\.......\.......\sceneLWS.h
.......\.......\.......\SceneObject.h
.......\.......\.......\SGI
.......\.......\.......\...\gluint.h
.......\.......\.......\...\readme_license.txt
.......\.......\.......\...\sgi_glu.h
.......\.......\.......\...\wglext.h
.......\.......\.......\Shader.h
.......\.......\.......\systemfont.h
.......\.......\.......\Texture.h
.......\.......\.......\textureTGA.h
.......\.......\.......\Timer.h
.......\.......\.......\Transform.h
.......\.......\.......\UV.h
.......\.......\.......\UVMapper.h
.......\.......\.......\Vector.h
.......\.......\.......\XYZ.h
.......\.......\.......\XYZRGB.h
.......\.......\lib
.......\.......\...\libs.txt
.......\.......\src
.......\.......\...\ARB_program.cpp
.......\.......\...\Bitmap.cpp
.......\.......\...\Camera.cpp
.......\.......\...\Envelope.cpp
.......\.......\...\Face.cpp
.......\.......\...\Font.cpp
.......\.......\...\GLExt.cpp
.......\.......\...\IFFReader.cpp
.......\.......\...\Light.cpp
.......\.......\...\Material.cpp
.......\.......\...\Matrix.cpp
.......\.......\...\Motion.cpp
.......\.......\...\Object.cpp
.......\.......\...\ObjectController.cpp
.......\.......\...\objectLWO.cpp
.......\.......\...\Particle.cpp
.......\.......\...\ParticleEmitter.cpp
.......\.......\...\ParticleSystem.cpp
.......\.......\...\RGB.cpp
.......\.......\...\RGBA.cpp
.......\.......\...\Scene.cpp
.......\.......\...\sceneLWS.cpp
.......\.......\...\SceneObject.cpp
.......\.......\...\SGI
.......\.......\...\...\project.c
.......\.......\...\...\readme_license.txt
.......\.......\...\Shader.cpp
.......\.......\...\systemfont.cpp
.......\.......\...\Texture.cpp
.......\.......\...\textureTGA.cpp
.......\.......\...\Timer.cpp
.......\.......\...\Transform.cpp
.......\.......\...\UV.cpp
.......\.......\...\UVMapper.cpp
.......\.......\...\Vector.cpp
.......\.......\...\XYZ.cpp
.......\.......\...\XYZRGB.cpp
.......\msvc_project
.......\............\CubicVR.dsp
.......\............\CubicVR.dsw
.......\............\CubicVR_Mech.dsp
.......\............\CubicVR_Mech.dsw
.......\output
.......\......\mech
.......\......\....\Cab.lwo
.......\......\....\desert_cracked.tga
.......\......\....\DiffMap.tga
.......\......\....\FractalReflections.tga
.......\......\....\Generic.tga