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iPhone开发---cocos2D 的碰撞检测(弹道路径类)cocos2D 的 坐标转换真不好用, sprite.anchorPoint = ccp(0, 0) 的话显示就不工整了 sprite.anchorPoint = ccp(0.5, 0.5) 的话在完成碰撞检测之后,就半格半格的走。。。 最好发现干脆把碰撞 对象 的图片做得稍微比 碰撞主体小一点点 用CGRect magicSquare...
cocos2D 的 坐标转换真不好用,
sprite.anchorPoint = ccp(0, 0) 的话显示就不工整了
sprite.anchorPoint = ccp(0.5, 0.5) 的话在完成碰撞检测之后,就半格半格的走。。。
最好发现干脆把碰撞 对象 的图片做得稍微比 碰撞主体小一-iPhone development--- cocos2D collision detection (ballistic path class) cocos2D really bad with the coordinate transformation, sprite.anchorPoint = ccp (0, 0) if not neatly shows the sprite.anchorPoint = ccp (0.5, 0.5) then, after the completion of collision detection, to go half-cell half-lattice. . . Collision objects that simply put the best pictures do little more than a little bit of the main collision with CGRect magicSquare ... cocos2D coordinate conversion so difficult to use, sprite.anchorPoint = ccp (0, 0) not neat if the display sprite.anchorPoint = ccp (0.5, 0.5) then, after the completion of collision detection, to go half-cell half-lattice. . . Collision objects that simply put the best pictures do little more than a little bit of the main collision
cocos2D 的 坐标转换真不好用,
sprite.anchorPoint = ccp(0, 0) 的话显示就不工整了
sprite.anchorPoint = ccp(0.5, 0.5) 的话在完成碰撞检测之后,就半格半格的走。。。
最好发现干脆把碰撞 对象 的图片做得稍微比 碰撞主体小一-iPhone development--- cocos2D collision detection (ballistic path class) cocos2D really bad with the coordinate transformation, sprite.anchorPoint = ccp (0, 0) if not neatly shows the sprite.anchorPoint = ccp (0.5, 0.5) then, after the completion of collision detection, to go half-cell half-lattice. . . Collision objects that simply put the best pictures do little more than a little bit of the main collision with CGRect magicSquare ... cocos2D coordinate conversion so difficult to use, sprite.anchorPoint = ccp (0, 0) not neat if the display sprite.anchorPoint = ccp (0.5, 0.5) then, after the completion of collision detection, to go half-cell half-lattice. . . Collision objects that simply put the best pictures do little more than a little bit of the main collision
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