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如何用cocos2d-x来开发简单的Uphone游戏:(三) 射击子弹 & 碰撞检测
Posted on 2010-10-11 17:45 Walzer 阅读(297) 评论(0) 编辑 收藏 所属分类: cocos2d
五、射击子弹
首先,我们先让这游戏里唯一的图层可以支持触摸。添加下面一行到init方法:
-How cocos2d-x Uphone to develop a simple game: (c) firing bullets & collision detection Posted on 2010-10-11 17:45 Walzer read (297) Comments (0) edit collections Categories: cocos2d five, shooting bullets first We let this game the only layer to support the touch. Add the following line to the init method:
Posted on 2010-10-11 17:45 Walzer 阅读(297) 评论(0) 编辑 收藏 所属分类: cocos2d
五、射击子弹
首先,我们先让这游戏里唯一的图层可以支持触摸。添加下面一行到init方法:
-How cocos2d-x Uphone to develop a simple game: (c) firing bullets & collision detection Posted on 2010-10-11 17:45 Walzer read (297) Comments (0) edit collections Categories: cocos2d five, shooting bullets first We let this game the only layer to support the touch. Add the following line to the init method:
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Cocos2d开发---NSTimer定时器的用法.txt