文件名称:D3D_Demo
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 4.41mb
- 下载次数:
- 0次
- 提 供 者:
- u***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
(系统自动生成,下载前可以参看下载内容)
下载文件列表
D3D_Demo\ACustomModel.cpp
........\ACustomModel.h
........\AllocateHierarchy.cpp
........\AllocateHierarchy.h
........\Camera.cpp
........\Camera.h
........\CollideDetection.cpp
........\CollideDetection.h
........\CollideMeshModel.cpp
........\CollideMeshModel.h
........\..mmon\directx.ico
........\......\dxstdafx.cpp
........\......\dxstdafx.h
........\......\DXUT.cpp
........\......\DXUT.h
........\......\DXUTenum.cpp
........\......\DXUTenum.h
........\......\DXUTgui.cpp
........\......\DXUTgui.h
........\......\DXUTMesh.cpp
........\......\DXUTMesh.h
........\......\DXUTmisc.cpp
........\......\DXUTmisc.h
........\......\DXUTRes.cpp
........\......\DXUTRes.h
........\......\DXUTSettingsDlg.cpp
........\......\DXUTSettingsDlg.h
........\......\DXUTsound.cpp
........\......\DXUTsound.h
........\......\DXUT_2003.sln
........\......\DXUT_2003.vcproj
........\......\DXUT_2005.sln
........\......\DXUT_2005.vcproj
........\Constant.h
........\Cube.cpp
........\Cube.h
........\Cuboid.cpp
........\Cuboid.h
........\D3D_Demo.exe
........\D3D_Demo.jpg
........\D3D_Demo.manifest
........\D3D_Demo.rc
........\D3D_Demo_2003.sln
........\D3D_Demo_2003.vcproj
........\D3D_Demo_2005.ncb
........\D3D_Demo_2005.sln
........\D3D_Demo_2005.suo
........\D3D_Demo_2005.vcproj
........\D3D_Demo_2005.vcproj.CLASS814.user1.user
........\EmptyProject_April 2006.cpp
........\GameMain.cpp
........\GameMain.h
........\IBaseModel.h
........\ICollideModel.h
........\InputDevice.cpp
........\InputDevice.h
........\InputManager.cpp
........\InputManager.h
........\Log_2008.dll
........\Log_2008.lib
........\MathTools.cpp
........\MathTools.h
........\MeshModel.cpp
........\MeshModel.h
........\MouseInfo.cpp
........\MouseInfo.h
........\Object.h
........\Particle.h
........\ParticleFactory.cpp
........\ParticleFactory.h
........\ParticleSystem.cpp
........\ParticleSystem.h
........\ParticleSystemPara.cpp
........\ParticleSystemPara.h
........\Res\dead_cow.tga
........\...\dead_cow.X
........\...\dixin11.jpg
........\...\hero.X
........\...\highmap.raw
........\...\mentest.jpg
........\...\particle.bmp
........\...\rock.tga
........\...\rock_1.X
........\...\rock_2.X
........\...\rock_3.X
........\...\rock_4.X
........\...\sky.bmp
........\...\tree_1.X
........\...\tree_1a.tga
........\...\tree_1b.tga
........\...\tree_2.X
........\...\tree_2a.tga
........\...\tree_2b.tga
........\resource.h
........\Role.cpp
........\Role.h
........\RoleEffect.cpp
........\RoleEffect.h
........\Runnable.cpp
........\Runnable.h
........\ACustomModel.h
........\AllocateHierarchy.cpp
........\AllocateHierarchy.h
........\Camera.cpp
........\Camera.h
........\CollideDetection.cpp
........\CollideDetection.h
........\CollideMeshModel.cpp
........\CollideMeshModel.h
........\..mmon\directx.ico
........\......\dxstdafx.cpp
........\......\dxstdafx.h
........\......\DXUT.cpp
........\......\DXUT.h
........\......\DXUTenum.cpp
........\......\DXUTenum.h
........\......\DXUTgui.cpp
........\......\DXUTgui.h
........\......\DXUTMesh.cpp
........\......\DXUTMesh.h
........\......\DXUTmisc.cpp
........\......\DXUTmisc.h
........\......\DXUTRes.cpp
........\......\DXUTRes.h
........\......\DXUTSettingsDlg.cpp
........\......\DXUTSettingsDlg.h
........\......\DXUTsound.cpp
........\......\DXUTsound.h
........\......\DXUT_2003.sln
........\......\DXUT_2003.vcproj
........\......\DXUT_2005.sln
........\......\DXUT_2005.vcproj
........\Constant.h
........\Cube.cpp
........\Cube.h
........\Cuboid.cpp
........\Cuboid.h
........\D3D_Demo.exe
........\D3D_Demo.jpg
........\D3D_Demo.manifest
........\D3D_Demo.rc
........\D3D_Demo_2003.sln
........\D3D_Demo_2003.vcproj
........\D3D_Demo_2005.ncb
........\D3D_Demo_2005.sln
........\D3D_Demo_2005.suo
........\D3D_Demo_2005.vcproj
........\D3D_Demo_2005.vcproj.CLASS814.user1.user
........\EmptyProject_April 2006.cpp
........\GameMain.cpp
........\GameMain.h
........\IBaseModel.h
........\ICollideModel.h
........\InputDevice.cpp
........\InputDevice.h
........\InputManager.cpp
........\InputManager.h
........\Log_2008.dll
........\Log_2008.lib
........\MathTools.cpp
........\MathTools.h
........\MeshModel.cpp
........\MeshModel.h
........\MouseInfo.cpp
........\MouseInfo.h
........\Object.h
........\Particle.h
........\ParticleFactory.cpp
........\ParticleFactory.h
........\ParticleSystem.cpp
........\ParticleSystem.h
........\ParticleSystemPara.cpp
........\ParticleSystemPara.h
........\Res\dead_cow.tga
........\...\dead_cow.X
........\...\dixin11.jpg
........\...\hero.X
........\...\highmap.raw
........\...\mentest.jpg
........\...\particle.bmp
........\...\rock.tga
........\...\rock_1.X
........\...\rock_2.X
........\...\rock_3.X
........\...\rock_4.X
........\...\sky.bmp
........\...\tree_1.X
........\...\tree_1a.tga
........\...\tree_1b.tga
........\...\tree_2.X
........\...\tree_2a.tga
........\...\tree_2b.tga
........\resource.h
........\Role.cpp
........\Role.h
........\RoleEffect.cpp
........\RoleEffect.h
........\Runnable.cpp
........\Runnable.h