文件名称:LODTerrain
- 所属分类:
- 其他游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 3.42mb
- 下载次数:
- 0次
- 提 供 者:
- 1*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
LOD技术,做的动态地形,有碰撞检测,自己做了好久才做好-LOD technology, so the dynamic terrain, with collision detection, make their own for a long time before they do
(系统自动生成,下载前可以参看下载内容)
下载文件列表
LODTerrain\LODTerrain.ncb
..........\LODTerrain.sln
..........\LODTerrain.suo
..........\..........\Camera.cpp
..........\..........\Camera.h
..........\..........\Frustum.cpp
..........\..........\Frustum.h
..........\..........\LODTerain.cpp
..........\..........\LODTerrain.h
..........\..........\LODTerrain.vcproj
..........\..........\LODTerrain.vcproj.PC038.stu.user
..........\..........\Phenix.h
..........\..........\PhenixBillBoard.cpp
..........\..........\PhenixBillBoard.h
..........\..........\PhenixCamera.cpp
..........\..........\PhenixCamera.h
..........\..........\PhenixClassReference.h
..........\..........\PhenixComponent.cpp
..........\..........\PhenixDLLFactory.h
..........\..........\PhenixException.h
..........\..........\PhenixFactory.h
..........\..........\PhenixFont.cpp
..........\..........\PhenixFont.h
..........\..........\PhenixIndexBuffer.cpp
..........\..........\PhenixIndexBuffer.h
..........\..........\PhenixInputManager.cpp
..........\..........\PhenixInputManager.h
..........\..........\PhenixInterfaceID.h
..........\..........\PhenixMesh.cpp
..........\..........\PhenixMesh.h
..........\..........\PhenixPrerequisites.h
..........\..........\PhenixReadBMP.h
..........\..........\PhenixReferenceCount.cpp
..........\..........\PhenixRendererD3D.cpp
..........\..........\PhenixRendererD3D.h
..........\..........\PhenixRenderHeader.h
..........\..........\PhenixRTTITypeID.h
..........\..........\PhenixStdHanders.h
..........\..........\PhenixTexture.cpp
..........\..........\PhenixTexture.h
..........\..........\PhenixVersion.h
..........\..........\PhenixVertexBuffer.cpp
..........\..........\PhenixVertexBuffer.h
..........\..........\PhenixWin32RenderWindow.h
..........\..........\PhenixWindowEvent.cpp
..........\..........\PhenixWindowEvent.h
..........\..........\PhenixWindowEventUtilities.h
..........\..........\RTTITypeID.cpp
..........\..........\TerrainWindowEvent.cpp
..........\..........\TerrainWindowEvent.h
..........\..........\WindowMain.cpp
..........\..........\XFileTemplates.h
..........\..........\Debug\BuildLog.htm
..........\..........\.....\Camera.obj
..........\..........\.....\Frustum.obj
..........\..........\.....\LODTerain.obj
..........\..........\.....\LODTerrain.exe.embed.manifest
..........\..........\.....\LODTerrain.exe.embed.manifest.res
..........\..........\.....\LODTerrain.exe.intermediate.manifest
..........\..........\.....\mt.dep
..........\..........\.....\PhenixBillBoard.obj
..........\..........\.....\PhenixCamera.obj
..........\..........\.....\PhenixComponent.obj
..........\..........\.....\PhenixFont.obj
..........\..........\.....\PhenixIndexBuffer.obj
..........\..........\.....\PhenixInputManager.obj
..........\..........\.....\PhenixMesh.obj
..........\..........\.....\PhenixReferenceCount.obj
..........\..........\.....\PhenixRendererD3D.obj
..........\..........\.....\PhenixTexture.obj
..........\..........\.....\PhenixVertexBuffer.obj
..........\..........\.....\PhenixWindowEvent.obj
..........\..........\.....\RTTITypeID.obj
..........\..........\.....\TerrainWindowEvent.obj
..........\..........\.....\vc80.idb
..........\..........\.....\vc80.pdb
..........\..........\.....\WindowMain.obj
..........\debug\LODTerrain.exe
..........\.....\LODTerrain.ilk
..........\.....\LODTerrain.pdb
..........\LODTerrain\Debug
..........\LODTerrain
..........\debug
LODTerrain
..........\LODTerrain.sln
..........\LODTerrain.suo
..........\..........\Camera.cpp
..........\..........\Camera.h
..........\..........\Frustum.cpp
..........\..........\Frustum.h
..........\..........\LODTerain.cpp
..........\..........\LODTerrain.h
..........\..........\LODTerrain.vcproj
..........\..........\LODTerrain.vcproj.PC038.stu.user
..........\..........\Phenix.h
..........\..........\PhenixBillBoard.cpp
..........\..........\PhenixBillBoard.h
..........\..........\PhenixCamera.cpp
..........\..........\PhenixCamera.h
..........\..........\PhenixClassReference.h
..........\..........\PhenixComponent.cpp
..........\..........\PhenixDLLFactory.h
..........\..........\PhenixException.h
..........\..........\PhenixFactory.h
..........\..........\PhenixFont.cpp
..........\..........\PhenixFont.h
..........\..........\PhenixIndexBuffer.cpp
..........\..........\PhenixIndexBuffer.h
..........\..........\PhenixInputManager.cpp
..........\..........\PhenixInputManager.h
..........\..........\PhenixInterfaceID.h
..........\..........\PhenixMesh.cpp
..........\..........\PhenixMesh.h
..........\..........\PhenixPrerequisites.h
..........\..........\PhenixReadBMP.h
..........\..........\PhenixReferenceCount.cpp
..........\..........\PhenixRendererD3D.cpp
..........\..........\PhenixRendererD3D.h
..........\..........\PhenixRenderHeader.h
..........\..........\PhenixRTTITypeID.h
..........\..........\PhenixStdHanders.h
..........\..........\PhenixTexture.cpp
..........\..........\PhenixTexture.h
..........\..........\PhenixVersion.h
..........\..........\PhenixVertexBuffer.cpp
..........\..........\PhenixVertexBuffer.h
..........\..........\PhenixWin32RenderWindow.h
..........\..........\PhenixWindowEvent.cpp
..........\..........\PhenixWindowEvent.h
..........\..........\PhenixWindowEventUtilities.h
..........\..........\RTTITypeID.cpp
..........\..........\TerrainWindowEvent.cpp
..........\..........\TerrainWindowEvent.h
..........\..........\WindowMain.cpp
..........\..........\XFileTemplates.h
..........\..........\Debug\BuildLog.htm
..........\..........\.....\Camera.obj
..........\..........\.....\Frustum.obj
..........\..........\.....\LODTerain.obj
..........\..........\.....\LODTerrain.exe.embed.manifest
..........\..........\.....\LODTerrain.exe.embed.manifest.res
..........\..........\.....\LODTerrain.exe.intermediate.manifest
..........\..........\.....\mt.dep
..........\..........\.....\PhenixBillBoard.obj
..........\..........\.....\PhenixCamera.obj
..........\..........\.....\PhenixComponent.obj
..........\..........\.....\PhenixFont.obj
..........\..........\.....\PhenixIndexBuffer.obj
..........\..........\.....\PhenixInputManager.obj
..........\..........\.....\PhenixMesh.obj
..........\..........\.....\PhenixReferenceCount.obj
..........\..........\.....\PhenixRendererD3D.obj
..........\..........\.....\PhenixTexture.obj
..........\..........\.....\PhenixVertexBuffer.obj
..........\..........\.....\PhenixWindowEvent.obj
..........\..........\.....\RTTITypeID.obj
..........\..........\.....\TerrainWindowEvent.obj
..........\..........\.....\vc80.idb
..........\..........\.....\vc80.pdb
..........\..........\.....\WindowMain.obj
..........\debug\LODTerrain.exe
..........\.....\LODTerrain.ilk
..........\.....\LODTerrain.pdb
..........\LODTerrain\Debug
..........\LODTerrain
..........\debug
LODTerrain