文件名称:3DGame
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 10.65mb
- 下载次数:
- 0次
- 提 供 者:
- lib****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
3DGame,一本有关D3D基础渲染的书籍,很值得一看-3DGame, a basis for the D3D rendering the books, it is worth a visit
(系统自动生成,下载前可以参看下载内容)
下载文件列表
3DGame\3DGame.pdf
......\Book Code\Chapter 1\D3D9 Init\D3D9 Init.sln
......\.........\.........\.........\D3D9 Init.vcproj
......\.........\.........\.........\d3dInit.cpp
......\.........\.........\.........\d3dUtility.cpp
......\.........\.........\.........\d3dUtility.h
......\.........\.........\D3D9 Init
......\.........\Chapter 1
......\.........\.........0\D3DXCreateMeshFVF\brick0.jpg
......\.........\..........\.................\brick1.jpg
......\.........\..........\.................\checker.jpg
......\.........\..........\.................\d3dUtility.cpp
......\.........\..........\.................\d3dUtility.h
......\.........\..........\.................\d3dxcreatemeshfvf.cpp
......\.........\..........\.................\D3DXCreateMeshFVF.sln
......\.........\..........\.................\D3DXCreateMeshFVF.vcproj
......\.........\..........\.................\texture credit.txt
......\.........\..........\.................\Thumbs.db
......\.........\..........\D3DXCreateMeshFVF
......\.........\Chapter 10
......\.........\.........1\Bounding Volumes\bigship1.x
......\.........\..........\................\Bounding Volumes.sln
......\.........\..........\................\Bounding Volumes.vcproj
......\.........\..........\................\boundingvolumes.cpp
......\.........\..........\................\d3dUtility.cpp
......\.........\..........\................\d3dUtility.h
......\.........\..........\Bounding Volumes
......\.........\..........\Progressive Mesh\bigship1.x
......\.........\..........\................\d3dUtility.cpp
......\.........\..........\................\d3dUtility.h
......\.........\..........\................\pmesh.cpp
......\.........\..........\................\Progressive Mesh.sln
......\.........\..........\................\Progressive Mesh.vcproj
......\.........\..........\Progressive Mesh
......\.........\..........\XFile\bigship1.x
......\.........\..........\.....\d3dUtility.cpp
......\.........\..........\.....\d3dUtility.h
......\.........\..........\.....\xfile.cpp
......\.........\..........\.....\XFile.sln
......\.........\..........\.....\XFile.vcproj
......\.........\..........\XFile
......\.........\Chapter 11
......\.........\.........2\Camera\camera.cpp
......\.........\..........\......\camera.h
......\.........\..........\......\Camera.ncb
......\.........\..........\......\Camera.sln
......\.........\..........\......\Camera.suo
......\.........\..........\......\Camera.vcproj
......\.........\..........\......\cameraApp.cpp
......\.........\..........\......\d3dUtility.cpp
......\.........\..........\......\d3dUtility.h
......\.........\..........\......\Debug\BuildLog.htm
......\.........\..........\......\.....\Camera.exe
......\.........\..........\......\.....\Camera.ilk
......\.........\..........\......\.....\camera.obj
......\.........\..........\......\.....\Camera.pdb
......\.........\..........\......\.....\cameraApp.obj
......\.........\..........\......\.....\d3dUtility.obj
......\.........\..........\......\.....\vc70.idb
......\.........\..........\......\.....\vc70.pdb
......\.........\..........\......\Debug
......\.........\..........\......\desert.bmp
......\.........\..........\......\Thumbs.db
......\.........\..........\Camera
......\.........\Chapter 12
......\.........\.........3\Terrain\camera.cpp
......\.........\..........\.......\camera.h
......\.........\..........\.......\coastMountain64.raw
......\.........\..........\.......\d3dfont.cpp
......\.........\..........\.......\d3dfont.h
......\.........\..........\.......\d3dutil.cpp
......\.........\..........\.......\d3dutil.h
......\.........\..........\.......\d3dUtility.cpp
......\.........\..........\.......\d3dUtility.h
......\.........\..........\.......\desert.bmp
......\.........\..........\.......\dxutil.cpp
......\.........\..........\.......\dxutil.h
......\.........\..........\.......\fps.cpp
......\.........\..........\.......\fps.h
......\.........\..........\.......\grass.bmp
......\.........\..........\.......\terrain.cpp
......\.........\..........\.......\terrain.h
.....
......\Book Code\Chapter 1\D3D9 Init\D3D9 Init.sln
......\.........\.........\.........\D3D9 Init.vcproj
......\.........\.........\.........\d3dInit.cpp
......\.........\.........\.........\d3dUtility.cpp
......\.........\.........\.........\d3dUtility.h
......\.........\.........\D3D9 Init
......\.........\Chapter 1
......\.........\.........0\D3DXCreateMeshFVF\brick0.jpg
......\.........\..........\.................\brick1.jpg
......\.........\..........\.................\checker.jpg
......\.........\..........\.................\d3dUtility.cpp
......\.........\..........\.................\d3dUtility.h
......\.........\..........\.................\d3dxcreatemeshfvf.cpp
......\.........\..........\.................\D3DXCreateMeshFVF.sln
......\.........\..........\.................\D3DXCreateMeshFVF.vcproj
......\.........\..........\.................\texture credit.txt
......\.........\..........\.................\Thumbs.db
......\.........\..........\D3DXCreateMeshFVF
......\.........\Chapter 10
......\.........\.........1\Bounding Volumes\bigship1.x
......\.........\..........\................\Bounding Volumes.sln
......\.........\..........\................\Bounding Volumes.vcproj
......\.........\..........\................\boundingvolumes.cpp
......\.........\..........\................\d3dUtility.cpp
......\.........\..........\................\d3dUtility.h
......\.........\..........\Bounding Volumes
......\.........\..........\Progressive Mesh\bigship1.x
......\.........\..........\................\d3dUtility.cpp
......\.........\..........\................\d3dUtility.h
......\.........\..........\................\pmesh.cpp
......\.........\..........\................\Progressive Mesh.sln
......\.........\..........\................\Progressive Mesh.vcproj
......\.........\..........\Progressive Mesh
......\.........\..........\XFile\bigship1.x
......\.........\..........\.....\d3dUtility.cpp
......\.........\..........\.....\d3dUtility.h
......\.........\..........\.....\xfile.cpp
......\.........\..........\.....\XFile.sln
......\.........\..........\.....\XFile.vcproj
......\.........\..........\XFile
......\.........\Chapter 11
......\.........\.........2\Camera\camera.cpp
......\.........\..........\......\camera.h
......\.........\..........\......\Camera.ncb
......\.........\..........\......\Camera.sln
......\.........\..........\......\Camera.suo
......\.........\..........\......\Camera.vcproj
......\.........\..........\......\cameraApp.cpp
......\.........\..........\......\d3dUtility.cpp
......\.........\..........\......\d3dUtility.h
......\.........\..........\......\Debug\BuildLog.htm
......\.........\..........\......\.....\Camera.exe
......\.........\..........\......\.....\Camera.ilk
......\.........\..........\......\.....\camera.obj
......\.........\..........\......\.....\Camera.pdb
......\.........\..........\......\.....\cameraApp.obj
......\.........\..........\......\.....\d3dUtility.obj
......\.........\..........\......\.....\vc70.idb
......\.........\..........\......\.....\vc70.pdb
......\.........\..........\......\Debug
......\.........\..........\......\desert.bmp
......\.........\..........\......\Thumbs.db
......\.........\..........\Camera
......\.........\Chapter 12
......\.........\.........3\Terrain\camera.cpp
......\.........\..........\.......\camera.h
......\.........\..........\.......\coastMountain64.raw
......\.........\..........\.......\d3dfont.cpp
......\.........\..........\.......\d3dfont.h
......\.........\..........\.......\d3dutil.cpp
......\.........\..........\.......\d3dutil.h
......\.........\..........\.......\d3dUtility.cpp
......\.........\..........\.......\d3dUtility.h
......\.........\..........\.......\desert.bmp
......\.........\..........\.......\dxutil.cpp
......\.........\..........\.......\dxutil.h
......\.........\..........\.......\fps.cpp
......\.........\..........\.......\fps.h
......\.........\..........\.......\grass.bmp
......\.........\..........\.......\terrain.cpp
......\.........\..........\.......\terrain.h
.....