文件名称:AStarAlgorithmAndSourceCode

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《A星寻路算法初探》中文及英文版,及其配套源代码-" A Star Algorithm for Route of" Chinese and English, and supporting source code
相关搜索: A
寻路算法

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下载文件列表

a star pathfinder v. 1.92\Blitz Basic Version

.........................\Visual C++ Version

.........................\Graphics

.........................\Blitz Basic Version\Astar Demo 1 - Basics.bb

.........................\...................\Astar Demo 2 - Smiley and Chaser.bb

.........................\...................\more demos

.........................\...................\includes

.........................\...................\more demos\Demo 4a - Collision Detection (loop based).bb

.........................\...................\..........\Demo 4b - Collision Detection (time based).bb

.........................\...................\..........\Demo 3 - 4-way pathfinder.bb

.........................\...................\..........\myTerrainData - demo 4.dat

.........................\...................\..........\Demo 5 - Group Movement.bb

.........................\...................\..........\myTerrainData - demo 5.dat

.........................\...................\..........\includes

.........................\...................\..........\........\aStarLibrary - Demo 3 (4 way).bb

.........................\...................\..........\........\aStarLibrary - Demo 4b (time based).bb

.........................\...................\..........\........\aStarLibrary - Demo 4a (loop based).bb

.........................\...................\..........\........\shared functions.bb

.........................\...................\..........\........\aStarLibrary - Demo 5.bb

.........................\...................\includes\aStarLibrary - Demo 1 (do not use).bb

.........................\...................\........\aStarLibrary.bb

.........................\Visual C++ Version\common

.........................\..................\Demo 2 - Maze

.........................\..................\Demo 1 - Basics

.........................\..................\common\debuglog.h

.........................\..................\......\dxLibrary.h

.........................\..................\......\launchWindows.h

.........................\..................\Demo 2 - Maze\myTerrainData.dat

.........................\..................\.............\aStarLibrary.h

.........................\..................\.............\main.cpp

.........................\..................\.............\project.dsp

.........................\..................\.............\project.dsw

.........................\..................\.............\Maze.exe

.........................\..................\.....1 - Basics\main.cpp

.........................\..................\...............\project.dsp

.........................\..................\...............\project.dsw

.........................\..................\...............\aStarLibrary - do not use.h

.........................\..................\...............\A Star Basics.exe

.........................\Graphics\arrow1.bmp

.........................\........\arrow2.bmp

.........................\........\arrow3.bmp

.........................\........\arrow4.bmp

.........................\........\arrow5.bmp

.........................\........\arrow6.bmp

.........................\........\arrow7.bmp

.........................\........\arrow8.bmp

.........................\........\bluegrid.bmp

.........................\........\end.bmp

.........................\........\ghost x 10.bmp

.........................\........\ghost.bmp

.........................\........\greengrid.bmp

.........................\........\grid.bmp

.........................\........\number0.bmp

.........................\........\number1.bmp

.........................\........\number2.bmp

.........................\........\number3.bmp

.........................\........\number4.bmp

.........................\........\number5.bmp

.........................\........\number6.bmp

.........................\........\number7.bmp

.........................\........\number8.bmp

.........................\........\number9.bmp

.........................\........\path.bmp

.........................\........\red_pointer.bmp

.........................\........\smiley x 10.bmp

..

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