文件名称:3DSceneDll0412

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 12.37mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • zhan*****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

使用绘制大规模虚拟人运动场面,使用GPU提高绘制速度,绘制10000个,速度达到40fps-large scale human motion
(系统自动生成,下载前可以参看下载内容)

下载文件列表

3DSceneDll0412实例化版\3DSceneDll.aps

......................\3DSceneDll.clw

......................\3DSceneDll.cpp

......................\3DSceneDll.def

......................\3DSceneDll.dll

......................\3DSceneDll.dsp

......................\3DSceneDll.dsw

......................\3DSceneDll.ilk

......................\3DSceneDll.lib

......................\3DSceneDll.ncb

......................\3DSceneDll.plg

......................\3DSceneDll.rc

......................\C2E1v_green.cg

......................\glut32.dll

......................\glut32.lib

......................\ReadMe.txt

......................\Resource.h

......................\StdAfx.cpp

......................\StdAfx.h

......................\~VC2E2.tmp

......................\res\3DSceneDll.rc2

......................\opengl\gl3dsLoader.cpp

......................\......\gl3dsLoader.h

......................\......\glCamera.cpp

......................\......\glCamera.h

......................\......\glControl.cpp

......................\......\glControl.h

......................\......\glFont.cpp

......................\......\glFont.h

......................\......\glFrustum.cpp

......................\......\glFrustum.h

......................\......\glMaterial.cpp

......................\......\glMaterial.h

......................\......\glMath.cpp

......................\......\glMath.h

......................\......\glMesh.cpp

......................\......\glMesh.h

......................\......\glModelMgr.cpp

......................\......\glModelMgr.h

......................\......\glMotion.cpp

......................\......\glMotion.h

......................\......\glParticle.cpp

......................\......\glParticle.h

......................\......\glParticleCtrl.cpp

......................\......\glParticleCtrl.h

......................\......\glPath.cpp

......................\......\glPath.h

......................\......\glPictureLoad.cpp

......................\......\glPictureLoad.h

......................\......\glPlayer.cpp

......................\......\glPlayer.h

......................\......\glPlayerMgr.cpp

......................\......\glPlayerMgr.h

......................\......\glShape.cpp

......................\......\glShape.h

......................\......\glSimpleTerrain.cpp

......................\......\glSimpleTerrain.h

......................\......\glTerrain.cpp

......................\......\glTerrain.h

......................\......\glTerrainBlock.cpp

......................\......\glTerrainBlock.h

......................\......\glTerrainCreate.cpp

......................\......\glTerrainCreate.h

......................\......\glTerrainRender.cpp

......................\......\glTerrainRender.h

......................\......\glTerrainSchedule.cpp

......................\......\glTerrainSchedule.h

......................\......\glText.cpp

......................\......\glText.h

......................\......\glThreadMgr.cpp

......................\......\glThreadMgr.h

......................\......\glTimeMgr.cpp

......................\......\glTimeMgr.h

......................\......\glVector3.h

......................\......\glVideoLoad.cpp

......................\......\glVideoLoad.h

......................\......\OpenGL.cpp

......................\......\OpenGL.h

......................\......\common.h

......................\example\3DSceneDll.cpp

......................\.......\3DSceneDll.dll

......................\.......\3DSceneDll.lib

......................\.......\C2E1v_green.cg

......................\.......\calculatepos.cg

......................\.......\joint.h

......................\.......\example.ilk

......................\.......\passthru.cg

......................\.......\Control.cpp

......................\.......\Control.h

......................\.......\cowboy.bvh

......................\.......\debugLOD.txt

......................\.......\example.cpp

......................\.......\example.clw

......................\.......\example.exe

......................\.......\example.dsp

......................\.......\example.exp

......................\.......\example.

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