文件名称:3DSceneDll0412
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 12.37mb
- 下载次数:
- 0次
- 提 供 者:
- zhan*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
使用绘制大规模虚拟人运动场面,使用GPU提高绘制速度,绘制10000个,速度达到40fps-large scale human motion
(系统自动生成,下载前可以参看下载内容)
下载文件列表
3DSceneDll0412实例化版\3DSceneDll.aps
......................\3DSceneDll.clw
......................\3DSceneDll.cpp
......................\3DSceneDll.def
......................\3DSceneDll.dll
......................\3DSceneDll.dsp
......................\3DSceneDll.dsw
......................\3DSceneDll.ilk
......................\3DSceneDll.lib
......................\3DSceneDll.ncb
......................\3DSceneDll.plg
......................\3DSceneDll.rc
......................\C2E1v_green.cg
......................\glut32.dll
......................\glut32.lib
......................\ReadMe.txt
......................\Resource.h
......................\StdAfx.cpp
......................\StdAfx.h
......................\~VC2E2.tmp
......................\res\3DSceneDll.rc2
......................\opengl\gl3dsLoader.cpp
......................\......\gl3dsLoader.h
......................\......\glCamera.cpp
......................\......\glCamera.h
......................\......\glControl.cpp
......................\......\glControl.h
......................\......\glFont.cpp
......................\......\glFont.h
......................\......\glFrustum.cpp
......................\......\glFrustum.h
......................\......\glMaterial.cpp
......................\......\glMaterial.h
......................\......\glMath.cpp
......................\......\glMath.h
......................\......\glMesh.cpp
......................\......\glMesh.h
......................\......\glModelMgr.cpp
......................\......\glModelMgr.h
......................\......\glMotion.cpp
......................\......\glMotion.h
......................\......\glParticle.cpp
......................\......\glParticle.h
......................\......\glParticleCtrl.cpp
......................\......\glParticleCtrl.h
......................\......\glPath.cpp
......................\......\glPath.h
......................\......\glPictureLoad.cpp
......................\......\glPictureLoad.h
......................\......\glPlayer.cpp
......................\......\glPlayer.h
......................\......\glPlayerMgr.cpp
......................\......\glPlayerMgr.h
......................\......\glShape.cpp
......................\......\glShape.h
......................\......\glSimpleTerrain.cpp
......................\......\glSimpleTerrain.h
......................\......\glTerrain.cpp
......................\......\glTerrain.h
......................\......\glTerrainBlock.cpp
......................\......\glTerrainBlock.h
......................\......\glTerrainCreate.cpp
......................\......\glTerrainCreate.h
......................\......\glTerrainRender.cpp
......................\......\glTerrainRender.h
......................\......\glTerrainSchedule.cpp
......................\......\glTerrainSchedule.h
......................\......\glText.cpp
......................\......\glText.h
......................\......\glThreadMgr.cpp
......................\......\glThreadMgr.h
......................\......\glTimeMgr.cpp
......................\......\glTimeMgr.h
......................\......\glVector3.h
......................\......\glVideoLoad.cpp
......................\......\glVideoLoad.h
......................\......\OpenGL.cpp
......................\......\OpenGL.h
......................\......\common.h
......................\example\3DSceneDll.cpp
......................\.......\3DSceneDll.dll
......................\.......\3DSceneDll.lib
......................\.......\C2E1v_green.cg
......................\.......\calculatepos.cg
......................\.......\joint.h
......................\.......\example.ilk
......................\.......\passthru.cg
......................\.......\Control.cpp
......................\.......\Control.h
......................\.......\cowboy.bvh
......................\.......\debugLOD.txt
......................\.......\example.cpp
......................\.......\example.clw
......................\.......\example.exe
......................\.......\example.dsp
......................\.......\example.exp
......................\.......\example.
......................\3DSceneDll.clw
......................\3DSceneDll.cpp
......................\3DSceneDll.def
......................\3DSceneDll.dll
......................\3DSceneDll.dsp
......................\3DSceneDll.dsw
......................\3DSceneDll.ilk
......................\3DSceneDll.lib
......................\3DSceneDll.ncb
......................\3DSceneDll.plg
......................\3DSceneDll.rc
......................\C2E1v_green.cg
......................\glut32.dll
......................\glut32.lib
......................\ReadMe.txt
......................\Resource.h
......................\StdAfx.cpp
......................\StdAfx.h
......................\~VC2E2.tmp
......................\res\3DSceneDll.rc2
......................\opengl\gl3dsLoader.cpp
......................\......\gl3dsLoader.h
......................\......\glCamera.cpp
......................\......\glCamera.h
......................\......\glControl.cpp
......................\......\glControl.h
......................\......\glFont.cpp
......................\......\glFont.h
......................\......\glFrustum.cpp
......................\......\glFrustum.h
......................\......\glMaterial.cpp
......................\......\glMaterial.h
......................\......\glMath.cpp
......................\......\glMath.h
......................\......\glMesh.cpp
......................\......\glMesh.h
......................\......\glModelMgr.cpp
......................\......\glModelMgr.h
......................\......\glMotion.cpp
......................\......\glMotion.h
......................\......\glParticle.cpp
......................\......\glParticle.h
......................\......\glParticleCtrl.cpp
......................\......\glParticleCtrl.h
......................\......\glPath.cpp
......................\......\glPath.h
......................\......\glPictureLoad.cpp
......................\......\glPictureLoad.h
......................\......\glPlayer.cpp
......................\......\glPlayer.h
......................\......\glPlayerMgr.cpp
......................\......\glPlayerMgr.h
......................\......\glShape.cpp
......................\......\glShape.h
......................\......\glSimpleTerrain.cpp
......................\......\glSimpleTerrain.h
......................\......\glTerrain.cpp
......................\......\glTerrain.h
......................\......\glTerrainBlock.cpp
......................\......\glTerrainBlock.h
......................\......\glTerrainCreate.cpp
......................\......\glTerrainCreate.h
......................\......\glTerrainRender.cpp
......................\......\glTerrainRender.h
......................\......\glTerrainSchedule.cpp
......................\......\glTerrainSchedule.h
......................\......\glText.cpp
......................\......\glText.h
......................\......\glThreadMgr.cpp
......................\......\glThreadMgr.h
......................\......\glTimeMgr.cpp
......................\......\glTimeMgr.h
......................\......\glVector3.h
......................\......\glVideoLoad.cpp
......................\......\glVideoLoad.h
......................\......\OpenGL.cpp
......................\......\OpenGL.h
......................\......\common.h
......................\example\3DSceneDll.cpp
......................\.......\3DSceneDll.dll
......................\.......\3DSceneDll.lib
......................\.......\C2E1v_green.cg
......................\.......\calculatepos.cg
......................\.......\joint.h
......................\.......\example.ilk
......................\.......\passthru.cg
......................\.......\Control.cpp
......................\.......\Control.h
......................\.......\cowboy.bvh
......................\.......\debugLOD.txt
......................\.......\example.cpp
......................\.......\example.clw
......................\.......\example.exe
......................\.......\example.dsp
......................\.......\example.exp
......................\.......\example.