文件名称:SmartSharp

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一个用C#写的3D 引擎

一共有10,000余行代码-With C# write a 3D engine, a total of more than 10,000 lines of code
(系统自动生成,下载前可以参看下载内容)

下载文件列表

SmartSharp

..........\Backup

..........\......\Smart

..........\......\.....\AI

..........\......\.....\..\FSM

..........\......\.....\..\...\State.cs

..........\......\.....\..\...\StateCollection.cs

..........\......\.....\..\...\StateMachine.cs

..........\......\.....\..\...\Transition.cs

..........\......\.....\..\...\TransitionCollection.cs

..........\......\.....\App.ico

..........\......\.....\AssemblyInfo.cs

..........\......\.....\Collections

..........\......\.....\...........\BasicLists.cs

..........\......\.....\...........\CustomCollectionBase.cs

..........\......\.....\...........\Map.cs

..........\......\.....\...........\Pair.cs

..........\......\.....\Core

..........\......\.....\....\Actor.cs

..........\......\.....\....\Engine.cs

..........\......\.....\....\IApply.cs

..........\......\.....\....\IPlayer.cs

..........\......\.....\....\IState.cs

..........\......\.....\....\NamingObject.cs

..........\......\.....\....\Timer.cs

..........\......\.....\Exception

..........\......\.....\.........\BaseException.cs

..........\......\.....\.........\DefaultPublisher.cs

..........\......\.....\.........\ExceptionManager.cs

..........\......\.....\.........\ObjectNotFound.cs

..........\......\.....\Graphics

..........\......\.....\........\IGraphicsStream.cs

..........\......\.....\........\IndexStream.cs

..........\......\.....\........\IRenderable.cs

..........\......\.....\........\IVertexStream.cs

..........\......\.....\........\Lighting

..........\......\.....\........\........\DirectionalLight.cs

..........\......\.....\........\........\LightBase.cs

..........\......\.....\........\........\LightCollection.cs

..........\......\.....\........\........\PointLight.cs

..........\......\.....\........\........\SpotLight.cs

..........\......\.....\........\Material.cs

..........\......\.....\........\MaterialDef.cs

..........\......\.....\........\MaterialDef.xsd

..........\......\.....\........\MaterialDef.xsx

..........\......\.....\........\Mesh.cs

..........\......\.....\........\RenderGroup.cs

..........\......\.....\........\RenderQueue.cs

..........\......\.....\........\RenderSystem.cs

..........\......\.....\........\States

..........\......\.....\........\......\AlphaState.cs

..........\......\.....\........\......\ColorBlendState.cs

..........\......\.....\........\......\SamplerState.cs

..........\......\.....\........\SubMesh.cs

..........\......\.....\........\SubMeshCollection.cs

..........\......\.....\........\TextureUnit.cs

..........\......\.....\........\VertexData.cs

..........\......\.....\........\VertexStreamBinder.cs

..........\......\.....\........\VertexStreams

..........\......\.....\........\.............\ColorStream.cs

..........\......\.....\........\.............\NormalStream.cs

..........\......\.....\........\.............\PositionStream.cs

..........\......\.....\........\.............\TexCoordStream.cs

..........\......\.....\........\.............\VertexStream.cs

..........\......\.....\Helper

..........\......\.....\......\Memory.cs

..........\......\.....\......\ParseHelper.cs

..........\......\.....\......\RawSerializer.cs

..........\......\.....\......\StringHelper.cs

..........\......\.....\......\Tokens.cs

..........\......\.....\Input

..........\......\.....\.....\InputHooker.cs

..........\......\.....\Math

..........\......\.....\....\AxisAlignedBox.cs

..........\......\.....\....\Edge.cs

..........\......\.....\....\Geom.cs

..........\......\.....\....\Ray.cs

..........\......\.....\....\Sphere.cs

..........\......\.....\....\Triangle.cs

..........\......\.....\....\Vector3Helper.cs

..........\......\.....\Physics

..........\......\.....\.......\DynamicActor.cs

..........\......\.....\.......\IDynamicSimulator.cs

..........\......\.....\.......\IJoint.cs

..........\......\.....\.......\IRigidBody.cs

..........\......\.....\.......\ODE

..........\......\.....\.......\...\ODEDynamicSimulator.cs

..........\......\.....\.......\...\ODEHelper.cs

..........\......\.....\.......\...\ODEJoint.cs

..........\......\.....\.......\...\ODERigidBody.cs

..........\......\.....\

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