文件名称:nettalk
- 所属分类:
- 多媒体编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.11mb
- 下载次数:
- 0次
- 提 供 者:
- pa***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
网络视频电话系统_附开发文档
高性能的可视电话软件
NetTalk效率很高,比我所见的一些可视通话软件要好(如AVPHONE,注:在此并无破坏AVPHONE所在公司形象之意图,仅将软件作客观上的比较)
全图形界面
全图形的界面使得操作方便快捷
AVIOMgr模块
AVIOMgr是一个可视通信的通用模块,在NetTalk中是一个独立的模块,对它进行一些简单的处理,可以做成静态库、动态库或ActiveX控件,以用于其他软件。
AVIOMgr封装了包括:视频采集、视频压缩、音频采集、音频压缩、音频播放、数据传输、命令控制等一系列与可视通讯有关的功能。一切对AVIOMgr的控制和AVIOMgr的信息反馈仅通过几个简单的消息和几个简单的函数调用就能完成。-nettalk
高性能的可视电话软件
NetTalk效率很高,比我所见的一些可视通话软件要好(如AVPHONE,注:在此并无破坏AVPHONE所在公司形象之意图,仅将软件作客观上的比较)
全图形界面
全图形的界面使得操作方便快捷
AVIOMgr模块
AVIOMgr是一个可视通信的通用模块,在NetTalk中是一个独立的模块,对它进行一些简单的处理,可以做成静态库、动态库或ActiveX控件,以用于其他软件。
AVIOMgr封装了包括:视频采集、视频压缩、音频采集、音频压缩、音频播放、数据传输、命令控制等一系列与可视通讯有关的功能。一切对AVIOMgr的控制和AVIOMgr的信息反馈仅通过几个简单的消息和几个简单的函数调用就能完成。-nettalk
相关搜索: netTalk
(系统自动生成,下载前可以参看下载内容)
下载文件列表
网络视频电话系统_附开发文档\nettalk12b1\project\WndX\GDIX.CPP
...........................\...........\.......\....\Hash.cpp
...........................\...........\.......\....\TrayNotify.cpp
...........................\...........\.......\....\UDPSocket.cpp
...........................\...........\.......\....\WndX.cpp
...........................\...........\.......\WndX
...........................\...........\.......\UI\AddrBook.cpp
...........................\...........\.......\..\CoolBtn.cpp
...........................\...........\.......\..\ddutil.cpp
...........................\...........\.......\..\GraphDlg.cpp
...........................\...........\.......\..\MsgBox.cpp
...........................\...........\.......\..\MsgTalk.cpp
...........................\...........\.......\..\NewMsgBox.cpp
...........................\...........\.......\..\RippleWnd.cpp
...........................\...........\.......\..\SlideBar.cpp
...........................\...........\.......\..\Splash.cpp
...........................\...........\.......\..\VideoWnd.cpp
...........................\...........\.......\UI
...........................\...........\.......\prj\G729a.lib
...........................\...........\.......\...\Main.dsp
...........................\...........\.......\...\nettalk.dsw
...........................\...........\.......\prj
...........................\...........\.......\Mixer\VolumeInXXX.cpp
...........................\...........\.......\.....\VolumeOutMaster.cpp
...........................\...........\.......\.....\VolumeOutWave.cpp
...........................\...........\.......\Mixer
...........................\...........\.......\.ain\Main.cpp
...........................\...........\.......\....\res\1011.ico
...........................\...........\.......\....\...\11.ico
...........................\...........\.......\....\...\14.ico
...........................\...........\.......\....\...\about1.bmp
...........................\...........\.......\....\...\about2.bmp
...........................\...........\.......\....\...\about3.bmp
...........................\...........\.......\....\...\addr1.bmp
...........................\...........\.......\....\...\addr2.bmp
...........................\...........\.......\....\...\addr3.bmp
...........................\...........\.......\....\...\call.wav
...........................\...........\.......\....\...\call1.bmp
...........................\...........\.......\....\...\call2.bmp
...........................\...........\.......\....\...\call3.bmp
...........................\...........\.......\....\...\close1.bmp
...........................\...........\.......\....\...\close2.bmp
...........................\...........\.......\....\...\close3.bmp
...........................\...........\.......\....\...\close4.bmp
...........................\...........\.......\....\...\close5.bmp
...........................\...........\.......\....\...\close6.bmp
...........................\...........\.......\....\...\error.ico
...........................\...........\.......\....\...\face.bmp
...........................\...........\.......\....\...\g.ico
...........................\...........\.......\....\...\hang1.bmp
...........................\...........\.......\....\...\hang2.bmp
...........................\...........\.......\....\...\hang3.bmp
...........................\...........\.......\....\...\help1.bmp
...........................\...........\.......\....\...\help2.bmp
...........................\...........\.......\....\...\help3.bmp
...........................\...........\.......\....\...\logo.bmp
...........................\...........\.......\....\...\logo1.bmp
...........................\...........\.......\....\...\Main.aps
...........................\...........\.......\....\...\main.ico
...........................\...........\.......\....\...\Main.rc
...........................\...........\.......\....\...\main1.ico
...........................\...........\.......\....\...\min1.bmp
...........................\...........\.......\....\...\min2.bmp
.
...........................\...........\.......\....\Hash.cpp
...........................\...........\.......\....\TrayNotify.cpp
...........................\...........\.......\....\UDPSocket.cpp
...........................\...........\.......\....\WndX.cpp
...........................\...........\.......\WndX
...........................\...........\.......\UI\AddrBook.cpp
...........................\...........\.......\..\CoolBtn.cpp
...........................\...........\.......\..\ddutil.cpp
...........................\...........\.......\..\GraphDlg.cpp
...........................\...........\.......\..\MsgBox.cpp
...........................\...........\.......\..\MsgTalk.cpp
...........................\...........\.......\..\NewMsgBox.cpp
...........................\...........\.......\..\RippleWnd.cpp
...........................\...........\.......\..\SlideBar.cpp
...........................\...........\.......\..\Splash.cpp
...........................\...........\.......\..\VideoWnd.cpp
...........................\...........\.......\UI
...........................\...........\.......\prj\G729a.lib
...........................\...........\.......\...\Main.dsp
...........................\...........\.......\...\nettalk.dsw
...........................\...........\.......\prj
...........................\...........\.......\Mixer\VolumeInXXX.cpp
...........................\...........\.......\.....\VolumeOutMaster.cpp
...........................\...........\.......\.....\VolumeOutWave.cpp
...........................\...........\.......\Mixer
...........................\...........\.......\.ain\Main.cpp
...........................\...........\.......\....\res\1011.ico
...........................\...........\.......\....\...\11.ico
...........................\...........\.......\....\...\14.ico
...........................\...........\.......\....\...\about1.bmp
...........................\...........\.......\....\...\about2.bmp
...........................\...........\.......\....\...\about3.bmp
...........................\...........\.......\....\...\addr1.bmp
...........................\...........\.......\....\...\addr2.bmp
...........................\...........\.......\....\...\addr3.bmp
...........................\...........\.......\....\...\call.wav
...........................\...........\.......\....\...\call1.bmp
...........................\...........\.......\....\...\call2.bmp
...........................\...........\.......\....\...\call3.bmp
...........................\...........\.......\....\...\close1.bmp
...........................\...........\.......\....\...\close2.bmp
...........................\...........\.......\....\...\close3.bmp
...........................\...........\.......\....\...\close4.bmp
...........................\...........\.......\....\...\close5.bmp
...........................\...........\.......\....\...\close6.bmp
...........................\...........\.......\....\...\error.ico
...........................\...........\.......\....\...\face.bmp
...........................\...........\.......\....\...\g.ico
...........................\...........\.......\....\...\hang1.bmp
...........................\...........\.......\....\...\hang2.bmp
...........................\...........\.......\....\...\hang3.bmp
...........................\...........\.......\....\...\help1.bmp
...........................\...........\.......\....\...\help2.bmp
...........................\...........\.......\....\...\help3.bmp
...........................\...........\.......\....\...\logo.bmp
...........................\...........\.......\....\...\logo1.bmp
...........................\...........\.......\....\...\Main.aps
...........................\...........\.......\....\...\main.ico
...........................\...........\.......\....\...\Main.rc
...........................\...........\.......\....\...\main1.ico
...........................\...........\.......\....\...\min1.bmp
...........................\...........\.......\....\...\min2.bmp
.