文件名称:wgefx
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 184kb
- 下载次数:
- 0次
- 提 供 者:
- yan****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Engine is codenamed wg3dfx and works in an environment DirectX API, which means that it is adaptable to all versions of Windows (from version 2000 to Windows 7). Engine uses Truevision SDK 6.5, and to ensure the proper functioning of Truevision, you ll need to download the SDK 6.5 and MTV3D65.dll set as a reference. For audio support, wg3dfx used irrKlang and you will need to download and install the same. You can find more about it at woodgamesfx.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
SceneEditor
...........\bin
...........\Form1.cs
...........\Form1.Designer.cs
...........\Form1.resx
...........\license.html
...........\license.odt
...........\Program.cs
...........\Properties
...........\..........\AssemblyInfo.cs
...........\..........\Resources.Designer.cs
...........\..........\Resources.resx
...........\..........\Settings.Designer.cs
...........\..........\Settings.settings
...........\Resources
...........\.........\move.PNG
...........\.........\rotate.PNG
...........\.........\scale.PNG
...........\.........\Thumbs.db
...........\SceneEditor.csproj
...........\SceneEditor.sln
gefx
....\bin
....\Camera.cs
....\ClassDiagram1.cd
....\Env
....\...\Effects.cs
....\...\Light.cs
....\...\Particles.cs
....\...\Sounds.cs
....\...\UserInput.cs
....\FileSystem
....\..........\SaveScene.cs
....\..........\SaveUnit.cs
....\gefx.csproj
....\gefxs.cs
....\license.html
....\license.odt
....\Objects
....\.......\ExtendedObject
....\.......\..............\EXDecals.cs
....\.......\..............\EXMannager.cs
....\.......\..............\EXUnits.cs
....\.......\..............\EXVehicaleManager.cs
....\.......\..............\EXVehicle.cs
....\.......\Flor.cs
....\.......\Model.cs
....\.......\ModelAnim.cs
....\.......\Object.cs
....\.......\ObjectManager.cs
....\.......\PickUpRect.cs
....\.......\XTMannagerActor.cs
....\.......\XTMannagerStatic.cs
....\.......\XTModel.cs
....\.......\XTModelActor.cs
....\Physics
....\.......\XGEHavokPhysx.cs
....\.......\XGEPhysX.cs
....\Properties
....\..........\AssemblyInfo.cs
....\Terrain
....\.......\Clouds.cs
....\.......\Fog.cs
....\.......\SkyBox.cs
....\.......\Terrain.cs
....\.......\Watter.cs
....\Ui
....\Units
....\.....\cUnit.cs
....\.....\cUnitManager.cs
....\XCamera.cs
UnitEditor
..........\bin
..........\Form1.cs
..........\Form1.Designer.cs
..........\Form1.resx
..........\license.html
..........\license.odt
..........\Program.cs
..........\Properties
..........\..........\AssemblyInfo.cs
..........\..........\Resources.Designer.cs
..........\..........\Resources.resx
..........\..........\Settings.Designer.cs
..........\..........\Settings.settings
..........\UnitEditor.csproj
..........\UnitEditor.sln
...........\bin
...........\Form1.cs
...........\Form1.Designer.cs
...........\Form1.resx
...........\license.html
...........\license.odt
...........\Program.cs
...........\Properties
...........\..........\AssemblyInfo.cs
...........\..........\Resources.Designer.cs
...........\..........\Resources.resx
...........\..........\Settings.Designer.cs
...........\..........\Settings.settings
...........\Resources
...........\.........\move.PNG
...........\.........\rotate.PNG
...........\.........\scale.PNG
...........\.........\Thumbs.db
...........\SceneEditor.csproj
...........\SceneEditor.sln
gefx
....\bin
....\Camera.cs
....\ClassDiagram1.cd
....\Env
....\...\Effects.cs
....\...\Light.cs
....\...\Particles.cs
....\...\Sounds.cs
....\...\UserInput.cs
....\FileSystem
....\..........\SaveScene.cs
....\..........\SaveUnit.cs
....\gefx.csproj
....\gefxs.cs
....\license.html
....\license.odt
....\Objects
....\.......\ExtendedObject
....\.......\..............\EXDecals.cs
....\.......\..............\EXMannager.cs
....\.......\..............\EXUnits.cs
....\.......\..............\EXVehicaleManager.cs
....\.......\..............\EXVehicle.cs
....\.......\Flor.cs
....\.......\Model.cs
....\.......\ModelAnim.cs
....\.......\Object.cs
....\.......\ObjectManager.cs
....\.......\PickUpRect.cs
....\.......\XTMannagerActor.cs
....\.......\XTMannagerStatic.cs
....\.......\XTModel.cs
....\.......\XTModelActor.cs
....\Physics
....\.......\XGEHavokPhysx.cs
....\.......\XGEPhysX.cs
....\Properties
....\..........\AssemblyInfo.cs
....\Terrain
....\.......\Clouds.cs
....\.......\Fog.cs
....\.......\SkyBox.cs
....\.......\Terrain.cs
....\.......\Watter.cs
....\Ui
....\Units
....\.....\cUnit.cs
....\.....\cUnitManager.cs
....\XCamera.cs
UnitEditor
..........\bin
..........\Form1.cs
..........\Form1.Designer.cs
..........\Form1.resx
..........\license.html
..........\license.odt
..........\Program.cs
..........\Properties
..........\..........\AssemblyInfo.cs
..........\..........\Resources.Designer.cs
..........\..........\Resources.resx
..........\..........\Settings.Designer.cs
..........\..........\Settings.settings
..........\UnitEditor.csproj
..........\UnitEditor.sln