文件名称:OpenCSG-1.3.1
介绍说明--下载内容均来自于网络,请自行研究使用
基于OPENSEG框架的布尔运算,框架是外国人写好的模板,布尔运算部分是我自己做的。-Boolean operation based OPENSEG fr a mework, the fr a mework is a foreign-written template, Boolean part is I do.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OpenCSG-1.3.1\OpenCSG.ncb
.............\lib\OpenCSGd.lib
.............\img\conc.gif
.............\...\grid.gif
.............\...\drivetrain.png
.............\...\diss.jpg
.............\...\drivetrain.gif
.............\...\logo.gif
.............\...\opencsglogo.gif
.............\...\diss.gif
.............\...\ogl.gif
.............\...\columns.gif
.............\...\openscad.png
.............\RenderTexture\Makefile
.............\.............\RenderTexture.cpp
.............\.............\TestRenderTexture.dsp
.............\.............\TestRenderTexture.dsw
.............\.............\RenderTexture.h
.............\.............\TestRenderTexture.cpp
.............\glew\LICENSE.txt
.............\....\TODO.txt
.............\....\Makefile
.............\....\README.txt
.............\....\config\Makefile.cygwin
.............\....\......\version
.............\....\......\Makefile.mingw
.............\....\......\Makefile.darwin
.............\....\......\Makefile.kfreebsd
.............\....\......\Makefile.cygming
.............\....\......\Makefile.irix
.............\....\......\config.guess
.............\....\......\Makefile.gnu
.............\....\......\Makefile.solaris
.............\....\......\Makefile.linux
.............\....\......\Makefile.freebsd
.............\....\auto\Makefile
.............\....\....\custom.txt
.............\....\....\blacklist
.............\....\....\extensions\WGL_EXT_framebuffer_sRGB
.............\....\....\..........\GL_ARB_texture_multisample
.............\....\....\..........\GL_EXT_multi_draw_arrays
.............\....\....\..........\GLX_OML_sync_control
.............\....\....\..........\GL_SGIX_fragment_specular_lighting
.............\....\....\..........\GL_NV_packed_depth_stencil
.............\....\....\..........\GL_ARB_depth_buffer_float
.............\....\....\..........\GL_SGIX_clipmap
.............\....\....\..........\GL_ARB_texture_env_add
.............\....\....\..........\GLX_MESA_copy_sub_buffer
.............\....\....\..........\GL_EXT_index_material
.............\....\....\..........\GL_NV_vertex_program4
.............\....\....\..........\WGL_NV_float_buffer
.............\....\....\..........\GL_ARB_texture_cube_map_array
.............\....\....\..........\GL_AMD_vertex_shader_tessellator
.............\....\....\..........\WGL_NV_copy_image
.............\....\....\..........\GL_EXT_pixel_buffer_object
.............\....\....\..........\GL_EXT_light_texture
.............\....\....\..........\WGL_EXT_pixel_format_packed_float
.............\....\....\..........\GL_EXT_polygon_offset
.............\....\....\..........\GL_EXT_pixel_transform_color_table
.............\....\....\..........\WGL_ATI_render_texture_rectangle
.............\....\....\..........\GL_NV_geometry_shader4
.............\....\....\..........\GL_SGIS_detail_texture
.............\....\....\..........\GL_APPLE_transform_hint
.............\....\....\..........\GL_SGIX_async
.............\....\....\..........\GL_EXT_multisample
.............\....\....\..........\GLX_NV_video_output
.............\....\....\..........\WGL_NV_render_texture_rectangle
.............\....\....\..........\GL_SGIX_sprite
.............\....\....\..........\GL_EXT_cmyka
.............\....\....\..........\GL_NV_depth_clamp
.............\....\....\..........\GL_HP_convolution_border_modes
.............\....\....\..........\GL_EXT_gpu_program_parameters
.............\....\....\..........\GL_ATI_texture_compression_3dc
.............\....\....\..........\GL_EXT_vertex_array
.............\....\....\..........\WGL_EXT_pbuffer
.............\....\....\..........\GL_NV_vertex_program1_1
.............\....\....\..........\GL_EXT_texture_shared_exponent
.............\....\....\..........\GL_SGIX_list_priority
.............\....\....\..........\GL_GREMEDY_string_marker
.............\....\....\..........\GL_SGIS_texture_border_clamp
.............\....\....\..........\GL_NV_depth_range_unclamped
.............\....\....\..........\GL_SGIS_color_range
.............\....\....\..........\GLX_ATI_render_texture
.............\....\....\..........\GL_ARB_draw_buffers_bl
.............\lib\OpenCSGd.lib
.............\img\conc.gif
.............\...\grid.gif
.............\...\drivetrain.png
.............\...\diss.jpg
.............\...\drivetrain.gif
.............\...\logo.gif
.............\...\opencsglogo.gif
.............\...\diss.gif
.............\...\ogl.gif
.............\...\columns.gif
.............\...\openscad.png
.............\RenderTexture\Makefile
.............\.............\RenderTexture.cpp
.............\.............\TestRenderTexture.dsp
.............\.............\TestRenderTexture.dsw
.............\.............\RenderTexture.h
.............\.............\TestRenderTexture.cpp
.............\glew\LICENSE.txt
.............\....\TODO.txt
.............\....\Makefile
.............\....\README.txt
.............\....\config\Makefile.cygwin
.............\....\......\version
.............\....\......\Makefile.mingw
.............\....\......\Makefile.darwin
.............\....\......\Makefile.kfreebsd
.............\....\......\Makefile.cygming
.............\....\......\Makefile.irix
.............\....\......\config.guess
.............\....\......\Makefile.gnu
.............\....\......\Makefile.solaris
.............\....\......\Makefile.linux
.............\....\......\Makefile.freebsd
.............\....\auto\Makefile
.............\....\....\custom.txt
.............\....\....\blacklist
.............\....\....\extensions\WGL_EXT_framebuffer_sRGB
.............\....\....\..........\GL_ARB_texture_multisample
.............\....\....\..........\GL_EXT_multi_draw_arrays
.............\....\....\..........\GLX_OML_sync_control
.............\....\....\..........\GL_SGIX_fragment_specular_lighting
.............\....\....\..........\GL_NV_packed_depth_stencil
.............\....\....\..........\GL_ARB_depth_buffer_float
.............\....\....\..........\GL_SGIX_clipmap
.............\....\....\..........\GL_ARB_texture_env_add
.............\....\....\..........\GLX_MESA_copy_sub_buffer
.............\....\....\..........\GL_EXT_index_material
.............\....\....\..........\GL_NV_vertex_program4
.............\....\....\..........\WGL_NV_float_buffer
.............\....\....\..........\GL_ARB_texture_cube_map_array
.............\....\....\..........\GL_AMD_vertex_shader_tessellator
.............\....\....\..........\WGL_NV_copy_image
.............\....\....\..........\GL_EXT_pixel_buffer_object
.............\....\....\..........\GL_EXT_light_texture
.............\....\....\..........\WGL_EXT_pixel_format_packed_float
.............\....\....\..........\GL_EXT_polygon_offset
.............\....\....\..........\GL_EXT_pixel_transform_color_table
.............\....\....\..........\WGL_ATI_render_texture_rectangle
.............\....\....\..........\GL_NV_geometry_shader4
.............\....\....\..........\GL_SGIS_detail_texture
.............\....\....\..........\GL_APPLE_transform_hint
.............\....\....\..........\GL_SGIX_async
.............\....\....\..........\GL_EXT_multisample
.............\....\....\..........\GLX_NV_video_output
.............\....\....\..........\WGL_NV_render_texture_rectangle
.............\....\....\..........\GL_SGIX_sprite
.............\....\....\..........\GL_EXT_cmyka
.............\....\....\..........\GL_NV_depth_clamp
.............\....\....\..........\GL_HP_convolution_border_modes
.............\....\....\..........\GL_EXT_gpu_program_parameters
.............\....\....\..........\GL_ATI_texture_compression_3dc
.............\....\....\..........\GL_EXT_vertex_array
.............\....\....\..........\WGL_EXT_pbuffer
.............\....\....\..........\GL_NV_vertex_program1_1
.............\....\....\..........\GL_EXT_texture_shared_exponent
.............\....\....\..........\GL_SGIX_list_priority
.............\....\....\..........\GL_GREMEDY_string_marker
.............\....\....\..........\GL_SGIS_texture_border_clamp
.............\....\....\..........\GL_NV_depth_range_unclamped
.............\....\....\..........\GL_SGIS_color_range
.............\....\....\..........\GLX_ATI_render_texture
.............\....\....\..........\GL_ARB_draw_buffers_bl