文件名称:MathSourceCode
介绍说明--下载内容均来自于网络,请自行研究使用
共有五个文件夹,名称分别为:①BCMATH;②VCMATH;③CURVE;④SOUND;⑤examples。
与数学常用算法有关的C++类与函数的源代码是在BCMATH和VCMATH两个文件夹中,具体使用哪个文件夹,视读者的编译系统而定。如果读者使用的是Borland C++编译系统(简称为BC++),则使用BCMATH文件夹中的所有文件(Borland C++的语法规则相当标准,因此该文件夹中的源代码也可以用在其他标准的C++编译系统中);如果读者使用的是微软的Visual C++编译系统(简称为VC++),则使用VCMATH文件夹中的所有文件(第5章详细介绍了VC++编程)。文件夹CURVE给出了一个实用的绘制函数曲线的子窗口的源代码,文件夹SOUND给出了一些处理声音的C++函数和子窗口的源代码,文件夹examples给出了一些VC++编程的例子。
根据使用的编译系统,将文件夹BCMATH或VCMATH的内容复制到存放源程序的目录下,并将其中的文件(包括后缀为.cpp的C++源程序文件及后缀为.h的头文件)都加到读者创建的工程中。-There are five file folders, name were: ① BCMATH ② VCMATH ③ CURVE ④ SOUND ⑤ examples.
And mathematical algorithms of the C++ classes and functions of the source code is in the BCMATH and VCMATH two folders in which the specific use
Folder, depending on the reader s compilation system to be adopted. If readers are using Borland C++ compiler system (referred to as BC++), then
Use BCMATH all the files in the folder (Borland C++ syntax rules fairly standard, so the source code folder
Can also be used in other standard C++ compiler system) If readers are using Microsoft Visual C++ compiler system (referred to as
For the VC++), then use the VCMATH all the files in the folder (described in detail in Chapter 5 VC++ programming). CURVE to the folder
Draw out a practical function curve source code sub-window, folder, gives some treatment SOUND sound C++ Function
And the child window of the source code, gives some examples folder VC++ programming example.
According to the use
与数学常用算法有关的C++类与函数的源代码是在BCMATH和VCMATH两个文件夹中,具体使用哪个文件夹,视读者的编译系统而定。如果读者使用的是Borland C++编译系统(简称为BC++),则使用BCMATH文件夹中的所有文件(Borland C++的语法规则相当标准,因此该文件夹中的源代码也可以用在其他标准的C++编译系统中);如果读者使用的是微软的Visual C++编译系统(简称为VC++),则使用VCMATH文件夹中的所有文件(第5章详细介绍了VC++编程)。文件夹CURVE给出了一个实用的绘制函数曲线的子窗口的源代码,文件夹SOUND给出了一些处理声音的C++函数和子窗口的源代码,文件夹examples给出了一些VC++编程的例子。
根据使用的编译系统,将文件夹BCMATH或VCMATH的内容复制到存放源程序的目录下,并将其中的文件(包括后缀为.cpp的C++源程序文件及后缀为.h的头文件)都加到读者创建的工程中。-There are five file folders, name were: ① BCMATH ② VCMATH ③ CURVE ④ SOUND ⑤ examples.
And mathematical algorithms of the C++ classes and functions of the source code is in the BCMATH and VCMATH two folders in which the specific use
Folder, depending on the reader s compilation system to be adopted. If readers are using Borland C++ compiler system (referred to as BC++), then
Use BCMATH all the files in the folder (Borland C++ syntax rules fairly standard, so the source code folder
Can also be used in other standard C++ compiler system) If readers are using Microsoft Visual C++ compiler system (referred to as
For the VC++), then use the VCMATH all the files in the folder (described in detail in Chapter 5 VC++ programming). CURVE to the folder
Draw out a practical function curve source code sub-window, folder, gives some treatment SOUND sound C++ Function
And the child window of the source code, gives some examples folder VC++ programming example.
According to the use
(系统自动生成,下载前可以参看下载内容)
下载文件列表
数学运算常用源代码\BCMATH\BUFFER.CPP
..................\......\BUFFER.H
..................\......\CBUFFER.CPP
..................\......\CBUFFER.H
..................\......\CFUNC.CPP
..................\......\CFUNC.H
..................\......\CMATRIX.CPP
..................\......\CMATRIX.H
..................\......\FUNC.CPP
..................\......\FUNC.H
..................\......\FUNC1.CPP
..................\......\MATRIX.CPP
..................\......\MATRIX.H
..................\......\SPECFUNC.CPP
..................\......\VFUNC.CPP
..................\......\VFUNC.H
..................\CURVE\Curve.cpp
..................\.....\Curve.h
..................\examples\mysub\Debug\mysub.exe
..................\........\.....\.....\mysub.obj
..................\........\.....\.....\mysub.pdb
..................\........\.....\.....\mysub.res
..................\........\.....\.....\mysubDlg.obj
..................\........\.....\.....\mysubwin.obj
..................\........\.....\.....\StdAfx.obj
..................\........\.....\.....\vc60.pdb
..................\........\.....\mysub.aps
..................\........\.....\mysub.clw
..................\........\.....\mysub.cpp
..................\........\.....\mysub.dsp
..................\........\.....\mysub.dsw
..................\........\.....\mysub.h
..................\........\.....\mysub.ncb
..................\........\.....\mysub.opt
..................\........\.....\mysub.plg
..................\........\.....\mysub.rc
..................\........\.....\mysubDlg.cpp
..................\........\.....\mysubDlg.h
..................\........\.....\mysubwin.cpp
..................\........\.....\mysubwin.h
..................\........\.....\ReadMe.txt
..................\........\.....\res\mysub.ico
..................\........\.....\...\mysub.rc2
..................\........\.....\Resource.h
..................\........\.....\StdAfx.cpp
..................\........\.....\StdAfx.h
..................\........\playsound\Debug\makewave.obj
..................\........\.........\.....\myplaysn.obj
..................\........\.........\.....\playsound.exe
..................\........\.........\.....\playsound.obj
..................\........\.........\.....\playsound.pdb
..................\........\.........\.....\playsound.res
..................\........\.........\.....\playsoundDlg.obj
..................\........\.........\.....\StdAfx.obj
..................\........\.........\.....\vc60.pdb
..................\........\.........\madesnd.wav
..................\........\.........\makewave.cpp
..................\........\.........\makewave.h
..................\........\.........\myplaysn.cpp
..................\........\.........\myrecord.h
..................\........\.........\playsound.aps
..................\........\.........\playsound.clw
..................\........\.........\playsound.cpp
..................\........\.........\playsound.dsp
..................\........\.........\playsound.dsw
..................\........\.........\playsound.h
..................\........\.........\playsound.ncb
..................\........\.........\playsound.opt
..................\........\.........\playsound.plg
..................\........\.........\playsound.rc
..................\........\.........\playsoundDlg.cpp
..................\........\.........\playsoundDlg.h
..................\........\.........\ReadMe.txt
..................\........\.........\res\playsound.ico
..................\........\.........\...\playsound.rc2
..................\........\.........\Resource.h
..................\........\.........\StdAfx.cpp
..................\........\.........\StdAfx.h
..................\........\test\Buffer.cpp
..................\........\....\BUFFER.H
..................\........\....\CBUFFER.CPP
..................\........\....\CBUFFER.H
..................\........\....\CFUNC.CPP
..................\........\....\CFUNC.H
..................\........\....\CMATRIX.CPP
..................\........\....\CMATRIX.H
..................\........\....\Debug\Buffer.obj
..................\........\....\.....\CBUFFER.obj
.........
..................\......\BUFFER.H
..................\......\CBUFFER.CPP
..................\......\CBUFFER.H
..................\......\CFUNC.CPP
..................\......\CFUNC.H
..................\......\CMATRIX.CPP
..................\......\CMATRIX.H
..................\......\FUNC.CPP
..................\......\FUNC.H
..................\......\FUNC1.CPP
..................\......\MATRIX.CPP
..................\......\MATRIX.H
..................\......\SPECFUNC.CPP
..................\......\VFUNC.CPP
..................\......\VFUNC.H
..................\CURVE\Curve.cpp
..................\.....\Curve.h
..................\examples\mysub\Debug\mysub.exe
..................\........\.....\.....\mysub.obj
..................\........\.....\.....\mysub.pdb
..................\........\.....\.....\mysub.res
..................\........\.....\.....\mysubDlg.obj
..................\........\.....\.....\mysubwin.obj
..................\........\.....\.....\StdAfx.obj
..................\........\.....\.....\vc60.pdb
..................\........\.....\mysub.aps
..................\........\.....\mysub.clw
..................\........\.....\mysub.cpp
..................\........\.....\mysub.dsp
..................\........\.....\mysub.dsw
..................\........\.....\mysub.h
..................\........\.....\mysub.ncb
..................\........\.....\mysub.opt
..................\........\.....\mysub.plg
..................\........\.....\mysub.rc
..................\........\.....\mysubDlg.cpp
..................\........\.....\mysubDlg.h
..................\........\.....\mysubwin.cpp
..................\........\.....\mysubwin.h
..................\........\.....\ReadMe.txt
..................\........\.....\res\mysub.ico
..................\........\.....\...\mysub.rc2
..................\........\.....\Resource.h
..................\........\.....\StdAfx.cpp
..................\........\.....\StdAfx.h
..................\........\playsound\Debug\makewave.obj
..................\........\.........\.....\myplaysn.obj
..................\........\.........\.....\playsound.exe
..................\........\.........\.....\playsound.obj
..................\........\.........\.....\playsound.pdb
..................\........\.........\.....\playsound.res
..................\........\.........\.....\playsoundDlg.obj
..................\........\.........\.....\StdAfx.obj
..................\........\.........\.....\vc60.pdb
..................\........\.........\madesnd.wav
..................\........\.........\makewave.cpp
..................\........\.........\makewave.h
..................\........\.........\myplaysn.cpp
..................\........\.........\myrecord.h
..................\........\.........\playsound.aps
..................\........\.........\playsound.clw
..................\........\.........\playsound.cpp
..................\........\.........\playsound.dsp
..................\........\.........\playsound.dsw
..................\........\.........\playsound.h
..................\........\.........\playsound.ncb
..................\........\.........\playsound.opt
..................\........\.........\playsound.plg
..................\........\.........\playsound.rc
..................\........\.........\playsoundDlg.cpp
..................\........\.........\playsoundDlg.h
..................\........\.........\ReadMe.txt
..................\........\.........\res\playsound.ico
..................\........\.........\...\playsound.rc2
..................\........\.........\Resource.h
..................\........\.........\StdAfx.cpp
..................\........\.........\StdAfx.h
..................\........\test\Buffer.cpp
..................\........\....\BUFFER.H
..................\........\....\CBUFFER.CPP
..................\........\....\CBUFFER.H
..................\........\....\CFUNC.CPP
..................\........\....\CFUNC.H
..................\........\....\CMATRIX.CPP
..................\........\....\CMATRIX.H
..................\........\....\Debug\Buffer.obj
..................\........\....\.....\CBUFFER.obj
.........