文件名称:luojie
- 所属分类:
- 其他游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 10mb
- 下载次数:
- 0次
- 提 供 者:
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
模拟现实中汽车跑动,以及汽车的转动,属于游戏方面的设计-Simulation of the real car running, and turning the car belonging to the design of games
(系统自动生成,下载前可以参看下载内容)
下载文件列表
luojie\GFrame.vsd
......\......_Release\3DSMaster.cpp
......\..............\3DSMaster.h
......\..............\ANIMAL.3DS
......\..............\anorms.h
......\..............\BAT.3DS
......\..............\BEAM.3DS
......\..............\BeamSprite.cpp
......\..............\BeamSprite.h
......\..............\BeamSpriteMaster.cpp
......\..............\BeamSpriteMaster.h
......\..............\BEAM_FLAT.3DS
......\..............\CarSprite.cpp
......\..............\CarSprite.h
......\..............\CarSpriteMaster.cpp
......\..............\CarSpriteMaster.h
......\..............\CAR_BOTTOM.3DS
......\..............\CAR_TOP.3DS
......\..............\ClientMaster.cpp
......\..............\ClientMaster.h
......\..............\Communicate.h
......\..............\DOOR.3DS
......\..............\DoorSprite.cpp
......\..............\DoorSprite.h
......\..............\DoorSpriteMaster.cpp
......\..............\DoorSpriteMaster.h
......\..............\FLY.3DS
......\..............\FlySprite.cpp
......\..............\FlySprite.h
......\..............\FlySpriteMaster.cpp
......\..............\FlySpriteMaster.h
......\..............\GFrame.aps
......\..............\GFrame.clw
......\..............\GFrame.cpp
......\..............\GFrame.dsp
......\..............\GFrame.dsw
......\..............\GFrame.h
......\..............\GFrame.ncb
......\..............\GFrame.opt
......\..............\GFrame.plg
......\..............\GFrame.rc
......\..............\GFrame.vsd
......\..............\Global.cpp
......\..............\Global.h
......\..............\LIB\Load3DS.h
......\..............\...\Load3DS.lib
......\..............\...\Load3DSD.lib
......\..............\...\OpenGL.h
......\..............\...\OpenGL.lib
......\..............\...\OpenGLD.lib
......\..............\...\OpenGLFont.h
......\..............\...\SocketComm.h
......\..............\...\SocketComm.lib
......\..............\...\SocketCommD.lib
......\..............\...\Texture.h
......\..............\...\Texture.lib
......\..............\...\TextureD.lib
......\..............\...\TickElapse.h
......\..............\...\TickElapse.lib
......\..............\...\TickElapseD.lib
......\..............\MainConfig.cpp
......\..............\MainConfig.h
......\..............\MainMaster.cpp
......\..............\MainMaster.h
......\..............\MainWnd.cpp
......\..............\MainWnd.h
......\..............\MyCriticalSection.cpp
......\..............\MyCriticalSection.h
......\..............\MyMath.cpp
......\..............\MyMath.h
......\..............\res\Animal\ANIMAL.3DS
......\..............\...\......\lakerem.jpg
......\..............\...\......\Thumbs.db
......\..............\...\BACK00.bmp
......\..............\...\.EAM\BEAM.3DS
......\..............\...\....\BEAM.JPG
......\..............\...\....\BEAMFLAT.JPG
......\..............\...\....\BEAM_FLAT.3DS
......\..............\...\CAR\Bf109G6.3DS
......\..............\...\...\.OTTOM\BARK11MI.JPG
......\..............\...\...\......\CAR_BOTTOM.3DS
......\..............\...\...\......\embed.jpg
......\..............\...\...\......\SC005.JPG
......\..............\...\...\......\Thumbs.db
......\..............\...\...\......\WOOD013.JPG
......\..............\...\...\KH-2-1.JPG
......\..............\...\...\TOP\CAR_TOP.3DS
......\..............\...\...\...\KH-2-1.JPG
......\..............\...\...\xBf109G6.3DS
......\..............\...\DOOR\DOOR.3DS
......\..............\...\....\DOOR.JPG
......\..............\...\....\Thumbs.db
......\..............\...\FLY\BAT.3DS
......\..............\...\...\BATSKIN.JPG
......\..............\...\...\FLY.3DS
......\..............\...\...\FLY.JPG
......\..............\...\...\FLY.MD2
......\..............\...\...\SCORPION.3DS
......\..............\...\...\SCO_SKIN.JPG
......\..............\...\...\tris.MD2
......\......_Release\3DSMaster.cpp
......\..............\3DSMaster.h
......\..............\ANIMAL.3DS
......\..............\anorms.h
......\..............\BAT.3DS
......\..............\BEAM.3DS
......\..............\BeamSprite.cpp
......\..............\BeamSprite.h
......\..............\BeamSpriteMaster.cpp
......\..............\BeamSpriteMaster.h
......\..............\BEAM_FLAT.3DS
......\..............\CarSprite.cpp
......\..............\CarSprite.h
......\..............\CarSpriteMaster.cpp
......\..............\CarSpriteMaster.h
......\..............\CAR_BOTTOM.3DS
......\..............\CAR_TOP.3DS
......\..............\ClientMaster.cpp
......\..............\ClientMaster.h
......\..............\Communicate.h
......\..............\DOOR.3DS
......\..............\DoorSprite.cpp
......\..............\DoorSprite.h
......\..............\DoorSpriteMaster.cpp
......\..............\DoorSpriteMaster.h
......\..............\FLY.3DS
......\..............\FlySprite.cpp
......\..............\FlySprite.h
......\..............\FlySpriteMaster.cpp
......\..............\FlySpriteMaster.h
......\..............\GFrame.aps
......\..............\GFrame.clw
......\..............\GFrame.cpp
......\..............\GFrame.dsp
......\..............\GFrame.dsw
......\..............\GFrame.h
......\..............\GFrame.ncb
......\..............\GFrame.opt
......\..............\GFrame.plg
......\..............\GFrame.rc
......\..............\GFrame.vsd
......\..............\Global.cpp
......\..............\Global.h
......\..............\LIB\Load3DS.h
......\..............\...\Load3DS.lib
......\..............\...\Load3DSD.lib
......\..............\...\OpenGL.h
......\..............\...\OpenGL.lib
......\..............\...\OpenGLD.lib
......\..............\...\OpenGLFont.h
......\..............\...\SocketComm.h
......\..............\...\SocketComm.lib
......\..............\...\SocketCommD.lib
......\..............\...\Texture.h
......\..............\...\Texture.lib
......\..............\...\TextureD.lib
......\..............\...\TickElapse.h
......\..............\...\TickElapse.lib
......\..............\...\TickElapseD.lib
......\..............\MainConfig.cpp
......\..............\MainConfig.h
......\..............\MainMaster.cpp
......\..............\MainMaster.h
......\..............\MainWnd.cpp
......\..............\MainWnd.h
......\..............\MyCriticalSection.cpp
......\..............\MyCriticalSection.h
......\..............\MyMath.cpp
......\..............\MyMath.h
......\..............\res\Animal\ANIMAL.3DS
......\..............\...\......\lakerem.jpg
......\..............\...\......\Thumbs.db
......\..............\...\BACK00.bmp
......\..............\...\.EAM\BEAM.3DS
......\..............\...\....\BEAM.JPG
......\..............\...\....\BEAMFLAT.JPG
......\..............\...\....\BEAM_FLAT.3DS
......\..............\...\CAR\Bf109G6.3DS
......\..............\...\...\.OTTOM\BARK11MI.JPG
......\..............\...\...\......\CAR_BOTTOM.3DS
......\..............\...\...\......\embed.jpg
......\..............\...\...\......\SC005.JPG
......\..............\...\...\......\Thumbs.db
......\..............\...\...\......\WOOD013.JPG
......\..............\...\...\KH-2-1.JPG
......\..............\...\...\TOP\CAR_TOP.3DS
......\..............\...\...\...\KH-2-1.JPG
......\..............\...\...\xBf109G6.3DS
......\..............\...\DOOR\DOOR.3DS
......\..............\...\....\DOOR.JPG
......\..............\...\....\Thumbs.db
......\..............\...\FLY\BAT.3DS
......\..............\...\...\BATSKIN.JPG
......\..............\...\...\FLY.3DS
......\..............\...\...\FLY.JPG
......\..............\...\...\FLY.MD2
......\..............\...\...\SCORPION.3DS
......\..............\...\...\SCO_SKIN.JPG
......\..............\...\...\tris.MD2