文件名称:osgPhysXDemos
- 所属分类:
- 其他游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 456kb
- 下载次数:
- 0次
- 提 供 者:
- 刘*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
这是一个OSG和physx结合的例子。使用之前请分别装好OSG和physx的库。-This is an example of integration of OSG and physx. Before you were good use of OSG and physx installed library.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
osgPhysXDemos\osgPhysX
.............\........\debug
.............\........\osgCloth
.............\........\........\CharacterController.cpp
.............\........\........\CharacterController.h
.............\........\........\Cloth.cpp
.............\........\........\Cloth.h
.............\........\........\ClothCallback.cpp
.............\........\........\ClothCallback.h
.............\........\........\ControllerHandler.cpp
.............\........\........\ControllerHandler.h
.............\........\........\ControllerHitReport.cpp
.............\........\........\ControllerHitReport.h
.............\........\........\Cooking.cpp
.............\........\........\Cooking.h
.............\........\........\Cube.cpp
.............\........\........\Cube.h
.............\........\........\Debug
.............\........\........\Fluid.cpp
.............\........\........\Fluid.h
.............\........\........\FluidCallback.cpp
.............\........\........\FluidCallback.h
.............\........\........\images
.............\........\........\......\grid2.png
.............\........\........\Joint.cpp
.............\........\........\Joint.h
.............\........\........\Link.cpp
.............\........\........\Link.h
.............\........\........\main.cpp
.............\........\........\MeshHash.cpp
.............\........\........\MeshHash.h
.............\........\........\models
.............\........\........\......\capsule.osg
.............\........\........\......\cube.osg
.............\........\........\......\plane.osg
.............\........\........\......\sphere.obj
.............\........\........\......\sphere.osg
.............\........\........\......\sphere.tet
.............\........\........\MotionCallback.cpp
.............\........\........\MotionCallback.h
.............\........\........\ObjMesh.cpp
.............\........\........\ObjMesh.h
.............\........\........\osgCloth.vcproj
.............\........\........\osgCloth.vcproj.SLONECZKO.Zwierzak.user
.............\........\........\Picker.cpp
.............\........\........\Picker.h
.............\........\........\Plane.cpp
.............\........\........\Plane.h
.............\........\........\ReadMe.txt
.............\........\........\shaders
.............\........\........\.......\color.frag
.............\........\........\.......\hot.frag
.............\........\........\.......\hot.vert
.............\........\........\SoftBody.cpp
.............\........\........\SoftBody.h
.............\........\........\SoftBodyCallback.cpp
.............\........\........\Sphere.cpp
.............\........\........\Sphere.h
.............\........\........\Stream.cpp
.............\........\........\Stream.h
.............\........\........\Terrain.cpp
.............\........\........\Terrain.h
.............\........\........\UserAllocator.cpp
.............\........\........\UserAllocator.h
.............\........\........\Util.cpp
.............\........\........\Util.h
.............\........\osgPhysX.sln
.............\........\osgPhysX.suo
.............\........\debug
.............\........\osgCloth
.............\........\........\CharacterController.cpp
.............\........\........\CharacterController.h
.............\........\........\Cloth.cpp
.............\........\........\Cloth.h
.............\........\........\ClothCallback.cpp
.............\........\........\ClothCallback.h
.............\........\........\ControllerHandler.cpp
.............\........\........\ControllerHandler.h
.............\........\........\ControllerHitReport.cpp
.............\........\........\ControllerHitReport.h
.............\........\........\Cooking.cpp
.............\........\........\Cooking.h
.............\........\........\Cube.cpp
.............\........\........\Cube.h
.............\........\........\Debug
.............\........\........\Fluid.cpp
.............\........\........\Fluid.h
.............\........\........\FluidCallback.cpp
.............\........\........\FluidCallback.h
.............\........\........\images
.............\........\........\......\grid2.png
.............\........\........\Joint.cpp
.............\........\........\Joint.h
.............\........\........\Link.cpp
.............\........\........\Link.h
.............\........\........\main.cpp
.............\........\........\MeshHash.cpp
.............\........\........\MeshHash.h
.............\........\........\models
.............\........\........\......\capsule.osg
.............\........\........\......\cube.osg
.............\........\........\......\plane.osg
.............\........\........\......\sphere.obj
.............\........\........\......\sphere.osg
.............\........\........\......\sphere.tet
.............\........\........\MotionCallback.cpp
.............\........\........\MotionCallback.h
.............\........\........\ObjMesh.cpp
.............\........\........\ObjMesh.h
.............\........\........\osgCloth.vcproj
.............\........\........\osgCloth.vcproj.SLONECZKO.Zwierzak.user
.............\........\........\Picker.cpp
.............\........\........\Picker.h
.............\........\........\Plane.cpp
.............\........\........\Plane.h
.............\........\........\ReadMe.txt
.............\........\........\shaders
.............\........\........\.......\color.frag
.............\........\........\.......\hot.frag
.............\........\........\.......\hot.vert
.............\........\........\SoftBody.cpp
.............\........\........\SoftBody.h
.............\........\........\SoftBodyCallback.cpp
.............\........\........\Sphere.cpp
.............\........\........\Sphere.h
.............\........\........\Stream.cpp
.............\........\........\Stream.h
.............\........\........\Terrain.cpp
.............\........\........\Terrain.h
.............\........\........\UserAllocator.cpp
.............\........\........\UserAllocator.h
.............\........\........\Util.cpp
.............\........\........\Util.h
.............\........\osgPhysX.sln
.............\........\osgPhysX.suo