文件名称:Advenced-War
- 所属分类:
- 其他游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 3.64mb
- 下载次数:
- 0次
- 提 供 者:
- 郝**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
一个模仿GBA上的高级战争的小游戏,目前有地图编辑器和遭遇战两种功能,欢迎学习交流,C#语言,VS2008平台-A parody of the GBA' s advanced war game, there are map editor, and encounter two functions, please study the exchange, C# language, VS2008 Platform
(系统自动生成,下载前可以参看下载内容)
下载文件列表
hmz\new_game\Backup\new_game\Commander.cs
...\........\......\........\Commander.designer.cs
...\........\......\........\Commander.resx
...\........\......\........\..re\All_commander.cs
...\........\......\........\....\Cursor.cs
...\........\......\........\....\Map.cs
...\........\......\........\....\Player.cs
...\........\......\........\....\Tool.cs
...\........\......\........\....\Unit_Map.cs
...\........\......\........\GameForm.cs
...\........\......\........\GameForm.Designer.cs
...\........\......\........\GameForm.resx
...\........\......\........\Lion_tech.cs
...\........\......\........\Lion_tech.Designer.cs
...\........\......\........\Lion_tech.resx
...\........\......\........\Main.cs
...\........\......\........\Main.Designer.cs
...\........\......\........\Main.resx
...\........\......\........\MapEditor.cs
...\........\......\........\MapEditor.designer.cs
...\........\......\........\MapEditor.resx
...\........\......\........\MapSelect.cs
...\........\......\........\MapSelect.Designer.cs
...\........\......\........\MapSelect.resx
...\........\......\........\new_game.csproj
...\........\......\........\Program.cs
...\........\......\........\...perties\AssemblyInfo.cs
...\........\......\........\..........\Resources.Designer.cs
...\........\......\........\..........\Resources.resx
...\........\......\........\..........\Settings.Designer.cs
...\........\......\........\..........\Settings.settings
...\........\......\........\Resources\airport.BMP
...\........\......\........\.........\a_airport.bmp
...\........\......\........\.........\a_capital.bmp
...\........\......\........\.........\a_city.bmp
...\........\......\........\.........\a_factory.bmp
...\........\......\........\.........\a_Heavy_Tank.PNG
...\........\......\........\.........\a_Light_infanty.png
...\........\......\........\.........\a_Recon.png
...\........\......\........\.........\a_Tank.png
...\........\......\........\.........\blast2_0.gif
...\........\......\........\.........\blast2_1.gif
...\........\......\........\.........\blast2_2.gif
...\........\......\........\.........\blast2_3.gif
...\........\......\........\.........\blast2_4.gif
...\........\......\........\.........\blast2_5.gif
...\........\......\........\.........\blast2_6.gif
...\........\......\........\.........\blast2_7.gif
...\........\......\........\.........\blast2_8.gif
...\........\......\........\.........\capital.BMP
...\........\......\........\.........\city.BMP
...\........\......\........\.........\Copy of Light_infanty.png
...\........\......\........\.........\cursor.png
...\........\......\........\.........\dead.png
...\........\......\........\.........\eht_d1.png
...\........\......\........\.........\eht_d2.png
...\........\......\........\.........\eht_l1.png
...\........\......\........\.........\eht_l2.png
...\........\......\........\.........\eht_r1.png
...\........\......\........\.........\eht_r2.png
...\........\......\........\.........\eht_u1.png
...\........\......\........\.........\eht_u2.png
...\........\......\........\.........\empire.png
...\........\......\........\.........\e_airport.bmp
...\........\......\........\.........\e_capital.bmp
...\........\......\........\.........\e_city.bmp
...\........\......\........\.........\e_factory.bmp
...\........\......\........\.........\e_Heavy_Tank.png
...\........\......\........\.........\e_infanty_1.png
...\........\......\........\.........\e_infanty_2.png
...\........\......\........\.........\e_infanty_3.png
...\........\......\........\.........\e_Infanty_d1.png
...\........\......\........\.........\e_Infanty_d2.png
...\........\......\........\.........\e_Infanty_d3.png
...\........\......\........\.........\e_Infanty_l1.png
...\........\......\........\.........\e_Infanty_l2.png
...\........\......\........\.........\e_Infanty_l3.png
...\........\......\........\.........\e_Infanty_r1.png
...\........\......\........\.........\e_Infanty_r2.png
...\........\......\........\.........\e_Infanty_r3.png
...\........\......\........\.........\e_Infanty_u1.png
.
...\........\......\........\Commander.designer.cs
...\........\......\........\Commander.resx
...\........\......\........\..re\All_commander.cs
...\........\......\........\....\Cursor.cs
...\........\......\........\....\Map.cs
...\........\......\........\....\Player.cs
...\........\......\........\....\Tool.cs
...\........\......\........\....\Unit_Map.cs
...\........\......\........\GameForm.cs
...\........\......\........\GameForm.Designer.cs
...\........\......\........\GameForm.resx
...\........\......\........\Lion_tech.cs
...\........\......\........\Lion_tech.Designer.cs
...\........\......\........\Lion_tech.resx
...\........\......\........\Main.cs
...\........\......\........\Main.Designer.cs
...\........\......\........\Main.resx
...\........\......\........\MapEditor.cs
...\........\......\........\MapEditor.designer.cs
...\........\......\........\MapEditor.resx
...\........\......\........\MapSelect.cs
...\........\......\........\MapSelect.Designer.cs
...\........\......\........\MapSelect.resx
...\........\......\........\new_game.csproj
...\........\......\........\Program.cs
...\........\......\........\...perties\AssemblyInfo.cs
...\........\......\........\..........\Resources.Designer.cs
...\........\......\........\..........\Resources.resx
...\........\......\........\..........\Settings.Designer.cs
...\........\......\........\..........\Settings.settings
...\........\......\........\Resources\airport.BMP
...\........\......\........\.........\a_airport.bmp
...\........\......\........\.........\a_capital.bmp
...\........\......\........\.........\a_city.bmp
...\........\......\........\.........\a_factory.bmp
...\........\......\........\.........\a_Heavy_Tank.PNG
...\........\......\........\.........\a_Light_infanty.png
...\........\......\........\.........\a_Recon.png
...\........\......\........\.........\a_Tank.png
...\........\......\........\.........\blast2_0.gif
...\........\......\........\.........\blast2_1.gif
...\........\......\........\.........\blast2_2.gif
...\........\......\........\.........\blast2_3.gif
...\........\......\........\.........\blast2_4.gif
...\........\......\........\.........\blast2_5.gif
...\........\......\........\.........\blast2_6.gif
...\........\......\........\.........\blast2_7.gif
...\........\......\........\.........\blast2_8.gif
...\........\......\........\.........\capital.BMP
...\........\......\........\.........\city.BMP
...\........\......\........\.........\Copy of Light_infanty.png
...\........\......\........\.........\cursor.png
...\........\......\........\.........\dead.png
...\........\......\........\.........\eht_d1.png
...\........\......\........\.........\eht_d2.png
...\........\......\........\.........\eht_l1.png
...\........\......\........\.........\eht_l2.png
...\........\......\........\.........\eht_r1.png
...\........\......\........\.........\eht_r2.png
...\........\......\........\.........\eht_u1.png
...\........\......\........\.........\eht_u2.png
...\........\......\........\.........\empire.png
...\........\......\........\.........\e_airport.bmp
...\........\......\........\.........\e_capital.bmp
...\........\......\........\.........\e_city.bmp
...\........\......\........\.........\e_factory.bmp
...\........\......\........\.........\e_Heavy_Tank.png
...\........\......\........\.........\e_infanty_1.png
...\........\......\........\.........\e_infanty_2.png
...\........\......\........\.........\e_infanty_3.png
...\........\......\........\.........\e_Infanty_d1.png
...\........\......\........\.........\e_Infanty_d2.png
...\........\......\........\.........\e_Infanty_d3.png
...\........\......\........\.........\e_Infanty_l1.png
...\........\......\........\.........\e_Infanty_l2.png
...\........\......\........\.........\e_Infanty_l3.png
...\........\......\........\.........\e_Infanty_r1.png
...\........\......\........\.........\e_Infanty_r2.png
...\........\......\........\.........\e_Infanty_r3.png
...\........\......\........\.........\e_Infanty_u1.png
.