文件名称:TetrisHell
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码] [Visual.Net]
- 上传时间:
- 2012-11-26
- 文件大小:
- 54.13mb
- 下载次数:
- 0次
- 提 供 者:
- L**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
使用Box2D开发的俄罗斯方块,加入了物理元素,使游戏非比寻常,渲染层使用OpenGL,代码量两千行左右,参考链接:http://leosfantasyworld.blog.sohu.com/-Tetris using Box2D development, joined the physical elements that make the game unusual, rendering layer uses OpenGL, the amount of code is about 2000 lines, reference link: http://leosfantasyworld.blog.sohu.com/
(系统自动生成,下载前可以参看下载内容)
下载文件列表
TetrisHell
..........\Debug
..........\.....\GLU32.DLL
..........\.....\OPENGL32.DLL
..........\.....\TetrisHell.exe
..........\Res
..........\...\Game.wav
..........\...\GameOver.wav
..........\...\Loading1.bmp
..........\...\Loading2.bmp
..........\...\Loading3.bmp
..........\...\Logo.wav
..........\...\Logo1.bmp
..........\...\Logo2.bmp
..........\...\Over1.bmp
..........\...\Over2.bmp
..........\...\Thumbs.db
..........\TetrisHell
..........\TetrisHell.sln
..........\TetrisHell.suo
..........\..........\Block.cpp
..........\..........\Block.h
..........\..........\BlockFactory.cpp
..........\..........\BlockFactory.h
..........\..........\Box2D
..........\..........\.....\Box2D.h
..........\..........\.....\Collision
..........\..........\.....\.........\b2BroadPhase.cpp
..........\..........\.....\.........\b2BroadPhase.h
..........\..........\.....\.........\b2CollideCircle.cpp
..........\..........\.....\.........\b2CollidePoly.cpp
..........\..........\.....\.........\b2Collision.cpp
..........\..........\.....\.........\b2Collision.h
..........\..........\.....\.........\b2Distance.cpp
..........\..........\.....\.........\b2PairManager.cpp
..........\..........\.....\.........\b2PairManager.h
..........\..........\.....\.........\b2TimeOfImpact.cpp
..........\..........\.....\.........\Shapes
..........\..........\.....\.........\......\b2CircleShape.cpp
..........\..........\.....\.........\......\b2CircleShape.h
..........\..........\.....\.........\......\b2PolygonShape.cpp
..........\..........\.....\.........\......\b2PolygonShape.h
..........\..........\.....\.........\......\b2Shape.cpp
..........\..........\.....\.........\......\b2Shape.h
..........\..........\.....\Common
..........\..........\.....\......\b2BlockAllocator.cpp
..........\..........\.....\......\b2BlockAllocator.h
..........\..........\.....\......\b2Math.cpp
..........\..........\.....\......\b2Math.h
..........\..........\.....\......\b2Settings.cpp
..........\..........\.....\......\b2Settings.h
..........\..........\.....\......\b2StackAllocator.cpp
..........\..........\.....\......\b2StackAllocator.h
..........\..........\.....\......\Fixed.h
..........\..........\.....\......\jtypes.h
..........\..........\.....\Dynamics
..........\..........\.....\........\b2Body.cpp
..........\..........\.....\........\b2Body.h
..........\..........\.....\........\b2ContactManager.cpp
..........\..........\.....\........\b2ContactManager.h
..........\..........\.....\........\b2Island.cpp
..........\..........\.....\........\b2Island.h
..........\..........\.....\........\b2World.cpp
..........\..........\.....\........\b2World.h
..........\..........\.....\........\b2WorldCallbacks.cpp
..........\..........\.....\........\b2WorldCallbacks.h
..........\..........\.....\........\Contacts
..........\..........\.....\........\........\b2CircleContact.cpp
..........\..........\.....\........\........\b2CircleContact.h
..........\..........\.....\........\........\b2Contact.cpp
..........\..........\.....\........\........\b2Contact.h
..........\..........\.....\........\........\b2ContactSolver.cpp
..........\..........\.....\........\........\b2ContactSolver.h
..........\..........\.....\........\........\b2NullContact.h
..........\..........\.....\........\........\b2PolyAndCircleContact.cpp
..........\..........\.....\........\........\b2PolyAndCircleContact.h
..........\..........\.....\........\........\b2PolyContact.cpp
..........\..........\.....\........\........\b2PolyContact.h
..........\..........\.....\........\Joints
..........\..........\.....\........\......\b2DistanceJoint.cpp
..........\..........\.....\........\......\b2DistanceJoint.h
..........\..........\.....\........\......\b2GearJoint.cpp
..........\..........\.....\........\......\b2GearJoint.h
..........\..........\.....\........\......\b2Joint.cpp
..........\..........\.....\........\......\b2Joint.h
..........\..........\.....\........\......\b2MouseJoint.cpp
..........\..........\.....\........\......\b2MouseJoint.h
..........\..........\.....\........\......\b2Prismat
..........\Debug
..........\.....\GLU32.DLL
..........\.....\OPENGL32.DLL
..........\.....\TetrisHell.exe
..........\Res
..........\...\Game.wav
..........\...\GameOver.wav
..........\...\Loading1.bmp
..........\...\Loading2.bmp
..........\...\Loading3.bmp
..........\...\Logo.wav
..........\...\Logo1.bmp
..........\...\Logo2.bmp
..........\...\Over1.bmp
..........\...\Over2.bmp
..........\...\Thumbs.db
..........\TetrisHell
..........\TetrisHell.sln
..........\TetrisHell.suo
..........\..........\Block.cpp
..........\..........\Block.h
..........\..........\BlockFactory.cpp
..........\..........\BlockFactory.h
..........\..........\Box2D
..........\..........\.....\Box2D.h
..........\..........\.....\Collision
..........\..........\.....\.........\b2BroadPhase.cpp
..........\..........\.....\.........\b2BroadPhase.h
..........\..........\.....\.........\b2CollideCircle.cpp
..........\..........\.....\.........\b2CollidePoly.cpp
..........\..........\.....\.........\b2Collision.cpp
..........\..........\.....\.........\b2Collision.h
..........\..........\.....\.........\b2Distance.cpp
..........\..........\.....\.........\b2PairManager.cpp
..........\..........\.....\.........\b2PairManager.h
..........\..........\.....\.........\b2TimeOfImpact.cpp
..........\..........\.....\.........\Shapes
..........\..........\.....\.........\......\b2CircleShape.cpp
..........\..........\.....\.........\......\b2CircleShape.h
..........\..........\.....\.........\......\b2PolygonShape.cpp
..........\..........\.....\.........\......\b2PolygonShape.h
..........\..........\.....\.........\......\b2Shape.cpp
..........\..........\.....\.........\......\b2Shape.h
..........\..........\.....\Common
..........\..........\.....\......\b2BlockAllocator.cpp
..........\..........\.....\......\b2BlockAllocator.h
..........\..........\.....\......\b2Math.cpp
..........\..........\.....\......\b2Math.h
..........\..........\.....\......\b2Settings.cpp
..........\..........\.....\......\b2Settings.h
..........\..........\.....\......\b2StackAllocator.cpp
..........\..........\.....\......\b2StackAllocator.h
..........\..........\.....\......\Fixed.h
..........\..........\.....\......\jtypes.h
..........\..........\.....\Dynamics
..........\..........\.....\........\b2Body.cpp
..........\..........\.....\........\b2Body.h
..........\..........\.....\........\b2ContactManager.cpp
..........\..........\.....\........\b2ContactManager.h
..........\..........\.....\........\b2Island.cpp
..........\..........\.....\........\b2Island.h
..........\..........\.....\........\b2World.cpp
..........\..........\.....\........\b2World.h
..........\..........\.....\........\b2WorldCallbacks.cpp
..........\..........\.....\........\b2WorldCallbacks.h
..........\..........\.....\........\Contacts
..........\..........\.....\........\........\b2CircleContact.cpp
..........\..........\.....\........\........\b2CircleContact.h
..........\..........\.....\........\........\b2Contact.cpp
..........\..........\.....\........\........\b2Contact.h
..........\..........\.....\........\........\b2ContactSolver.cpp
..........\..........\.....\........\........\b2ContactSolver.h
..........\..........\.....\........\........\b2NullContact.h
..........\..........\.....\........\........\b2PolyAndCircleContact.cpp
..........\..........\.....\........\........\b2PolyAndCircleContact.h
..........\..........\.....\........\........\b2PolyContact.cpp
..........\..........\.....\........\........\b2PolyContact.h
..........\..........\.....\........\Joints
..........\..........\.....\........\......\b2DistanceJoint.cpp
..........\..........\.....\........\......\b2DistanceJoint.h
..........\..........\.....\........\......\b2GearJoint.cpp
..........\..........\.....\........\......\b2GearJoint.h
..........\..........\.....\........\......\b2Joint.cpp
..........\..........\.....\........\......\b2Joint.h
..........\..........\.....\........\......\b2MouseJoint.cpp
..........\..........\.....\........\......\b2MouseJoint.h
..........\..........\.....\........\......\b2Prismat