文件名称:TetrisHell

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码] [Visual.Net]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 54.13mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • L**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

使用Box2D开发的俄罗斯方块,加入了物理元素,使游戏非比寻常,渲染层使用OpenGL,代码量两千行左右,参考链接:http://leosfantasyworld.blog.sohu.com/-Tetris using Box2D development, joined the physical elements that make the game unusual, rendering layer uses OpenGL, the amount of code is about 2000 lines, reference link: http://leosfantasyworld.blog.sohu.com/
相关搜索: 俄罗斯方块
box2d
open

(系统自动生成,下载前可以参看下载内容)

下载文件列表

TetrisHell

..........\Debug

..........\.....\GLU32.DLL

..........\.....\OPENGL32.DLL

..........\.....\TetrisHell.exe

..........\Res

..........\...\Game.wav

..........\...\GameOver.wav

..........\...\Loading1.bmp

..........\...\Loading2.bmp

..........\...\Loading3.bmp

..........\...\Logo.wav

..........\...\Logo1.bmp

..........\...\Logo2.bmp

..........\...\Over1.bmp

..........\...\Over2.bmp

..........\...\Thumbs.db

..........\TetrisHell

..........\TetrisHell.sln

..........\TetrisHell.suo

..........\..........\Block.cpp

..........\..........\Block.h

..........\..........\BlockFactory.cpp

..........\..........\BlockFactory.h

..........\..........\Box2D

..........\..........\.....\Box2D.h

..........\..........\.....\Collision

..........\..........\.....\.........\b2BroadPhase.cpp

..........\..........\.....\.........\b2BroadPhase.h

..........\..........\.....\.........\b2CollideCircle.cpp

..........\..........\.....\.........\b2CollidePoly.cpp

..........\..........\.....\.........\b2Collision.cpp

..........\..........\.....\.........\b2Collision.h

..........\..........\.....\.........\b2Distance.cpp

..........\..........\.....\.........\b2PairManager.cpp

..........\..........\.....\.........\b2PairManager.h

..........\..........\.....\.........\b2TimeOfImpact.cpp

..........\..........\.....\.........\Shapes

..........\..........\.....\.........\......\b2CircleShape.cpp

..........\..........\.....\.........\......\b2CircleShape.h

..........\..........\.....\.........\......\b2PolygonShape.cpp

..........\..........\.....\.........\......\b2PolygonShape.h

..........\..........\.....\.........\......\b2Shape.cpp

..........\..........\.....\.........\......\b2Shape.h

..........\..........\.....\Common

..........\..........\.....\......\b2BlockAllocator.cpp

..........\..........\.....\......\b2BlockAllocator.h

..........\..........\.....\......\b2Math.cpp

..........\..........\.....\......\b2Math.h

..........\..........\.....\......\b2Settings.cpp

..........\..........\.....\......\b2Settings.h

..........\..........\.....\......\b2StackAllocator.cpp

..........\..........\.....\......\b2StackAllocator.h

..........\..........\.....\......\Fixed.h

..........\..........\.....\......\jtypes.h

..........\..........\.....\Dynamics

..........\..........\.....\........\b2Body.cpp

..........\..........\.....\........\b2Body.h

..........\..........\.....\........\b2ContactManager.cpp

..........\..........\.....\........\b2ContactManager.h

..........\..........\.....\........\b2Island.cpp

..........\..........\.....\........\b2Island.h

..........\..........\.....\........\b2World.cpp

..........\..........\.....\........\b2World.h

..........\..........\.....\........\b2WorldCallbacks.cpp

..........\..........\.....\........\b2WorldCallbacks.h

..........\..........\.....\........\Contacts

..........\..........\.....\........\........\b2CircleContact.cpp

..........\..........\.....\........\........\b2CircleContact.h

..........\..........\.....\........\........\b2Contact.cpp

..........\..........\.....\........\........\b2Contact.h

..........\..........\.....\........\........\b2ContactSolver.cpp

..........\..........\.....\........\........\b2ContactSolver.h

..........\..........\.....\........\........\b2NullContact.h

..........\..........\.....\........\........\b2PolyAndCircleContact.cpp

..........\..........\.....\........\........\b2PolyAndCircleContact.h

..........\..........\.....\........\........\b2PolyContact.cpp

..........\..........\.....\........\........\b2PolyContact.h

..........\..........\.....\........\Joints

..........\..........\.....\........\......\b2DistanceJoint.cpp

..........\..........\.....\........\......\b2DistanceJoint.h

..........\..........\.....\........\......\b2GearJoint.cpp

..........\..........\.....\........\......\b2GearJoint.h

..........\..........\.....\........\......\b2Joint.cpp

..........\..........\.....\........\......\b2Joint.h

..........\..........\.....\........\......\b2MouseJoint.cpp

..........\..........\.....\........\......\b2MouseJoint.h

..........\..........\.....\........\......\b2Prismat

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