文件名称:OgreMaxViewers
介绍说明--下载内容均来自于网络,请自行研究使用
一个OFRE引擎中要用到的工具,用来观察mesh模型的渲染效果。-OFRE engine to use a tool, used to observe the mesh model rendering.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OgreMaxViewers\Common\Code\ActionMap.hpp
..............\......\....\ApplicationLuaTypes.cpp
..............\......\....\ApplicationLuaTypes.hpp
..............\......\....\ApplicationSettings.cpp
..............\......\....\ApplicationSettings.hpp
..............\......\....\ApplicationUtilities.cpp
..............\......\....\ApplicationUtilities.hpp
..............\......\....\CommandLineArgs.cpp
..............\......\....\CommandLineArgs.hpp
..............\......\....\EventCollection.hpp
..............\......\....\FlyingCamera.cpp
..............\......\....\FlyingCamera.hpp
..............\......\....\InputSource.cpp
..............\......\....\InputSource.hpp
..............\......\....\InputSystem.cpp
..............\......\....\InputSystem.hpp
..............\......\....\Joystick.hpp
..............\......\....\Keyboard.hpp
..............\......\....\LoadSaveActionMap.hpp
..............\......\....\LuaScript.cpp
..............\......\....\LuaScript.hpp
..............\......\....\Mouse.hpp
..............\......\....\OgreMaxModel.cpp
..............\......\....\OgreMaxModel.hpp
..............\......\....\OgreMaxPlatform.hpp
..............\......\....\OgreMaxRenderWindowIterator.hpp
..............\......\....\OgreMaxScene.cpp
..............\......\....\OgreMaxScene.hpp
..............\......\....\OgreMaxTypes.hpp
..............\......\....\OgreMaxUtilities.cpp
..............\......\....\OgreMaxUtilities.hpp
..............\......\....\OgrePlugins.cpp
..............\......\....\OgrePlugins.hpp
..............\......\....\ProgressCalculator.cpp
..............\......\....\ProgressCalculator.hpp
..............\......\....\tinyxml\changes.txt
..............\......\....\.......\readme.txt
..............\......\....\.......\tinyxml.cpp
..............\......\....\.......\tinyxml.h
..............\......\....\.......\tinyxmlerror.cpp
..............\......\....\.......\tinyxmlparser.cpp
..............\......\....\UserActionMap.cpp
..............\......\....\UserActionMap.hpp
..............\......\....\Version.cpp
..............\......\....\Version.hpp
..............\......\....\ViewerConstants.cpp
..............\......\....\ViewerConstants.hpp
..............\......\Media\3DSMax9\BumpMapping.max
..............\......\.....\.......\CustomUserDataTypes.max
..............\......\.....\.......\DynamicEnvironmentMap.max
..............\......\.....\.......\images\earth_bu.bmp
..............\......\.....\.......\......\ReadMe.txt
..............\......\.....\.......\LightMapping.max
..............\......\.....\.......\LinesAndPoints.max
..............\......\.....\.......\MeshAnimation.max
..............\......\.....\.......\Mirror.max
..............\......\.....\.......\Model.max
..............\......\.....\.......\NodeAnimation.max
..............\......\.....\.......\Random.max
..............\......\.....\.......\ReadMe.txt
..............\......\.....\.......\RenderToTextureScene.max
..............\......\.....\.......\StencilShadows.max
..............\......\.....\.......\Terrain.max
..............\......\.....\.......\TextureShadows.max
..............\......\.....\.......\UserDataTypes\Example.userdatatypes.xml
..............\......\.....\.......\.............\Subdirectory\OtherExample1.userdatatypes.xml
..............\......\.....\.......\.............\............\OtherExample2.userdatatypes.xml
..............\......\.....\materials\programs\All_In_Wonder.cg
..............\......\.....\.........\........\AmbientOneTexture.cg
..............\......\.....\.........\........\AmbientOneTexture.program
..............\......\.....\.........\........\AmbientOneTexture_hlsl.program
..............\......\.....\.........\........\AmbientOneTexture_vs.hlsl
..............\......\.....\.........\........\Monster.program
..............\......\.....\.........\........\ThreeColorBlendedTextures_hlsl.program
..............\......\.....\.........\........\ThreeColorBlendedTextures_ps.hlsl
..............\......\.....\.........\........\ThreeColorBlendedTextures_vs.hlsl
..............\......\.....\.........\samples.txt
..............\......\.....\.........\textures\Ba
..............\......\....\ApplicationLuaTypes.cpp
..............\......\....\ApplicationLuaTypes.hpp
..............\......\....\ApplicationSettings.cpp
..............\......\....\ApplicationSettings.hpp
..............\......\....\ApplicationUtilities.cpp
..............\......\....\ApplicationUtilities.hpp
..............\......\....\CommandLineArgs.cpp
..............\......\....\CommandLineArgs.hpp
..............\......\....\EventCollection.hpp
..............\......\....\FlyingCamera.cpp
..............\......\....\FlyingCamera.hpp
..............\......\....\InputSource.cpp
..............\......\....\InputSource.hpp
..............\......\....\InputSystem.cpp
..............\......\....\InputSystem.hpp
..............\......\....\Joystick.hpp
..............\......\....\Keyboard.hpp
..............\......\....\LoadSaveActionMap.hpp
..............\......\....\LuaScript.cpp
..............\......\....\LuaScript.hpp
..............\......\....\Mouse.hpp
..............\......\....\OgreMaxModel.cpp
..............\......\....\OgreMaxModel.hpp
..............\......\....\OgreMaxPlatform.hpp
..............\......\....\OgreMaxRenderWindowIterator.hpp
..............\......\....\OgreMaxScene.cpp
..............\......\....\OgreMaxScene.hpp
..............\......\....\OgreMaxTypes.hpp
..............\......\....\OgreMaxUtilities.cpp
..............\......\....\OgreMaxUtilities.hpp
..............\......\....\OgrePlugins.cpp
..............\......\....\OgrePlugins.hpp
..............\......\....\ProgressCalculator.cpp
..............\......\....\ProgressCalculator.hpp
..............\......\....\tinyxml\changes.txt
..............\......\....\.......\readme.txt
..............\......\....\.......\tinyxml.cpp
..............\......\....\.......\tinyxml.h
..............\......\....\.......\tinyxmlerror.cpp
..............\......\....\.......\tinyxmlparser.cpp
..............\......\....\UserActionMap.cpp
..............\......\....\UserActionMap.hpp
..............\......\....\Version.cpp
..............\......\....\Version.hpp
..............\......\....\ViewerConstants.cpp
..............\......\....\ViewerConstants.hpp
..............\......\Media\3DSMax9\BumpMapping.max
..............\......\.....\.......\CustomUserDataTypes.max
..............\......\.....\.......\DynamicEnvironmentMap.max
..............\......\.....\.......\images\earth_bu.bmp
..............\......\.....\.......\......\ReadMe.txt
..............\......\.....\.......\LightMapping.max
..............\......\.....\.......\LinesAndPoints.max
..............\......\.....\.......\MeshAnimation.max
..............\......\.....\.......\Mirror.max
..............\......\.....\.......\Model.max
..............\......\.....\.......\NodeAnimation.max
..............\......\.....\.......\Random.max
..............\......\.....\.......\ReadMe.txt
..............\......\.....\.......\RenderToTextureScene.max
..............\......\.....\.......\StencilShadows.max
..............\......\.....\.......\Terrain.max
..............\......\.....\.......\TextureShadows.max
..............\......\.....\.......\UserDataTypes\Example.userdatatypes.xml
..............\......\.....\.......\.............\Subdirectory\OtherExample1.userdatatypes.xml
..............\......\.....\.......\.............\............\OtherExample2.userdatatypes.xml
..............\......\.....\materials\programs\All_In_Wonder.cg
..............\......\.....\.........\........\AmbientOneTexture.cg
..............\......\.....\.........\........\AmbientOneTexture.program
..............\......\.....\.........\........\AmbientOneTexture_hlsl.program
..............\......\.....\.........\........\AmbientOneTexture_vs.hlsl
..............\......\.....\.........\........\Monster.program
..............\......\.....\.........\........\ThreeColorBlendedTextures_hlsl.program
..............\......\.....\.........\........\ThreeColorBlendedTextures_ps.hlsl
..............\......\.....\.........\........\ThreeColorBlendedTextures_vs.hlsl
..............\......\.....\.........\samples.txt
..............\......\.....\.........\textures\Ba