文件名称:XFilePC

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 1.5mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • z**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

骨骼动画实现过程的小demo,有利于新手学习-Implementation process of the small skeletal animation demo, help novices learn
(系统自动生成,下载前可以参看下载内容)

下载文件列表

XFilePC\Article Gfx

.......\...........\bind.bmp

.......\...........\char3D.bmp

.......\...........\IO_X.bmp

.......\...........\Model.bmp

.......\...........\Model2.bmp

.......\...........\Model3.bmp

.......\...........\Object3D.bmp

.......\...........\Object3D2.bmp

.......\...........\Object3D3.bmp

.......\...........\vblending.bmp

.......\Gfx

.......\...\OpenGL.bmp

.......\...\tiny_4anim.x

.......\...\Tiny_skin.bmp

.......\Readme.txt

.......\sample0

.......\.......\Final

.......\.......\.....\Debug

.......\.......\.....\Gfx

.......\.......\.....\sample0.exe

.......\.......\Interm

.......\.......\Makefile.win

.......\.......\sample0.dev

.......\.......\sample0.layout

.......\.......\Source

.......\.......\......\framework

.......\.......\......\.........\Frm.h

.......\.......\......\.........\Frm_3DMath.h

.......\.......\......\.........\Frm_IO.h

.......\.......\......\.........\Frm_Manager.h

.......\.......\......\.........\Frm_Material.h

.......\.......\......\.........\Frm_Tbuff.h

.......\.......\......\.........\Frm_Timer.h

.......\.......\......\.........\Frm_types.h

.......\.......\......\GL

.......\.......\......\..\Manager_Texture.cpp

.......\.......\......\..\Manager_Texture.h

.......\.......\......\..\Screen_GL.cpp

.......\.......\......\..\Screen_GL.h

.......\.......\......\sample0.cpp

.......\.......\......\sample0.h

.......\.......\......\Toolbox

.......\.......\......\.......\iotexture_bmp.cpp

.......\.......\......\.......\IOTexture_BMP.h

.......\.......\......\.......\MyTrace.h

.......\.......\......\.......\TBox_Textures.cpp

.......\.......\......\.......\TBox_Textures.h

.......\.......\......\Windows

.......\.......\......\.......\Timer_Windows.cpp

.......\.......\......\.......\Timer_Windows.h

.......\sample1

.......\.......\Final

.......\.......\.....\Debug

.......\.......\.....\Gfx

.......\.......\.....\sample1.exe

.......\.......\gmon.out

.......\.......\Interm

.......\.......\Makefile.win

.......\.......\sample1.dev

.......\.......\sample1.layout

.......\.......\Source

.......\.......\......\framework

.......\.......\......\.........\Frm.h

.......\.......\......\.........\Frm_3DMath.h

.......\.......\......\.........\Frm_IO.h

.......\.......\......\.........\Frm_Manager.h

.......\.......\......\.........\Frm_Material.h

.......\.......\......\.........\Frm_Mesh.cpp

.......\.......\......\.........\Frm_Mesh.h

.......\.......\......\.........\Frm_Tbuff.h

.......\.......\......\.........\Frm_Timer.h

.......\.......\......\.........\Frm_types.h

.......\.......\......\GL

.......\.......\......\..\Manager_Texture.cpp

.......\.......\......\..\Manager_Texture.h

.......\.......\......\..\Object3D_GL.cpp

.......\.......\......\..\Object3D_GL.h

.......\.......\......\..\Screen_GL.cpp

.......\.......\......\..\Screen_GL.h

.......\.......\......\sample1.cpp

.......\.......\......\sample1.h

.......\.......\......\Toolbox

.......\.......\......\.......\ioModel_X.cpp

.......\.......\......\.......\IOModel_X.h

.......\.......\......\.......\iotexture_bmp.cpp

.......\.......\......\.......\IOTexture_BMP.h

.......\.......\......\.......\MyTrace.h

.......\.......\......\.......\TBox_Textures.cpp

.......\.......\......\.......\TBox_Textures.h

.......\.......\......\.......\XFileStructs.h

.......\.......\......\Windows

.......\.......\......\.......\Timer_Windows.cpp

.......\.......\......\.......\Timer_Windows.h

.......\sample2

.......\.......\Final

.......\.......\.....\Debug

.......\.......\.....\Gfx

.......\.......\.....\sample2.exe

.......\.......\Interm

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