文件名称:XFilePC
介绍说明--下载内容均来自于网络,请自行研究使用
骨骼动画实现过程的小demo,有利于新手学习-Implementation process of the small skeletal animation demo, help novices learn
(系统自动生成,下载前可以参看下载内容)
下载文件列表
XFilePC\Article Gfx
.......\...........\bind.bmp
.......\...........\char3D.bmp
.......\...........\IO_X.bmp
.......\...........\Model.bmp
.......\...........\Model2.bmp
.......\...........\Model3.bmp
.......\...........\Object3D.bmp
.......\...........\Object3D2.bmp
.......\...........\Object3D3.bmp
.......\...........\vblending.bmp
.......\Gfx
.......\...\OpenGL.bmp
.......\...\tiny_4anim.x
.......\...\Tiny_skin.bmp
.......\Readme.txt
.......\sample0
.......\.......\Final
.......\.......\.....\Debug
.......\.......\.....\Gfx
.......\.......\.....\sample0.exe
.......\.......\Interm
.......\.......\Makefile.win
.......\.......\sample0.dev
.......\.......\sample0.layout
.......\.......\Source
.......\.......\......\framework
.......\.......\......\.........\Frm.h
.......\.......\......\.........\Frm_3DMath.h
.......\.......\......\.........\Frm_IO.h
.......\.......\......\.........\Frm_Manager.h
.......\.......\......\.........\Frm_Material.h
.......\.......\......\.........\Frm_Tbuff.h
.......\.......\......\.........\Frm_Timer.h
.......\.......\......\.........\Frm_types.h
.......\.......\......\GL
.......\.......\......\..\Manager_Texture.cpp
.......\.......\......\..\Manager_Texture.h
.......\.......\......\..\Screen_GL.cpp
.......\.......\......\..\Screen_GL.h
.......\.......\......\sample0.cpp
.......\.......\......\sample0.h
.......\.......\......\Toolbox
.......\.......\......\.......\iotexture_bmp.cpp
.......\.......\......\.......\IOTexture_BMP.h
.......\.......\......\.......\MyTrace.h
.......\.......\......\.......\TBox_Textures.cpp
.......\.......\......\.......\TBox_Textures.h
.......\.......\......\Windows
.......\.......\......\.......\Timer_Windows.cpp
.......\.......\......\.......\Timer_Windows.h
.......\sample1
.......\.......\Final
.......\.......\.....\Debug
.......\.......\.....\Gfx
.......\.......\.....\sample1.exe
.......\.......\gmon.out
.......\.......\Interm
.......\.......\Makefile.win
.......\.......\sample1.dev
.......\.......\sample1.layout
.......\.......\Source
.......\.......\......\framework
.......\.......\......\.........\Frm.h
.......\.......\......\.........\Frm_3DMath.h
.......\.......\......\.........\Frm_IO.h
.......\.......\......\.........\Frm_Manager.h
.......\.......\......\.........\Frm_Material.h
.......\.......\......\.........\Frm_Mesh.cpp
.......\.......\......\.........\Frm_Mesh.h
.......\.......\......\.........\Frm_Tbuff.h
.......\.......\......\.........\Frm_Timer.h
.......\.......\......\.........\Frm_types.h
.......\.......\......\GL
.......\.......\......\..\Manager_Texture.cpp
.......\.......\......\..\Manager_Texture.h
.......\.......\......\..\Object3D_GL.cpp
.......\.......\......\..\Object3D_GL.h
.......\.......\......\..\Screen_GL.cpp
.......\.......\......\..\Screen_GL.h
.......\.......\......\sample1.cpp
.......\.......\......\sample1.h
.......\.......\......\Toolbox
.......\.......\......\.......\ioModel_X.cpp
.......\.......\......\.......\IOModel_X.h
.......\.......\......\.......\iotexture_bmp.cpp
.......\.......\......\.......\IOTexture_BMP.h
.......\.......\......\.......\MyTrace.h
.......\.......\......\.......\TBox_Textures.cpp
.......\.......\......\.......\TBox_Textures.h
.......\.......\......\.......\XFileStructs.h
.......\.......\......\Windows
.......\.......\......\.......\Timer_Windows.cpp
.......\.......\......\.......\Timer_Windows.h
.......\sample2
.......\.......\Final
.......\.......\.....\Debug
.......\.......\.....\Gfx
.......\.......\.....\sample2.exe
.......\.......\Interm
.......\...........\bind.bmp
.......\...........\char3D.bmp
.......\...........\IO_X.bmp
.......\...........\Model.bmp
.......\...........\Model2.bmp
.......\...........\Model3.bmp
.......\...........\Object3D.bmp
.......\...........\Object3D2.bmp
.......\...........\Object3D3.bmp
.......\...........\vblending.bmp
.......\Gfx
.......\...\OpenGL.bmp
.......\...\tiny_4anim.x
.......\...\Tiny_skin.bmp
.......\Readme.txt
.......\sample0
.......\.......\Final
.......\.......\.....\Debug
.......\.......\.....\Gfx
.......\.......\.....\sample0.exe
.......\.......\Interm
.......\.......\Makefile.win
.......\.......\sample0.dev
.......\.......\sample0.layout
.......\.......\Source
.......\.......\......\framework
.......\.......\......\.........\Frm.h
.......\.......\......\.........\Frm_3DMath.h
.......\.......\......\.........\Frm_IO.h
.......\.......\......\.........\Frm_Manager.h
.......\.......\......\.........\Frm_Material.h
.......\.......\......\.........\Frm_Tbuff.h
.......\.......\......\.........\Frm_Timer.h
.......\.......\......\.........\Frm_types.h
.......\.......\......\GL
.......\.......\......\..\Manager_Texture.cpp
.......\.......\......\..\Manager_Texture.h
.......\.......\......\..\Screen_GL.cpp
.......\.......\......\..\Screen_GL.h
.......\.......\......\sample0.cpp
.......\.......\......\sample0.h
.......\.......\......\Toolbox
.......\.......\......\.......\iotexture_bmp.cpp
.......\.......\......\.......\IOTexture_BMP.h
.......\.......\......\.......\MyTrace.h
.......\.......\......\.......\TBox_Textures.cpp
.......\.......\......\.......\TBox_Textures.h
.......\.......\......\Windows
.......\.......\......\.......\Timer_Windows.cpp
.......\.......\......\.......\Timer_Windows.h
.......\sample1
.......\.......\Final
.......\.......\.....\Debug
.......\.......\.....\Gfx
.......\.......\.....\sample1.exe
.......\.......\gmon.out
.......\.......\Interm
.......\.......\Makefile.win
.......\.......\sample1.dev
.......\.......\sample1.layout
.......\.......\Source
.......\.......\......\framework
.......\.......\......\.........\Frm.h
.......\.......\......\.........\Frm_3DMath.h
.......\.......\......\.........\Frm_IO.h
.......\.......\......\.........\Frm_Manager.h
.......\.......\......\.........\Frm_Material.h
.......\.......\......\.........\Frm_Mesh.cpp
.......\.......\......\.........\Frm_Mesh.h
.......\.......\......\.........\Frm_Tbuff.h
.......\.......\......\.........\Frm_Timer.h
.......\.......\......\.........\Frm_types.h
.......\.......\......\GL
.......\.......\......\..\Manager_Texture.cpp
.......\.......\......\..\Manager_Texture.h
.......\.......\......\..\Object3D_GL.cpp
.......\.......\......\..\Object3D_GL.h
.......\.......\......\..\Screen_GL.cpp
.......\.......\......\..\Screen_GL.h
.......\.......\......\sample1.cpp
.......\.......\......\sample1.h
.......\.......\......\Toolbox
.......\.......\......\.......\ioModel_X.cpp
.......\.......\......\.......\IOModel_X.h
.......\.......\......\.......\iotexture_bmp.cpp
.......\.......\......\.......\IOTexture_BMP.h
.......\.......\......\.......\MyTrace.h
.......\.......\......\.......\TBox_Textures.cpp
.......\.......\......\.......\TBox_Textures.h
.......\.......\......\.......\XFileStructs.h
.......\.......\......\Windows
.......\.......\......\.......\Timer_Windows.cpp
.......\.......\......\.......\Timer_Windows.h
.......\sample2
.......\.......\Final
.......\.......\.....\Debug
.......\.......\.....\Gfx
.......\.......\.....\sample2.exe
.......\.......\Interm