文件名称:BookCode
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 25.23mb
- 下载次数:
- 0次
- 提 供 者:
- na***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
本书是通往高级程序设计的桥梁,其中并不涉及初学者的内容,完全从实战出发讲述核心理论和程序设计!这就意味着没有把时间浪费在一些基础的概念,如初始化Direct3D或使用Windows的消息处理上,所以你需要预先了解一些关于Direct3D的相关知识。啊哈!不要立马想到放弃,我所谓的基础知识是很基础的内容,如初始化Direct3D,使用材质和纹理,操作顶点缓冲器。如果你己知道这些,那么就肯定已经做好了学习该书的准备。-This book is a bridge leading to high programming, which does not involve the contents of beginners, told entirely from the core theory and the actual start programming! This means no wasting time on some basic concepts, such as initializing Direct3D or use Windows message processing, so you need to know in advance the relevant knowledge about Direct3D. Aha! Do not think of giving up flew, I mean the basics are very basic items, such as initializing Direct3D, use of materials and textures, vertex buffer operation. If you already know these, then it certainly is well prepared to learn the book.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
BookCode\readme.txt
........\Common\Direct3D.cpp
........\......\Direct3D.h
........\......\XFile.cpp
........\......\XFile.h
........\......\XParser.cpp
........\......\XParser.h
........\Common
........\.hap14\readme.txt
........\......\Transformations\Transformations.dsp
........\......\...............\Transformations.dsw
........\......\...............\Transformations.exe
........\......\...............\WinMain.cpp
........\......\Transformations
........\......\.extureAnim\AnimTexture.cpp
........\......\...........\AnimTexture.h
........\......\...........\TextureAnim.dsp
........\......\...........\TextureAnim.dsw
........\......\...........\TextureAnim.exe
........\......\...........\WinMain.cpp
........\......\TextureAnim
........\......\Data\Sky.bmp
........\......\....\grass.bmp
........\......\....\land.x
........\......\....\stone.bmp
........\......\....\water.x
........\......\....\waterfall.avi
........\......\....\waterfall.bmp
........\......\....\waterfall.wav
........\......\Data
........\Chap14
........\.....3\readme.txt
........\......\Softbody\Cloth.cpp
........\......\........\Cloth.h
........\......\........\Collision.cpp
........\......\........\Collision.h
........\......\........\Softbody.cpp
........\......\........\Softbody.dsp
........\......\........\Softbody.dsw
........\......\........\Softbody.exe
........\......\........\Softbody.h
........\......\........\WinMain.cpp
........\......\Softbody
........\......\Data\blue.bmp
........\......\....\cape.X
........\......\....\chest.x
........\......\....\cloth.bmp
........\......\....\dojo.bmp
........\......\....\eyes.bmp
........\......\....\hair.bmp
........\......\....\hero.X
........\......\....\hit.wav
........\......\....\karatemaster.x
........\......\....\red.bmp
........\......\....\skin.bmp
........\......\....\sky.bmp
........\......\....\yah.wav
........\......\Data
........\......\Cloth\Cloth.cpp
........\......\.....\Cloth.dsp
........\......\.....\Cloth.dsw
........\......\.....\Cloth.exe
........\......\.....\Cloth.h
........\......\.....\Cloth.ncb
........\......\.....\Cloth.opt
........\......\.....\Collision.cpp
........\......\.....\Collision.h
........\......\.....\WinMain.cpp
........\......\.....\Debug
........\......\Cloth
........\Chap13
........\.....2\readme.txt
........\......\Particles\Particle.vsh
........\......\.........\Particles.cpp
........\......\.........\Particles.dsp
........\......\.........\Particles.dsw
........\......\.........\Particles.exe
........\......\.........\Particles.h
........\......\.........\WinMain.cpp
........\......\Particles
........\......\........VS\Particle.vsh
........\......\..........\Particles.cpp
........\......\..........\Particles.h
........\......\..........\ParticlesVS.dsp
........\......\..........\ParticlesVS.dsw
........\......\..........\ParticlesVS.exe
........\......\..........\WinMain.cpp
........\......\ParticleVS
........\......\Data\Particle_People1.bmp
........\......\....\Particle_People2.bmp
........\......\....\Particle_Smoke.bmp
........\......\....\Particle_Tree1.dds
........\......\....\Particle_Tree2.dds
........\......\....\Particle_Tree3.dds
........\......\....\Rotor.X
........\......\....\Shadow.X
........\......\....\Sky.bmp
........\......\....\backdrop.x
........\......\....\blades.bmp
........\......\....\chopper.X
........\Common\Direct3D.cpp
........\......\Direct3D.h
........\......\XFile.cpp
........\......\XFile.h
........\......\XParser.cpp
........\......\XParser.h
........\Common
........\.hap14\readme.txt
........\......\Transformations\Transformations.dsp
........\......\...............\Transformations.dsw
........\......\...............\Transformations.exe
........\......\...............\WinMain.cpp
........\......\Transformations
........\......\.extureAnim\AnimTexture.cpp
........\......\...........\AnimTexture.h
........\......\...........\TextureAnim.dsp
........\......\...........\TextureAnim.dsw
........\......\...........\TextureAnim.exe
........\......\...........\WinMain.cpp
........\......\TextureAnim
........\......\Data\Sky.bmp
........\......\....\grass.bmp
........\......\....\land.x
........\......\....\stone.bmp
........\......\....\water.x
........\......\....\waterfall.avi
........\......\....\waterfall.bmp
........\......\....\waterfall.wav
........\......\Data
........\Chap14
........\.....3\readme.txt
........\......\Softbody\Cloth.cpp
........\......\........\Cloth.h
........\......\........\Collision.cpp
........\......\........\Collision.h
........\......\........\Softbody.cpp
........\......\........\Softbody.dsp
........\......\........\Softbody.dsw
........\......\........\Softbody.exe
........\......\........\Softbody.h
........\......\........\WinMain.cpp
........\......\Softbody
........\......\Data\blue.bmp
........\......\....\cape.X
........\......\....\chest.x
........\......\....\cloth.bmp
........\......\....\dojo.bmp
........\......\....\eyes.bmp
........\......\....\hair.bmp
........\......\....\hero.X
........\......\....\hit.wav
........\......\....\karatemaster.x
........\......\....\red.bmp
........\......\....\skin.bmp
........\......\....\sky.bmp
........\......\....\yah.wav
........\......\Data
........\......\Cloth\Cloth.cpp
........\......\.....\Cloth.dsp
........\......\.....\Cloth.dsw
........\......\.....\Cloth.exe
........\......\.....\Cloth.h
........\......\.....\Cloth.ncb
........\......\.....\Cloth.opt
........\......\.....\Collision.cpp
........\......\.....\Collision.h
........\......\.....\WinMain.cpp
........\......\.....\Debug
........\......\Cloth
........\Chap13
........\.....2\readme.txt
........\......\Particles\Particle.vsh
........\......\.........\Particles.cpp
........\......\.........\Particles.dsp
........\......\.........\Particles.dsw
........\......\.........\Particles.exe
........\......\.........\Particles.h
........\......\.........\WinMain.cpp
........\......\Particles
........\......\........VS\Particle.vsh
........\......\..........\Particles.cpp
........\......\..........\Particles.h
........\......\..........\ParticlesVS.dsp
........\......\..........\ParticlesVS.dsw
........\......\..........\ParticlesVS.exe
........\......\..........\WinMain.cpp
........\......\ParticleVS
........\......\Data\Particle_People1.bmp
........\......\....\Particle_People2.bmp
........\......\....\Particle_Smoke.bmp
........\......\....\Particle_Tree1.dds
........\......\....\Particle_Tree2.dds
........\......\....\Particle_Tree3.dds
........\......\....\Rotor.X
........\......\....\Shadow.X
........\......\....\Sky.bmp
........\......\....\backdrop.x
........\......\....\blades.bmp
........\......\....\chopper.X