文件名称:SNAKE
介绍说明--下载内容均来自于网络,请自行研究使用
*** *** ****
Notice snake
*** *** ****
1-select the menu:
to select the menu use the flesh to get the sliders or
fair go, then confirm with space.
Note: The load is a way nivau editor, the editor works but
nivau are not charged by the game, settle problems cera
snake in 1.2.
2-Pass nivau:
after having eaten all the apples on apuiyer space after the stop of his.
3-Recomancer the nivau:
if you have the message on LOST then apuiyer space after the stop of his.
Take a 4-game images:
apuiyer f9 on to capture images that will save in the directory
the game, the images are Nomé "snapshot.bmp"
5-Return to Top Menu:
apuiyer Esc to return to the main menu.-****************
Notice snake
****************
1-select the menu:
to select the menu use the flesh to get the sliders or
fair go, then confirm with space.
Note: The load is a way nivau editor, the editor works but
nivau are not charged by the game, settle problems cera
snake in 1.2.
2-Pass nivau:
after having eaten all the apples on apuiyer space after the stop of his.
3-Recomancer the nivau:
if you have the message on LOST then apuiyer space after the stop of his.
Take a 4-game images:
apuiyer f9 on to capture images that will save in the directory
the game, the images are Nomé "snapshot.bmp"
5-Return to Top Menu:
apuiyer Esc to return to the main menu.
Notice snake
*** *** ****
1-select the menu:
to select the menu use the flesh to get the sliders or
fair go, then confirm with space.
Note: The load is a way nivau editor, the editor works but
nivau are not charged by the game, settle problems cera
snake in 1.2.
2-Pass nivau:
after having eaten all the apples on apuiyer space after the stop of his.
3-Recomancer the nivau:
if you have the message on LOST then apuiyer space after the stop of his.
Take a 4-game images:
apuiyer f9 on to capture images that will save in the directory
the game, the images are Nomé "snapshot.bmp"
5-Return to Top Menu:
apuiyer Esc to return to the main menu.-****************
Notice snake
****************
1-select the menu:
to select the menu use the flesh to get the sliders or
fair go, then confirm with space.
Note: The load is a way nivau editor, the editor works but
nivau are not charged by the game, settle problems cera
snake in 1.2.
2-Pass nivau:
after having eaten all the apples on apuiyer space after the stop of his.
3-Recomancer the nivau:
if you have the message on LOST then apuiyer space after the stop of his.
Take a 4-game images:
apuiyer f9 on to capture images that will save in the directory
the game, the images are Nomé "snapshot.bmp"
5-Return to Top Menu:
apuiyer Esc to return to the main menu.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
SNAKE
.....\SNAKE.exe
.....\images
.....\......\Thumbs.db
.....\......\snake icone.bmp
.....\......\snake icone.ico
.....\......\intro tombston.bmp
.....\......\mure
.....\......\....\etat normal.bmp
.....\......\....\Thumbs.db
.....\......\....\mario terrain.bmp
.....\......\....\mortal kombat.bmp
.....\......\....\wall paper
.....\......\....\..........\Thumbs.db
.....\......\....\..........\MortalKombat.bmp
.....\......\....\..........\mario wall paper.jpg
.....\......\MENU
.....\......\....\Thumbs.db
.....\......\....\curseur.bmp
.....\......\....\win.bmp
.....\......\....\MENU 1.bmp
.....\......\....\perdu.bmp
.....\......\....\game over.bmp
.....\......\corp
.....\......\....\0.bmp
.....\......\....\1.bmp
.....\......\....\2.bmp
.....\......\....\3.bmp
.....\......\....\4.bmp
.....\......\....\5.bmp
.....\......\....\6.bmp
.....\......\....\7.bmp
.....\......\....\Thumbs.db
.....\......\....\tete.bmp
.....\......\....\tete_B_D.bmp
.....\......\....\tete_B_G.bmp
.....\......\....\tete_G.bmp
.....\......\....\tete_H_D.bmp
.....\......\....\tete_H.bmp
.....\......\....\mal
.....\......\....\...\M_droite.bmp
.....\......\....\...\M_gauche.bmp
.....\......\....\...\M_H_gauche.bmp
.....\......\....\...\M_B_gauche.bmp
.....\......\....\...\M_B_droite.bmp
.....\......\....\...\Thumbs.db
.....\......\....\...\M_H_droite.bmp
.....\......\pomme
.....\......\.....\Thumbs.db
.....\......\.....\p0.bmp
.....\......\.....\p1.bmp
.....\......\.....\p2.bmp
.....\......\.....\p3.bmp
.....\......\.....\p4.bmp
.....\......\.....\p5.bmp
.....\......\.....\p6.bmp
.....\......\.....\p7.bmp
.....\jpeg.dll
.....\libpng12-0.dll
.....\libtiff-3.dll
.....\lisez moi.txt
.....\readme.txt
.....\SDL.dll
.....\SDL_image.dll
.....\zlib1.dll
.....\codes sources
.....\.............\intro.h
.....\.............\menu.c
.....\.............\constantes.h
.....\.............\fonctions.c
.....\.............\fonctions.h
.....\.............\main.c
.....\.............\jeu.c
.....\.............\jeu.h
.....\.............\Gestion Des Nivaux.c
.....\.............\Gestion Des Nivaux.h
.....\.............\editeur.c
.....\.............\intro.c
.....\.............\ressources.rc
.....\.............\lisez moi.txt
.....\.............\music.h
.....\.............\music.c
.....\.............\snake.cbp
.....\.............\icone.ico
.....\.............\SNAKE.exe
.....\music
.....\.....\mario.mid
.....\.....\Mortal Kombat.mid
.....\.....\perdu1.mid
.....\.....\winere.mid
.....\.....\dkccrank[1].mid
.....\.....\dkctheme[1].mid
.....\.....\Eifel 65 - Da Be Dee.mid
.....\.....\Flintstones.mid
.....\.....\Gym.mid
.....\.....\PalletTown.mid
.....\.....\006Haw_heal_sound.wav
.....\.....\Rock On.mid
.....\NIVAUX
.....\......\NIVAU1.lvl
.....\SNAKE.exe
.....\images
.....\......\Thumbs.db
.....\......\snake icone.bmp
.....\......\snake icone.ico
.....\......\intro tombston.bmp
.....\......\mure
.....\......\....\etat normal.bmp
.....\......\....\Thumbs.db
.....\......\....\mario terrain.bmp
.....\......\....\mortal kombat.bmp
.....\......\....\wall paper
.....\......\....\..........\Thumbs.db
.....\......\....\..........\MortalKombat.bmp
.....\......\....\..........\mario wall paper.jpg
.....\......\MENU
.....\......\....\Thumbs.db
.....\......\....\curseur.bmp
.....\......\....\win.bmp
.....\......\....\MENU 1.bmp
.....\......\....\perdu.bmp
.....\......\....\game over.bmp
.....\......\corp
.....\......\....\0.bmp
.....\......\....\1.bmp
.....\......\....\2.bmp
.....\......\....\3.bmp
.....\......\....\4.bmp
.....\......\....\5.bmp
.....\......\....\6.bmp
.....\......\....\7.bmp
.....\......\....\Thumbs.db
.....\......\....\tete.bmp
.....\......\....\tete_B_D.bmp
.....\......\....\tete_B_G.bmp
.....\......\....\tete_G.bmp
.....\......\....\tete_H_D.bmp
.....\......\....\tete_H.bmp
.....\......\....\mal
.....\......\....\...\M_droite.bmp
.....\......\....\...\M_gauche.bmp
.....\......\....\...\M_H_gauche.bmp
.....\......\....\...\M_B_gauche.bmp
.....\......\....\...\M_B_droite.bmp
.....\......\....\...\Thumbs.db
.....\......\....\...\M_H_droite.bmp
.....\......\pomme
.....\......\.....\Thumbs.db
.....\......\.....\p0.bmp
.....\......\.....\p1.bmp
.....\......\.....\p2.bmp
.....\......\.....\p3.bmp
.....\......\.....\p4.bmp
.....\......\.....\p5.bmp
.....\......\.....\p6.bmp
.....\......\.....\p7.bmp
.....\jpeg.dll
.....\libpng12-0.dll
.....\libtiff-3.dll
.....\lisez moi.txt
.....\readme.txt
.....\SDL.dll
.....\SDL_image.dll
.....\zlib1.dll
.....\codes sources
.....\.............\intro.h
.....\.............\menu.c
.....\.............\constantes.h
.....\.............\fonctions.c
.....\.............\fonctions.h
.....\.............\main.c
.....\.............\jeu.c
.....\.............\jeu.h
.....\.............\Gestion Des Nivaux.c
.....\.............\Gestion Des Nivaux.h
.....\.............\editeur.c
.....\.............\intro.c
.....\.............\ressources.rc
.....\.............\lisez moi.txt
.....\.............\music.h
.....\.............\music.c
.....\.............\snake.cbp
.....\.............\icone.ico
.....\.............\SNAKE.exe
.....\music
.....\.....\mario.mid
.....\.....\Mortal Kombat.mid
.....\.....\perdu1.mid
.....\.....\winere.mid
.....\.....\dkccrank[1].mid
.....\.....\dkctheme[1].mid
.....\.....\Eifel 65 - Da Be Dee.mid
.....\.....\Flintstones.mid
.....\.....\Gym.mid
.....\.....\PalletTown.mid
.....\.....\006Haw_heal_sound.wav
.....\.....\Rock On.mid
.....\NIVAUX
.....\......\NIVAU1.lvl