文件名称:opengl_vc
- 所属分类:
- GDI/图象编程
- 资源属性:
- [C/C++] [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 8.29mb
- 下载次数:
- 0次
- 提 供 者:
- daizh******
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
基于opengl的vc源码,完整的,可编译运行-vc++ opengl
(系统自动生成,下载前可以参看下载内容)
下载文件列表
gaoht\3DEditor.aps
.....\3DEditor.clw
.....\3DEditor.cpp
.....\3DEditor.dsw
.....\3DEditor.h
.....\3DEditor.ncb
.....\3DEditor.plg
.....\3DEditor.rc
.....\3DEditorDoc.cpp
.....\3DEditorDoc.h
.....\AVICapture.cpp
.....\AVICapture.h
.....\ChildFrm.cpp
.....\ChildFrm.h
.....\ChunkFile.cpp
.....\ChunkFile.h
.....\Classlib.cpp
.....\Classlib.h
.....\Defs.h
.....\DlgCaptureMovie.cpp
.....\DlgCaptureMovie.h
.....\DlgImport.cpp
.....\DlgImport.h
.....\DlgMapping.cpp
.....\DlgMapping.h
.....\DlgMaterial.cpp
.....\DlgMaterial.h
.....\DlgProperties.cpp
.....\DlgProperties.h
.....\DlgRayTrace.cpp
.....\DlgRayTrace.h
.....\Export3ds.cpp
.....\GLMemoryDC.cpp
.....\GLMemoryDC.h
.....\ImageCapture.cpp
.....\ImageCapture.h
.....\ImpExp3ds.h
.....\Import3ds.cpp
.....\import3ds_pm.cpp
.....\import3ds_pm.h
.....\ImportProgress.cpp
.....\ImportProgress.h
.....\JCONFIG.H
.....\JMORECFG.H
.....\JPEG.H
.....\JPEG.LIB
.....\JPEGLIB.H
.....\LIBJPEG.LIB
.....\LIBPNG.LIB
.....\Object.cpp
.....\Object.h
.....\Picture.cpp
.....\Picture.h
.....\PNG.H
.....\PNGCONF.H
.....\Raytrace.cpp
.....\ReadMe.txt
.....\RenderView.cpp
.....\RenderView.h
.....\Resource.h
.....\Splash.cpp
.....\Splash.h
.....\splsh16 11.bmp
.....\SPLSH16.BMP
.....\StdAfx.cpp
.....\TREE.CPP
.....\TREE.H
.....\ZCONF.H
.....\ZLIB.H
.....\DrawFloor.cpp
.....\3DEditorView.h
.....\DrawFloor.h
.....\sizecbar.cpp
.....\sizecbar.h
.....\StdAfx.h
.....\MainFrm.cpp
.....\scbarg.h
.....\scbarg.cpp
.....\MainFrm.h
.....\Debug\StdAfx.sbr
.....\.....\3DEditor.sbr
.....\.....\3DEditorDoc.sbr
.....\.....\3DEditorView.sbr
.....\.....\AVICapture.sbr
.....\.....\ChildFrm.sbr
.....\.....\ChunkFile.sbr
.....\.....\Classlib.sbr
.....\.....\DlgCaptureMovie.sbr
.....\.....\DlgImport.sbr
.....\.....\DlgMapping.sbr
.....\.....\DlgMaterial.sbr
.....\.....\DlgProperties.sbr
.....\.....\DlgRayTrace.sbr
.....\.....\Export3ds.sbr
.....\.....\GLMemoryDC.sbr
.....\.....\ImageCapture.sbr
.....\.....\Import3ds.sbr
.....\.....\import3ds_pm.sbr
.....\.....\ImportProgress.sbr
.....\.....\MainFrm.sbr
.....\3DEditor.clw
.....\3DEditor.cpp
.....\3DEditor.dsw
.....\3DEditor.h
.....\3DEditor.ncb
.....\3DEditor.plg
.....\3DEditor.rc
.....\3DEditorDoc.cpp
.....\3DEditorDoc.h
.....\AVICapture.cpp
.....\AVICapture.h
.....\ChildFrm.cpp
.....\ChildFrm.h
.....\ChunkFile.cpp
.....\ChunkFile.h
.....\Classlib.cpp
.....\Classlib.h
.....\Defs.h
.....\DlgCaptureMovie.cpp
.....\DlgCaptureMovie.h
.....\DlgImport.cpp
.....\DlgImport.h
.....\DlgMapping.cpp
.....\DlgMapping.h
.....\DlgMaterial.cpp
.....\DlgMaterial.h
.....\DlgProperties.cpp
.....\DlgProperties.h
.....\DlgRayTrace.cpp
.....\DlgRayTrace.h
.....\Export3ds.cpp
.....\GLMemoryDC.cpp
.....\GLMemoryDC.h
.....\ImageCapture.cpp
.....\ImageCapture.h
.....\ImpExp3ds.h
.....\Import3ds.cpp
.....\import3ds_pm.cpp
.....\import3ds_pm.h
.....\ImportProgress.cpp
.....\ImportProgress.h
.....\JCONFIG.H
.....\JMORECFG.H
.....\JPEG.H
.....\JPEG.LIB
.....\JPEGLIB.H
.....\LIBJPEG.LIB
.....\LIBPNG.LIB
.....\Object.cpp
.....\Object.h
.....\Picture.cpp
.....\Picture.h
.....\PNG.H
.....\PNGCONF.H
.....\Raytrace.cpp
.....\ReadMe.txt
.....\RenderView.cpp
.....\RenderView.h
.....\Resource.h
.....\Splash.cpp
.....\Splash.h
.....\splsh16 11.bmp
.....\SPLSH16.BMP
.....\StdAfx.cpp
.....\TREE.CPP
.....\TREE.H
.....\ZCONF.H
.....\ZLIB.H
.....\DrawFloor.cpp
.....\3DEditorView.h
.....\DrawFloor.h
.....\sizecbar.cpp
.....\sizecbar.h
.....\StdAfx.h
.....\MainFrm.cpp
.....\scbarg.h
.....\scbarg.cpp
.....\MainFrm.h
.....\Debug\StdAfx.sbr
.....\.....\3DEditor.sbr
.....\.....\3DEditorDoc.sbr
.....\.....\3DEditorView.sbr
.....\.....\AVICapture.sbr
.....\.....\ChildFrm.sbr
.....\.....\ChunkFile.sbr
.....\.....\Classlib.sbr
.....\.....\DlgCaptureMovie.sbr
.....\.....\DlgImport.sbr
.....\.....\DlgMapping.sbr
.....\.....\DlgMaterial.sbr
.....\.....\DlgProperties.sbr
.....\.....\DlgRayTrace.sbr
.....\.....\Export3ds.sbr
.....\.....\GLMemoryDC.sbr
.....\.....\ImageCapture.sbr
.....\.....\Import3ds.sbr
.....\.....\import3ds_pm.sbr
.....\.....\ImportProgress.sbr
.....\.....\MainFrm.sbr