文件名称:DirectXrealtimerendering
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 16.41mb
- 下载次数:
- 0次
- 提 供 者:
- l**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
DirectX实时渲染技术详解的源代码,一步一步从0开始教,没有过多废话,以DX8为主-DirectX real-time rendering technology Xiangjie the source code, step by step, starting from 0 to teach, no-nonsense, to DX8-based
(系统自动生成,下载前可以参看下载内容)
下载文件列表
DirectX实时渲染技术详解 光盘\Technique Starter Files\Application.cpp
............................\.......................\Application.h
............................\.......................\DirectXFont.cpp
............................\.......................\DirectXFont.h
............................\.......................\Executable.cpp
............................\.......................\Executable.h
............................\.......................\Technique.dsp
............................\.......................\Technique.dsw
............................\.......................\Technique.ncb
............................\.......................\Technique.opt
............................\.......................\Technique.plg
............................\.......................\TechniqueApplication.cpp
............................\.......................\TechniqueApplication.h
............................\Media\Back.bmp
............................\.....\bezierplane.x
............................\.....\bigship1.x
............................\.....\Big_Checker.bmp
............................\.....\Big_Checker_Test.bmp
............................\.....\BikeRace.avi
............................\.....\box.x
............................\.....\Bump.bmp
............................\.....\BumpHeight.bmp
............................\.....\BumpHeight.dds
............................\.....\bumpnormal.dds
............................\.....\bumpsphere.x
............................\.....\bumptorus.x
............................\.....\Chapter17.x
............................\.....\Chapter18.x
............................\.....\ColorCurve.bmp
............................\.....\crosshair.bmp
............................\.....\CrossHair.dds
............................\.....\crosshair_alpha.bmp
............................\.....\CubeMap.dds
............................\.....\CubeNegX.bmp
............................\.....\CubeNegY.bmp
............................\.....\CubeNegZ.bmp
............................\.....\CubePosX.bmp
............................\.....\CubePosY.bmp
............................\.....\CubePosZ.bmp
............................\.....\cylinder.x
............................\.....\fattorus.x
............................\.....\Front.bmp
............................\.....\Front.dds
............................\.....\Front_Alpha.bmp
............................\.....\grain.bmp
............................\.....\hirescube.x
............................\.....\hiresplane.x
............................\.....\lamppost.x
............................\.....\Light.bmp
............................\.....\Light.dds
............................\.....\lorescube.x
............................\.....\planes.x
............................\.....\pointlight.bmp
............................\.....\Pointlight.dds
............................\.....\pointlight_Attenuation.bmp
............................\.....\Ring.x
............................\.....\SimpleTerrain.x
............................\.....\Simple_Plane.x
............................\.....\smallcube.x
............................\.....\spheres.x
............................\.....\spotlight.bmp
............................\.....\Spotlight.dds
............................\.....\spotlight2.dds
............................\.....\spotlight_Attenuation.bmp
............................\.....\spotlight_Attenuation2.bmp
............................\.....\TerrainRamp.x
............................\.....\TestCube.dds
............................\.....\testgrade1.bmp
............................\.....\testgrade2.bmp
............................\.....\Tile.bmp
............................\.....\Tile.dds
............................\.....\TileSmudge.bmp
............................\.....\Toon.bmp
............................\.....\ToonEdge.dds
............................\.....\TwoSpheres.x
............................\.....\unitsphere.x
............................\.....\Shaders\AdjustBrightness.psh
............................\.....\.......\AdjustContrast.psh
............................
............................\.......................\Application.h
............................\.......................\DirectXFont.cpp
............................\.......................\DirectXFont.h
............................\.......................\Executable.cpp
............................\.......................\Executable.h
............................\.......................\Technique.dsp
............................\.......................\Technique.dsw
............................\.......................\Technique.ncb
............................\.......................\Technique.opt
............................\.......................\Technique.plg
............................\.......................\TechniqueApplication.cpp
............................\.......................\TechniqueApplication.h
............................\Media\Back.bmp
............................\.....\bezierplane.x
............................\.....\bigship1.x
............................\.....\Big_Checker.bmp
............................\.....\Big_Checker_Test.bmp
............................\.....\BikeRace.avi
............................\.....\box.x
............................\.....\Bump.bmp
............................\.....\BumpHeight.bmp
............................\.....\BumpHeight.dds
............................\.....\bumpnormal.dds
............................\.....\bumpsphere.x
............................\.....\bumptorus.x
............................\.....\Chapter17.x
............................\.....\Chapter18.x
............................\.....\ColorCurve.bmp
............................\.....\crosshair.bmp
............................\.....\CrossHair.dds
............................\.....\crosshair_alpha.bmp
............................\.....\CubeMap.dds
............................\.....\CubeNegX.bmp
............................\.....\CubeNegY.bmp
............................\.....\CubeNegZ.bmp
............................\.....\CubePosX.bmp
............................\.....\CubePosY.bmp
............................\.....\CubePosZ.bmp
............................\.....\cylinder.x
............................\.....\fattorus.x
............................\.....\Front.bmp
............................\.....\Front.dds
............................\.....\Front_Alpha.bmp
............................\.....\grain.bmp
............................\.....\hirescube.x
............................\.....\hiresplane.x
............................\.....\lamppost.x
............................\.....\Light.bmp
............................\.....\Light.dds
............................\.....\lorescube.x
............................\.....\planes.x
............................\.....\pointlight.bmp
............................\.....\Pointlight.dds
............................\.....\pointlight_Attenuation.bmp
............................\.....\Ring.x
............................\.....\SimpleTerrain.x
............................\.....\Simple_Plane.x
............................\.....\smallcube.x
............................\.....\spheres.x
............................\.....\spotlight.bmp
............................\.....\Spotlight.dds
............................\.....\spotlight2.dds
............................\.....\spotlight_Attenuation.bmp
............................\.....\spotlight_Attenuation2.bmp
............................\.....\TerrainRamp.x
............................\.....\TestCube.dds
............................\.....\testgrade1.bmp
............................\.....\testgrade2.bmp
............................\.....\Tile.bmp
............................\.....\Tile.dds
............................\.....\TileSmudge.bmp
............................\.....\Toon.bmp
............................\.....\ToonEdge.dds
............................\.....\TwoSpheres.x
............................\.....\unitsphere.x
............................\.....\Shaders\AdjustBrightness.psh
............................\.....\.......\AdjustContrast.psh
............................