文件名称:DirectXrealtimerendering

  • 所属分类:
  • DirextX编程
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 16.41mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • l**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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DirectX实时渲染技术详解的源代码,一步一步从0开始教,没有过多废话,以DX8为主-DirectX real-time rendering technology Xiangjie the source code, step by step, starting from 0 to teach, no-nonsense, to DX8-based
(系统自动生成,下载前可以参看下载内容)

下载文件列表

DirectX实时渲染技术详解 光盘\Technique Starter Files\Application.cpp

............................\.......................\Application.h

............................\.......................\DirectXFont.cpp

............................\.......................\DirectXFont.h

............................\.......................\Executable.cpp

............................\.......................\Executable.h

............................\.......................\Technique.dsp

............................\.......................\Technique.dsw

............................\.......................\Technique.ncb

............................\.......................\Technique.opt

............................\.......................\Technique.plg

............................\.......................\TechniqueApplication.cpp

............................\.......................\TechniqueApplication.h

............................\Media\Back.bmp

............................\.....\bezierplane.x

............................\.....\bigship1.x

............................\.....\Big_Checker.bmp

............................\.....\Big_Checker_Test.bmp

............................\.....\BikeRace.avi

............................\.....\box.x

............................\.....\Bump.bmp

............................\.....\BumpHeight.bmp

............................\.....\BumpHeight.dds

............................\.....\bumpnormal.dds

............................\.....\bumpsphere.x

............................\.....\bumptorus.x

............................\.....\Chapter17.x

............................\.....\Chapter18.x

............................\.....\ColorCurve.bmp

............................\.....\crosshair.bmp

............................\.....\CrossHair.dds

............................\.....\crosshair_alpha.bmp

............................\.....\CubeMap.dds

............................\.....\CubeNegX.bmp

............................\.....\CubeNegY.bmp

............................\.....\CubeNegZ.bmp

............................\.....\CubePosX.bmp

............................\.....\CubePosY.bmp

............................\.....\CubePosZ.bmp

............................\.....\cylinder.x

............................\.....\fattorus.x

............................\.....\Front.bmp

............................\.....\Front.dds

............................\.....\Front_Alpha.bmp

............................\.....\grain.bmp

............................\.....\hirescube.x

............................\.....\hiresplane.x

............................\.....\lamppost.x

............................\.....\Light.bmp

............................\.....\Light.dds

............................\.....\lorescube.x

............................\.....\planes.x

............................\.....\pointlight.bmp

............................\.....\Pointlight.dds

............................\.....\pointlight_Attenuation.bmp

............................\.....\Ring.x

............................\.....\SimpleTerrain.x

............................\.....\Simple_Plane.x

............................\.....\smallcube.x

............................\.....\spheres.x

............................\.....\spotlight.bmp

............................\.....\Spotlight.dds

............................\.....\spotlight2.dds

............................\.....\spotlight_Attenuation.bmp

............................\.....\spotlight_Attenuation2.bmp

............................\.....\TerrainRamp.x

............................\.....\TestCube.dds

............................\.....\testgrade1.bmp

............................\.....\testgrade2.bmp

............................\.....\Tile.bmp

............................\.....\Tile.dds

............................\.....\TileSmudge.bmp

............................\.....\Toon.bmp

............................\.....\ToonEdge.dds

............................\.....\TwoSpheres.x

............................\.....\unitsphere.x

............................\.....\Shaders\AdjustBrightness.psh

............................\.....\.......\AdjustContrast.psh

............................

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