文件名称:Polygon-Collision-Tutorials
- 所属分类:
- 游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 3.26mb
- 下载次数:
- 0次
- 提 供 者:
- Alex****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
RAR Archive. Application to the same titled book.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Polygon collision\bin\glut32.dll
.................\...\Tutorial 1 - The method of separation axis.exe
.................\...\Tutorial 2 - Extending the method of separating axis for collision response.exe
.................\...\Tutorial 3 - Extending further for fast moving objects.exe
.................\...\Tutorial 4 - Basic Arcade Collision response.exe
.................\...\Tutorial 5a - Dealing with rotations.exe
.................\...\Tutorial 5b - Dealing with rotations.exe
.................\...\Tutorial 6 - Calculating contact points.exe
.................\...\Tutorial 7 - Rigid body dynamics.exe
.................\...\Tutorial 7b - Modelling Bullets.exe
.................\...\Tutorial 8 - Segment-Polygon intersection.exe
.................\...\Tutorial 9 - Polygon Clipping.exe
.................\code\Tutorial 1 - The method of separation axis\starfield.dsp
.................\....\..........................................\starfield.dsw
.................\....\..........................................\.ource\GameCode.cpp
.................\....\..........................................\......\GameCode.h
.................\....\..........................................\......\Polygon.cpp
.................\....\..........................................\......\Polygon.h
.................\....\..........................................\......\Vector.cpp
.................\....\..........................................\......\Vector.h
.................\....\..........................................\......\main.cpp
.................\....\..........................................\starfield.ncb
.................\....\..........................................\starfield.vcproj
.................\....\..........................................\starfield.sln
.................\....\..........................................\starfield.suo
.................\....\..........................................\starfield.vcproj.BUDDHA.Karthik Rathinavelu.user
.................\....\..........................................\Debug\BuildLog.htm
.................\....\..........................................\.....\starfield.exe.embed.manifest
.................\....\..........................................\.....\vc80.idb
.................\....\..........................................\.....\vc80.pdb
.................\....\..........................................\.....\GameCode.sbr
.................\....\..........................................\.....\main.sbr
.................\....\..........................................\.....\Polygon.sbr
.................\....\..........................................\.....\Vector.sbr
.................\....\..........................................\.....\starfield.bsc
.................\....\.........2 - Extending the method of separating axis for collision response\starfield.dsp
.................\....\...........................................................................\starfield.dsw
.................\....\...........................................................................\.ource\GameCode.cpp
.................\....\...........................................................................\......\GameCode.h
.................\....\...........................................................................\......\main.cpp
.................\....\...........................................................................\......\Polygon.cpp
.................\....\...........................................................................\......\Polygon.h
.................\....\...........................................................................\......\Vector.cpp
.................\....\...........................................................................\......\Vector.h
.................\....\.........3 - Extending further for fast moving objects\starfield.dsp
.................\....\......................................................\starfield.dsw
.................\....\......................................................\.ource\GameCode.cpp
.................\....\........
.................\...\Tutorial 1 - The method of separation axis.exe
.................\...\Tutorial 2 - Extending the method of separating axis for collision response.exe
.................\...\Tutorial 3 - Extending further for fast moving objects.exe
.................\...\Tutorial 4 - Basic Arcade Collision response.exe
.................\...\Tutorial 5a - Dealing with rotations.exe
.................\...\Tutorial 5b - Dealing with rotations.exe
.................\...\Tutorial 6 - Calculating contact points.exe
.................\...\Tutorial 7 - Rigid body dynamics.exe
.................\...\Tutorial 7b - Modelling Bullets.exe
.................\...\Tutorial 8 - Segment-Polygon intersection.exe
.................\...\Tutorial 9 - Polygon Clipping.exe
.................\code\Tutorial 1 - The method of separation axis\starfield.dsp
.................\....\..........................................\starfield.dsw
.................\....\..........................................\.ource\GameCode.cpp
.................\....\..........................................\......\GameCode.h
.................\....\..........................................\......\Polygon.cpp
.................\....\..........................................\......\Polygon.h
.................\....\..........................................\......\Vector.cpp
.................\....\..........................................\......\Vector.h
.................\....\..........................................\......\main.cpp
.................\....\..........................................\starfield.ncb
.................\....\..........................................\starfield.vcproj
.................\....\..........................................\starfield.sln
.................\....\..........................................\starfield.suo
.................\....\..........................................\starfield.vcproj.BUDDHA.Karthik Rathinavelu.user
.................\....\..........................................\Debug\BuildLog.htm
.................\....\..........................................\.....\starfield.exe.embed.manifest
.................\....\..........................................\.....\vc80.idb
.................\....\..........................................\.....\vc80.pdb
.................\....\..........................................\.....\GameCode.sbr
.................\....\..........................................\.....\main.sbr
.................\....\..........................................\.....\Polygon.sbr
.................\....\..........................................\.....\Vector.sbr
.................\....\..........................................\.....\starfield.bsc
.................\....\.........2 - Extending the method of separating axis for collision response\starfield.dsp
.................\....\...........................................................................\starfield.dsw
.................\....\...........................................................................\.ource\GameCode.cpp
.................\....\...........................................................................\......\GameCode.h
.................\....\...........................................................................\......\main.cpp
.................\....\...........................................................................\......\Polygon.cpp
.................\....\...........................................................................\......\Polygon.h
.................\....\...........................................................................\......\Vector.cpp
.................\....\...........................................................................\......\Vector.h
.................\....\.........3 - Extending further for fast moving objects\starfield.dsp
.................\....\......................................................\starfield.dsw
.................\....\......................................................\.ource\GameCode.cpp
.................\....\........