文件名称:VCBall_Gold
- 所属分类:
- 其他智力游戏
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 950kb
- 下载次数:
- 0次
- 提 供 者:
- 张*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
我要感谢上帝,经过一段时间研究我设计一台球演算Billard Walnut.
程序没有设计游戏规则与网络接口,因为这不是主要的.这个程序的技术在于物理与图形处理.
物理模型根据先进的冲量理论设计,图形部分(滚动的台球)依据类似光线跟踪算法计算后,通过GDI输出.-I want to thank God, over a period of time to study I designed a billiards calculus Billard Walnut. Procedural rules of the game is not designed with the network interface, because this is not the main thing. This program is the physics and graphics processing technology. Physical model based design of an advanced theory of the impulse , graphic part (rolling billiard) is based on ray tracing algorithm is similar to the calculation, by GDI output.
程序没有设计游戏规则与网络接口,因为这不是主要的.这个程序的技术在于物理与图形处理.
物理模型根据先进的冲量理论设计,图形部分(滚动的台球)依据类似光线跟踪算法计算后,通过GDI输出.-I want to thank God, over a period of time to study I designed a billiards calculus Billard Walnut. Procedural rules of the game is not designed with the network interface, because this is not the main thing. This program is the physics and graphics processing technology. Physical model based design of an advanced theory of the impulse , graphic part (rolling billiard) is based on ray tracing algorithm is similar to the calculation, by GDI output.
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下载文件列表
VCBall_Gold
...........\TEX_BALL1.bmp
...........\TEX_Heading.bmp
...........\TEX_HitBall.bmp
...........\TEX_HitMarker.bmp
...........\TEX_Shadow.bmp
...........\TEX_Specular.bmp
...........\复件 TEX_Back_ground.bmp
...........\复件 TEX_BALL1.bmp
...........\Billard.ICO
...........\ballHITball.wav
...........\ballHITBar.wav
...........\stopcue.wav
...........\strikeball.wav
...........\Billard.exe
...........\ABOUT
...........\.....\Billard Walnut.htm
...........\.....\Billard Walnut.GIF
...........\.....\sumtextb.jpg
...........\.....\TIT.jpg
...........\AT.bmp
...........\ATAPL.bmp
...........\TEX_Back_ground.bmp
...........\3dmath.h
...........\CBALL.h
...........\GDI_Process.h
...........\GDIBALL.h
...........\GDIPIC.h
...........\LogInfo.h
...........\MISC.H
...........\physics.h
...........\resource.h
...........\StdAfx.h
...........\Tpgl.h
...........\zq.h
...........\CBALL.cpp
...........\GDI_Process.cpp
...........\GDIBALL.cpp
...........\GDIPIC.cpp
...........\LogInfo.cpp
...........\physics.cpp
...........\StdAfx.cpp
...........\Tpgl.cpp
...........\zq.cpp
...........\Billard.ncb
...........\zq.ilk
...........\Billard.opt
...........\Billard.plg
...........\Billard.dsp
...........\Billard.dsw
...........\zq.rc
...........\zq.exe
...........\TEX_BALL1.bmp
...........\TEX_Heading.bmp
...........\TEX_HitBall.bmp
...........\TEX_HitMarker.bmp
...........\TEX_Shadow.bmp
...........\TEX_Specular.bmp
...........\复件 TEX_Back_ground.bmp
...........\复件 TEX_BALL1.bmp
...........\Billard.ICO
...........\ballHITball.wav
...........\ballHITBar.wav
...........\stopcue.wav
...........\strikeball.wav
...........\Billard.exe
...........\ABOUT
...........\.....\Billard Walnut.htm
...........\.....\Billard Walnut.GIF
...........\.....\sumtextb.jpg
...........\.....\TIT.jpg
...........\AT.bmp
...........\ATAPL.bmp
...........\TEX_Back_ground.bmp
...........\3dmath.h
...........\CBALL.h
...........\GDI_Process.h
...........\GDIBALL.h
...........\GDIPIC.h
...........\LogInfo.h
...........\MISC.H
...........\physics.h
...........\resource.h
...........\StdAfx.h
...........\Tpgl.h
...........\zq.h
...........\CBALL.cpp
...........\GDI_Process.cpp
...........\GDIBALL.cpp
...........\GDIPIC.cpp
...........\LogInfo.cpp
...........\physics.cpp
...........\StdAfx.cpp
...........\Tpgl.cpp
...........\zq.cpp
...........\Billard.ncb
...........\zq.ilk
...........\Billard.opt
...........\Billard.plg
...........\Billard.dsp
...........\Billard.dsw
...........\zq.rc
...........\zq.exe