文件名称:FarseerPhysics2.11
- 所属分类:
- .net编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 154kb
- 下载次数:
- 0次
- 提 供 者:
- wil****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
可用于XNA、Silverlight的物理引擎,目前支持2D计算-Can be used to XNA, Silverlight physics engine, currently supports 2D calculation
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Farseer Physics 2.1.1 XNA
.........................\bin
.........................\...\x86
.........................\...\...\Debug
.........................\Collisions
.........................\..........\AABB.cs
.........................\..........\BruteForceCollider.cs
.........................\..........\Contact.cs
.........................\..........\ContactId.cs
.........................\..........\ContactList.cs
.........................\..........\DistanceGrid.cs
.........................\..........\Feature.cs
.........................\..........\Geom.cs
.........................\..........\GeomList.cs
.........................\..........\LineIntersectInfo.cs
.........................\..........\RayTester.cs
.........................\..........\SAT.cs
.........................\..........\SelectiveSweepCollider.cs
.........................\..........\SpatialHashCollider.cs
.........................\..........\SweepAndPruneCollider.cs
.........................\..........\Vertices.cs
.........................\Content
.........................\.......\bin
.........................\.......\...\x86
.........................\.......\...\...\Debug
.........................\.......\Content.contentproj
.........................\.......\Content.contentproj.vspscc
.........................\.......\obj
.........................\.......\...\Content.contentproj.FileListAbsolute.txt
.........................\.......\...\x86
.........................\.......\...\...\Debug
.........................\.......\...\...\.....\ContentPipeline.xml
.........................\.......\...\...\.....\ResolveAssemblyReference.cache
.........................\.......\...\...\.....\TempPE
.........................\Controllers
.........................\...........\AABBFluidContainer.cs
.........................\...........\Controller.cs
.........................\...........\ControllerList.cs
.........................\...........\FluidDragController.cs
.........................\...........\GravityController.cs
.........................\...........\InactivityController.cs
.........................\...........\ScalingController.cs
.........................\...........\WaveController.cs
.........................\Dynamics
.........................\........\Arbiter.cs
.........................\........\ArbiterList.cs
.........................\........\Body.cs
.........................\........\BodyList.cs
.........................\........\Curve.cs
.........................\........\Joints
.........................\........\......\AngleJoint.cs
.........................\........\......\AngleLimitJoint.cs
.........................\........\......\FixedAngleJoint.cs
.........................\........\......\FixedAngleLimitJoint.cs
.........................\........\......\FixedRevoluteJoint.cs
.........................\........\......\Joint.cs
.........................\........\......\JointList.cs
.........................\........\......\PinJoint.cs
.........................\........\......\RevoluteJoint.cs
.........................\........\......\SliderJoint.cs
.........................\........\......\WeldJoint.cs
.........................\........\Path.cs
.........................\........\Springs
.........................\........\.......\AngleSpring.cs
.........................\........\.......\FixedAngleSpring.cs
.........................\........\.......\FixedLinearSpring.cs
.........................\........\.......\LinearSpring.cs
.........................\........\.......\Spring.cs
.........................\........\.......\SpringList.cs
.........................\Enums.cs
.........................\Factories
.........................\.........\BodyFactory.cs
.........................\.........\ComplexFactory.cs
.........................\.........\ControllerFactory.cs
.........................\.........\GeomFactory.cs
.........................\.........\JointFactory.cs
.........................\.........\SpringFactory.cs
.........................\FarseerPhysicsXNA.csproj
.........................\FarseerPhysicsXNA.sln
.........................\Farse
.........................\bin
.........................\...\x86
.........................\...\...\Debug
.........................\Collisions
.........................\..........\AABB.cs
.........................\..........\BruteForceCollider.cs
.........................\..........\Contact.cs
.........................\..........\ContactId.cs
.........................\..........\ContactList.cs
.........................\..........\DistanceGrid.cs
.........................\..........\Feature.cs
.........................\..........\Geom.cs
.........................\..........\GeomList.cs
.........................\..........\LineIntersectInfo.cs
.........................\..........\RayTester.cs
.........................\..........\SAT.cs
.........................\..........\SelectiveSweepCollider.cs
.........................\..........\SpatialHashCollider.cs
.........................\..........\SweepAndPruneCollider.cs
.........................\..........\Vertices.cs
.........................\Content
.........................\.......\bin
.........................\.......\...\x86
.........................\.......\...\...\Debug
.........................\.......\Content.contentproj
.........................\.......\Content.contentproj.vspscc
.........................\.......\obj
.........................\.......\...\Content.contentproj.FileListAbsolute.txt
.........................\.......\...\x86
.........................\.......\...\...\Debug
.........................\.......\...\...\.....\ContentPipeline.xml
.........................\.......\...\...\.....\ResolveAssemblyReference.cache
.........................\.......\...\...\.....\TempPE
.........................\Controllers
.........................\...........\AABBFluidContainer.cs
.........................\...........\Controller.cs
.........................\...........\ControllerList.cs
.........................\...........\FluidDragController.cs
.........................\...........\GravityController.cs
.........................\...........\InactivityController.cs
.........................\...........\ScalingController.cs
.........................\...........\WaveController.cs
.........................\Dynamics
.........................\........\Arbiter.cs
.........................\........\ArbiterList.cs
.........................\........\Body.cs
.........................\........\BodyList.cs
.........................\........\Curve.cs
.........................\........\Joints
.........................\........\......\AngleJoint.cs
.........................\........\......\AngleLimitJoint.cs
.........................\........\......\FixedAngleJoint.cs
.........................\........\......\FixedAngleLimitJoint.cs
.........................\........\......\FixedRevoluteJoint.cs
.........................\........\......\Joint.cs
.........................\........\......\JointList.cs
.........................\........\......\PinJoint.cs
.........................\........\......\RevoluteJoint.cs
.........................\........\......\SliderJoint.cs
.........................\........\......\WeldJoint.cs
.........................\........\Path.cs
.........................\........\Springs
.........................\........\.......\AngleSpring.cs
.........................\........\.......\FixedAngleSpring.cs
.........................\........\.......\FixedLinearSpring.cs
.........................\........\.......\LinearSpring.cs
.........................\........\.......\Spring.cs
.........................\........\.......\SpringList.cs
.........................\Enums.cs
.........................\Factories
.........................\.........\BodyFactory.cs
.........................\.........\ComplexFactory.cs
.........................\.........\ControllerFactory.cs
.........................\.........\GeomFactory.cs
.........................\.........\JointFactory.cs
.........................\.........\SpringFactory.cs
.........................\FarseerPhysicsXNA.csproj
.........................\FarseerPhysicsXNA.sln
.........................\Farse