文件名称:game
介绍说明--下载内容均来自于网络,请自行研究使用
vc++6.0编写的一个小游戏,该程序使用了opengl的多纹理扩展,
如果运行的显卡不支持多纹理扩展,或没有安装合适的驱动程序,程序将会终止.
我运行的环境为winxp , celeron 2.0G cpu , 256M内存,
geForce2 MX/MX 400的显卡,关闭光影时侦速率约为65fps,
打开光影侦速率会下降,默认时光影是打开的-vc++6.0 write a small game, the program uses the multi-texture opengl extension, if you run the card does not support multi-texture extension, or not install the appropriate driver, the program will terminate. I ran the environment for winxp , celeron 2.0G cpu, 256M memory, geForce2 MX/MX 400 graphics card, turn off lighting when the surveillance rate of about 65fps, open the light and shadow surveillance rates will decline, when the lighting is turned on by default
如果运行的显卡不支持多纹理扩展,或没有安装合适的驱动程序,程序将会终止.
我运行的环境为winxp , celeron 2.0G cpu , 256M内存,
geForce2 MX/MX 400的显卡,关闭光影时侦速率约为65fps,
打开光影侦速率会下降,默认时光影是打开的-vc++6.0 write a small game, the program uses the multi-texture opengl extension, if you run the card does not support multi-texture extension, or not install the appropriate driver, the program will terminate. I ran the environment for winxp , celeron 2.0G cpu, 256M memory, geForce2 MX/MX 400 graphics card, turn off lighting when the surveillance rate of about 65fps, open the light and shadow surveillance rates will decline, when the lighting is turned on by default
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下载文件列表
demo
....\data
....\....\md2
....\....\...\frameInfo.txt
....\....\...\goblin
....\....\...\......\goblin.md2
....\....\...\knight
....\....\...\......\knight.md2
....\....\...\sodf.MD2
....\....\ms3d
....\....\....\houseN.ms3d
....\....\....\roughwal.tga
....\....\....\rustroof.tga
....\....\plants
....\....\......\summer
....\....\Star.bmp
....\....\terrain
....\....\.......\terrain.raw
....\....\water.tga
....\log.txt
....\可执行文件.exe
....\源代码
....\......\BillBorad.cpp
....\......\BillBorad.h
....\......\Box.cpp
....\......\Box.h
....\......\bush.h
....\......\Camera.cpp
....\......\Camera.h
....\......\cBspTree.cpp
....\......\cBspTree.h
....\......\Explosion.cpp
....\......\Explosion.h
....\......\Fireball.cpp
....\......\Fireball.h
....\......\Flare.cpp
....\......\Flare.h
....\......\Font.cpp
....\......\Font.h
....\......\Frustum.cpp
....\......\Frustum.h
....\......\GameApp.cpp
....\......\GameApp.h
....\......\GameRole.cpp
....\......\GameRole.h
....\......\Glext.h
....\......\HouseManage.cpp
....\......\HouseManage.h
....\......\Image.cpp
....\......\Image.h
....\......\Info.cpp
....\......\Info.h
....\......\Input.cpp
....\......\Input.h
....\......\Log.cpp
....\......\Log.h
....\......\log.txt
....\......\mathlib.cpp
....\......\mathlib.h
....\......\Md2.cpp
....\......\Md2.h
....\......\Md2Manage.cpp
....\......\Md2Manage.h
....\......\Md2Object.cpp
....\......\Md2Object.h
....\......\Monster.cpp
....\......\Monster.h
....\......\Monsters.cpp
....\......\Monsters.h
....\......\Ms3d.cpp
....\......\Ms3d.h
....\......\Opengl.cpp
....\......\Opengl.h
....\......\openglframework.h
....\......\openglFramwork.aps
....\......\openglFramwork.cpp
....\......\openglFramwork.dsp
....\......\openglFramwork.dsw
....\......\openglFramwork.exe
....\......\openglFramwork.h
....\......\openglFramwork.ncb
....\......\openglFramwork.opt
....\......\openglFramwork.plg
....\......\openglFramwork.rc
....\......\Path.cpp
....\......\Path.h
....\......\Paticle.cpp
....\......\Paticle.h
....\data
....\....\md2
....\....\...\frameInfo.txt
....\....\...\goblin
....\....\...\......\goblin.md2
....\....\...\knight
....\....\...\......\knight.md2
....\....\...\sodf.MD2
....\....\ms3d
....\....\....\houseN.ms3d
....\....\....\roughwal.tga
....\....\....\rustroof.tga
....\....\plants
....\....\......\summer
....\....\Star.bmp
....\....\terrain
....\....\.......\terrain.raw
....\....\water.tga
....\log.txt
....\可执行文件.exe
....\源代码
....\......\BillBorad.cpp
....\......\BillBorad.h
....\......\Box.cpp
....\......\Box.h
....\......\bush.h
....\......\Camera.cpp
....\......\Camera.h
....\......\cBspTree.cpp
....\......\cBspTree.h
....\......\Explosion.cpp
....\......\Explosion.h
....\......\Fireball.cpp
....\......\Fireball.h
....\......\Flare.cpp
....\......\Flare.h
....\......\Font.cpp
....\......\Font.h
....\......\Frustum.cpp
....\......\Frustum.h
....\......\GameApp.cpp
....\......\GameApp.h
....\......\GameRole.cpp
....\......\GameRole.h
....\......\Glext.h
....\......\HouseManage.cpp
....\......\HouseManage.h
....\......\Image.cpp
....\......\Image.h
....\......\Info.cpp
....\......\Info.h
....\......\Input.cpp
....\......\Input.h
....\......\Log.cpp
....\......\Log.h
....\......\log.txt
....\......\mathlib.cpp
....\......\mathlib.h
....\......\Md2.cpp
....\......\Md2.h
....\......\Md2Manage.cpp
....\......\Md2Manage.h
....\......\Md2Object.cpp
....\......\Md2Object.h
....\......\Monster.cpp
....\......\Monster.h
....\......\Monsters.cpp
....\......\Monsters.h
....\......\Ms3d.cpp
....\......\Ms3d.h
....\......\Opengl.cpp
....\......\Opengl.h
....\......\openglframework.h
....\......\openglFramwork.aps
....\......\openglFramwork.cpp
....\......\openglFramwork.dsp
....\......\openglFramwork.dsw
....\......\openglFramwork.exe
....\......\openglFramwork.h
....\......\openglFramwork.ncb
....\......\openglFramwork.opt
....\......\openglFramwork.plg
....\......\openglFramwork.rc
....\......\Path.cpp
....\......\Path.h
....\......\Paticle.cpp
....\......\Paticle.h