文件名称:connect6
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六子棋游戏
双方轮流著手,每手放二个棋子于棋盘上
棋局中先完成连六或长连者为获胜
当所有棋盘交点全部下满而无人宣告获胜时,为和局-Six sub-chess game the two sides take turns to proceed, each hand placed on the two chess pieces on a chess board in the first complete with six or long-connected person to win all the next intersection when all the board over and declared that no one won, and the Bureau for
双方轮流著手,每手放二个棋子于棋盘上
棋局中先完成连六或长连者为获胜
当所有棋盘交点全部下满而无人宣告获胜时,为和局-Six sub-chess game the two sides take turns to proceed, each hand placed on the two chess pieces on a chess board in the first complete with six or long-connected person to win all the next intersection when all the board over and declared that no one won, and the Bureau for
相关搜索: connect6
(系统自动生成,下载前可以参看下载内容)
下载文件列表
connect6
........\analysis1.c
........\ANALYS~1.OBJ
........\attack.c
........\ATTACK.OBJ
........\background.c
........\BACKGR~1.OBJ
........\baocun.c
........\BAOCUN.OBJ
........\BGI
........\...\ATT.BGI
........\...\BGIDEMO.C
........\...\BGIOBJ.EXE
........\...\BOLD.CHR
........\...\CGA.BGI
........\...\EGAVGA.BGI
........\...\EURO.CHR
........\...\GOTH.CHR
........\...\HERC.BGI
........\...\IBM8514.BGI
........\...\LCOM.CHR
........\...\LITT.CHR
........\...\PC3270.BGI
........\...\SANS.CHR
........\...\SCRI.CHR
........\...\SIMP.CHR
........\...\TRIP.CHR
........\...\TSCR.CHR
........\checkwin.c
........\CHECKWIN.OBJ
........\CHOOSE.C
........\CHOOSE.OBJ
........\CONNECT6.DSK
........\CONNECT6.EXE
........\CONNECT6.PRJ
........\drawqipan.c
........\DRAWQI~1.OBJ
........\drawzi.c
........\DRAWZI.OBJ
........\evaluation.c
........\evaluation1.c
........\EVALUA~1.BAK
........\EVALUA~1.OBJ
........\EVALUA~2.OBJ
........\fangkuang.c
........\FANGKU~1.OBJ
........\GAME.C
........\GAME.OBJ
........\Hanalysis1.c
........\HANALY~1.OBJ
........\head.h
........\HEAD.OBJ
........\INIT.BAK
........\INIT.C
........\INIT.OBJ
........\Lanalysis1.c
........\LANALY~1.OBJ
........\load.c
........\LOAD.OBJ
........\MAIN.BAK
........\MAIN.C
........\MAIN.OBJ
........\outputbaocun_load.c
........\outputhelp_about.c
........\outputwin_quit.c
........\OUTPUT~1.OBJ
........\OUTPUT~2.OBJ
........\OUTPUT~3.OBJ
........\Ranalysis1.c
........\RANALY~1.OBJ
........\RENPC.C
........\RENPC.OBJ
........\RENREN.C
........\RENREN.OBJ
........\Sanalysis1.c
........\SANALY~1.OBJ
........\SAVE.DAT
........\VALUE.BAK
........\VALUE.C
........\VALUE.OBJ
........\analysis1.c
........\ANALYS~1.OBJ
........\attack.c
........\ATTACK.OBJ
........\background.c
........\BACKGR~1.OBJ
........\baocun.c
........\BAOCUN.OBJ
........\BGI
........\...\ATT.BGI
........\...\BGIDEMO.C
........\...\BGIOBJ.EXE
........\...\BOLD.CHR
........\...\CGA.BGI
........\...\EGAVGA.BGI
........\...\EURO.CHR
........\...\GOTH.CHR
........\...\HERC.BGI
........\...\IBM8514.BGI
........\...\LCOM.CHR
........\...\LITT.CHR
........\...\PC3270.BGI
........\...\SANS.CHR
........\...\SCRI.CHR
........\...\SIMP.CHR
........\...\TRIP.CHR
........\...\TSCR.CHR
........\checkwin.c
........\CHECKWIN.OBJ
........\CHOOSE.C
........\CHOOSE.OBJ
........\CONNECT6.DSK
........\CONNECT6.EXE
........\CONNECT6.PRJ
........\drawqipan.c
........\DRAWQI~1.OBJ
........\drawzi.c
........\DRAWZI.OBJ
........\evaluation.c
........\evaluation1.c
........\EVALUA~1.BAK
........\EVALUA~1.OBJ
........\EVALUA~2.OBJ
........\fangkuang.c
........\FANGKU~1.OBJ
........\GAME.C
........\GAME.OBJ
........\Hanalysis1.c
........\HANALY~1.OBJ
........\head.h
........\HEAD.OBJ
........\INIT.BAK
........\INIT.C
........\INIT.OBJ
........\Lanalysis1.c
........\LANALY~1.OBJ
........\load.c
........\LOAD.OBJ
........\MAIN.BAK
........\MAIN.C
........\MAIN.OBJ
........\outputbaocun_load.c
........\outputhelp_about.c
........\outputwin_quit.c
........\OUTPUT~1.OBJ
........\OUTPUT~2.OBJ
........\OUTPUT~3.OBJ
........\Ranalysis1.c
........\RANALY~1.OBJ
........\RENPC.C
........\RENPC.OBJ
........\RENREN.C
........\RENREN.OBJ
........\Sanalysis1.c
........\SANALY~1.OBJ
........\SAVE.DAT
........\VALUE.BAK
........\VALUE.C
........\VALUE.OBJ