文件名称:Cartoon_3D_Chess_Game

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 5.03mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 杨**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

一个基于VC环境利用OpenGL函数编辑的卡通动态版本的国际象棋,会自动转换视角,生动有趣味。-OpenGL function with a cartoon version of the editor of the international chess, vivid and interesting.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

卡通版国际象棋—OpenGL编程

..........................\CGfxOpenGL.cpp

..........................\CGfxOpenGL.h

..........................\Chess.dsp

..........................\Chess.dsw

..........................\Chess.exe

..........................\Chess.ncb

..........................\Chess.opt

..........................\Chess.plg

..........................\Chess.sln

..........................\Chess.vcproj

..........................\ChessBoard.cpp

..........................\ChessBoard.h

..........................\chessboard.tga

..........................\ChessGame.cpp

..........................\ChessGame.h

..........................\ChessPiece.h

..........................\CTargaImage.cpp

..........................\CTargaImage.h

..........................\Debug

..........................\.....\CGfxOpenGL.obj

..........................\.....\Chess.exe

..........................\.....\Chess.ilk

..........................\.....\Chess.pch

..........................\.....\Chess.pdb

..........................\.....\ChessBoard.obj

..........................\.....\ChessGame.obj

..........................\.....\CTargaImage.obj

..........................\.....\md2.obj

..........................\.....\TextureMgr.obj

..........................\.....\vc60.idb

..........................\.....\vc60.pdb

..........................\.....\winmain.obj

..........................\glext.h

..........................\goblin

..........................\......\cathos.pcx

..........................\......\cathos.tga

..........................\......\cathos_i.pcx

..........................\......\deadburned.pcx

..........................\......\deadburned_i.pcx

..........................\......\goblin.pcx

..........................\......\goblin.tga

..........................\......\goblin_i.pcx

..........................\......\goblin_white.tga

..........................\......\readme.txt

..........................\......\tris.md2

..........................\......\warrior.pcx

..........................\......\warrior_i.pcx

..........................\......\weapon.md2

..........................\......\weapon.pcx

..........................\......\weapon.tga

..........................\hueteotl

..........................\........\Ctf_b.pcx

..........................\........\Ctf_b_i.pcx

..........................\........\Ctf_r.pcx

..........................\........\Ctf_r_i.pcx

..........................\........\Hueteotl.pcx

..........................\........\Hueteotl.TGA

..........................\........\Hueteotl.txt

..........................\........\Hueteotl_i.pcx

..........................\........\hueteotl_white.tga

..........................\........\TRIS.MD2

..........................\........\WEAPON.MD2

..........................\........\WEAPON.PCX

..........................\........\weapon.tga

..........................\md2.cpp

..........................\md2.h

..........................\orc

..........................\...\Black Tooth Grin.pcx

..........................\...\Black Tooth Grin_i.pcx

..........................\...\Blackrock.pcx

..........................\...\Blackrock.tga

..........................\...\Blackrock_i.pcx

..........................\...\Bleeding Hollow.pcx

..........................\...\Bleeding Hollow_i.pcx

..........................\...\bump1.wav

..........................\...\Burning Blade.pcx

..........................\...\Burning Blade_i.pcx

..........................\...\BurningBlade.tga

..........................\...\death1.wav

..........................\...\death2.wav

..........................\...\death3.wav

..........................\...\death4.wav

..........................\...\Dragonmaw.pcx

..........................\...\Dragonmaw_i.pcx

..........................\...\drown1.wav

..........................\...\fall1.wav

..........................\...\fall2.wav

..........................\...\gurp1.wav

..........................\...\gurp2.wav

..........................\...\jump1.wav

..........................\...\orc.txt

..........................\...\orcsound.txt

..........................\...\pain100_1.wav

.

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