文件名称:Cartoon_3D_Chess_Game
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 5.03mb
- 下载次数:
- 0次
- 提 供 者:
- 杨**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
一个基于VC环境利用OpenGL函数编辑的卡通动态版本的国际象棋,会自动转换视角,生动有趣味。-OpenGL function with a cartoon version of the editor of the international chess, vivid and interesting.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
卡通版国际象棋—OpenGL编程
..........................\CGfxOpenGL.cpp
..........................\CGfxOpenGL.h
..........................\Chess.dsp
..........................\Chess.dsw
..........................\Chess.exe
..........................\Chess.ncb
..........................\Chess.opt
..........................\Chess.plg
..........................\Chess.sln
..........................\Chess.vcproj
..........................\ChessBoard.cpp
..........................\ChessBoard.h
..........................\chessboard.tga
..........................\ChessGame.cpp
..........................\ChessGame.h
..........................\ChessPiece.h
..........................\CTargaImage.cpp
..........................\CTargaImage.h
..........................\Debug
..........................\.....\CGfxOpenGL.obj
..........................\.....\Chess.exe
..........................\.....\Chess.ilk
..........................\.....\Chess.pch
..........................\.....\Chess.pdb
..........................\.....\ChessBoard.obj
..........................\.....\ChessGame.obj
..........................\.....\CTargaImage.obj
..........................\.....\md2.obj
..........................\.....\TextureMgr.obj
..........................\.....\vc60.idb
..........................\.....\vc60.pdb
..........................\.....\winmain.obj
..........................\glext.h
..........................\goblin
..........................\......\cathos.pcx
..........................\......\cathos.tga
..........................\......\cathos_i.pcx
..........................\......\deadburned.pcx
..........................\......\deadburned_i.pcx
..........................\......\goblin.pcx
..........................\......\goblin.tga
..........................\......\goblin_i.pcx
..........................\......\goblin_white.tga
..........................\......\readme.txt
..........................\......\tris.md2
..........................\......\warrior.pcx
..........................\......\warrior_i.pcx
..........................\......\weapon.md2
..........................\......\weapon.pcx
..........................\......\weapon.tga
..........................\hueteotl
..........................\........\Ctf_b.pcx
..........................\........\Ctf_b_i.pcx
..........................\........\Ctf_r.pcx
..........................\........\Ctf_r_i.pcx
..........................\........\Hueteotl.pcx
..........................\........\Hueteotl.TGA
..........................\........\Hueteotl.txt
..........................\........\Hueteotl_i.pcx
..........................\........\hueteotl_white.tga
..........................\........\TRIS.MD2
..........................\........\WEAPON.MD2
..........................\........\WEAPON.PCX
..........................\........\weapon.tga
..........................\md2.cpp
..........................\md2.h
..........................\orc
..........................\...\Black Tooth Grin.pcx
..........................\...\Black Tooth Grin_i.pcx
..........................\...\Blackrock.pcx
..........................\...\Blackrock.tga
..........................\...\Blackrock_i.pcx
..........................\...\Bleeding Hollow.pcx
..........................\...\Bleeding Hollow_i.pcx
..........................\...\bump1.wav
..........................\...\Burning Blade.pcx
..........................\...\Burning Blade_i.pcx
..........................\...\BurningBlade.tga
..........................\...\death1.wav
..........................\...\death2.wav
..........................\...\death3.wav
..........................\...\death4.wav
..........................\...\Dragonmaw.pcx
..........................\...\Dragonmaw_i.pcx
..........................\...\drown1.wav
..........................\...\fall1.wav
..........................\...\fall2.wav
..........................\...\gurp1.wav
..........................\...\gurp2.wav
..........................\...\jump1.wav
..........................\...\orc.txt
..........................\...\orcsound.txt
..........................\...\pain100_1.wav
.
..........................\CGfxOpenGL.cpp
..........................\CGfxOpenGL.h
..........................\Chess.dsp
..........................\Chess.dsw
..........................\Chess.exe
..........................\Chess.ncb
..........................\Chess.opt
..........................\Chess.plg
..........................\Chess.sln
..........................\Chess.vcproj
..........................\ChessBoard.cpp
..........................\ChessBoard.h
..........................\chessboard.tga
..........................\ChessGame.cpp
..........................\ChessGame.h
..........................\ChessPiece.h
..........................\CTargaImage.cpp
..........................\CTargaImage.h
..........................\Debug
..........................\.....\CGfxOpenGL.obj
..........................\.....\Chess.exe
..........................\.....\Chess.ilk
..........................\.....\Chess.pch
..........................\.....\Chess.pdb
..........................\.....\ChessBoard.obj
..........................\.....\ChessGame.obj
..........................\.....\CTargaImage.obj
..........................\.....\md2.obj
..........................\.....\TextureMgr.obj
..........................\.....\vc60.idb
..........................\.....\vc60.pdb
..........................\.....\winmain.obj
..........................\glext.h
..........................\goblin
..........................\......\cathos.pcx
..........................\......\cathos.tga
..........................\......\cathos_i.pcx
..........................\......\deadburned.pcx
..........................\......\deadburned_i.pcx
..........................\......\goblin.pcx
..........................\......\goblin.tga
..........................\......\goblin_i.pcx
..........................\......\goblin_white.tga
..........................\......\readme.txt
..........................\......\tris.md2
..........................\......\warrior.pcx
..........................\......\warrior_i.pcx
..........................\......\weapon.md2
..........................\......\weapon.pcx
..........................\......\weapon.tga
..........................\hueteotl
..........................\........\Ctf_b.pcx
..........................\........\Ctf_b_i.pcx
..........................\........\Ctf_r.pcx
..........................\........\Ctf_r_i.pcx
..........................\........\Hueteotl.pcx
..........................\........\Hueteotl.TGA
..........................\........\Hueteotl.txt
..........................\........\Hueteotl_i.pcx
..........................\........\hueteotl_white.tga
..........................\........\TRIS.MD2
..........................\........\WEAPON.MD2
..........................\........\WEAPON.PCX
..........................\........\weapon.tga
..........................\md2.cpp
..........................\md2.h
..........................\orc
..........................\...\Black Tooth Grin.pcx
..........................\...\Black Tooth Grin_i.pcx
..........................\...\Blackrock.pcx
..........................\...\Blackrock.tga
..........................\...\Blackrock_i.pcx
..........................\...\Bleeding Hollow.pcx
..........................\...\Bleeding Hollow_i.pcx
..........................\...\bump1.wav
..........................\...\Burning Blade.pcx
..........................\...\Burning Blade_i.pcx
..........................\...\BurningBlade.tga
..........................\...\death1.wav
..........................\...\death2.wav
..........................\...\death3.wav
..........................\...\death4.wav
..........................\...\Dragonmaw.pcx
..........................\...\Dragonmaw_i.pcx
..........................\...\drown1.wav
..........................\...\fall1.wav
..........................\...\fall2.wav
..........................\...\gurp1.wav
..........................\...\gurp2.wav
..........................\...\jump1.wav
..........................\...\orc.txt
..........................\...\orcsound.txt
..........................\...\pain100_1.wav
.