文件名称:blendingteapot

介绍说明--下载内容均来自于网络,请自行研究使用

使用OpenGL实现的透明茶壶,其中中间的茶壶是贴了纹理的,周围的茶壶数目由用户确定,且都是透明的,本程序的重点是:茶壶的深度排序以及绘制的顺序。-The use of OpenGL to achieve a transparent teapot, in which the middle of the teapot is posted texture, surrounded by the number of teapot set by the user, and are transparent, this program will focus on: the depth of the pot and the mapping of the order of sorting.
相关搜索: blendingteapot

(系统自动生成,下载前可以参看下载内容)

下载文件列表

透明茶壶

........\debug

........\.....\Glass.bmp

........\.....\glew32.dll

........\.....\glut32.dll

........\.....\OpenGL_App.exe

........\.....\OpenGL_App.ilk

........\.....\OpenGL_App.pdb

........\glew

........\....\bin

........\....\...\glew32.dll

........\....\...\glewinfo.exe

........\....\...\visualinfo.exe

........\....\include

........\....\.......\GL

........\....\.......\..\gl.h

........\....\.......\..\glaux.H

........\....\.......\..\glew.h

........\....\.......\..\glext.h

........\....\.......\..\glut.h

........\....\.......\..\wglew.h

........\....\.......\..\wglext.h

........\....\lib

........\....\...\GLAUX.LIB

........\....\...\glew32.lib

........\....\...\glew32s.lib

........\....\...\glut32.lib

........\....\LICENSE.txt

........\OpenGL_App

........\..........\Debug

........\..........\.....\BuildLog.htm

........\..........\.....\mt.dep

........\..........\.....\OpenGL_App.exe.embed.manifest

........\..........\.....\OpenGL_App.exe.embed.manifest.res

........\..........\.....\OpenGL_App.exe.intermediate.manifest

........\..........\.....\OpenGL_App.obj

........\..........\.....\OpenGL_App.res

........\..........\.....\Shader.obj

........\..........\.....\stdafx.obj

........\..........\.....\teapot.obj

........\..........\.....\vc80.idb

........\..........\.....\vc80.pdb

........\..........\Glass.bmp

........\..........\GLAUX.LIB

........\..........\glew32.dll

........\..........\glew32.lib

........\..........\GlU32.Lib

........\..........\glut32.dll

........\..........\glut32.lib

........\..........\OpenGL32.Lib

........\..........\OpenGL_App.aps

........\..........\OpenGL_App.cpp

........\..........\OpenGL_App.rc

........\..........\OpenGL_App.vcproj

........\..........\OpenGL_App.vcproj.AJ-SPACE.James.user

........\..........\OpenGL_App.vcproj.ASUS-PC.ASUS.user

........\..........\OpenGL_App.vcproj.PC-200908011347.Administrator.user

........\..........\ReadMe.txt

........\..........\Release

........\..........\.......\BuildLog.htm

........\..........\.......\OpenGL_App.obj

........\..........\.......\Shader.obj

........\..........\.......\stdafx.obj

........\..........\.......\vc80.idb

........\..........\.......\vc80.pdb

........\..........\resource.h

........\..........\Shader.cpp

........\..........\Shader.h

........\..........\Shaders

........\..........\.......\fpAmbientOcclusion.glsl

........\..........\.......\fpAO.glsl

........\..........\.......\fpDataOut.glsl

........\..........\.......\fpPerVertexLighting.glsl

........\..........\.......\vpAmbientOcclusion.glsl

........\..........\.......\vpAO.glsl

........\..........\.......\vpDataOut.glsl

........\..........\.......\vpPerVertexLighting.glsl

........\..........\stdafx.cpp

........\..........\stdafx.h

........\..........\teapot.cpp

........\..........\teapot.h

........\OpenGL_App.ncb

........\release

........\原始版本_OpenGL_App.cpp.txt

........\透明茶壶.ncb

........\透明茶壶.sln

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