文件名称:ODE_Sample
介绍说明--下载内容均来自于网络,请自行研究使用
Open Dynamis Engine (ODE) is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools. Here are some examples using ODE.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
ODE Sample
..........\Bin
..........\...\Media
..........\...\.....\box.x
..........\...\Physics Sample.exe
..........\...\SimpleDiffuse.fx
..........\...\UI
..........\...\..\arrow.x
..........\...\..\dxutcontrols.dds
..........\...\..\DXUTShared.fx
..........\Source
..........\......\Box.cs
..........\......\Common
..........\......\......\dxmut.cs
..........\......\......\dxmutdata.cs
..........\......\......\dxmutenum.cs
..........\......\......\dxmutexception.cs
..........\......\......\dxmutgui.cs
..........\......\......\dxmutmesh.cs
..........\......\......\dxmutmisc.cs
..........\......\......\dxmutSettingsDlg.cs
..........\......\Media
..........\......\.....\box.x
..........\......\obj
..........\......\...\Debug
..........\......\...\.....\EmptyProject.exe.incr
..........\......\...\.....\Normal Map Sample.exe
..........\......\...\.....\Normal Map Sample.pdb
..........\......\...\.....\Normal Mapping Demo.exe
..........\......\...\.....\Normal Mapping Demo.pdb
..........\......\...\.....\Physics Sample.exe
..........\......\...\.....\Physics Sample.pdb
..........\......\...\.....\Refactor
..........\......\...\.....\ResolveAssemblyReference.cache
..........\......\...\.....\Simple Blur Demo.exe
..........\......\...\.....\Simple Blur Demo.pdb
..........\......\...\.....\temp
..........\......\...\.....\TempPE
..........\......\...\EmptyProject_2005.csproj.FileList.txt
..........\......\...\Normal Map Sample.csproj.FileList.txt
..........\......\...\Normal Mapping Demo.csproj.FileList.txt
..........\......\...\Physics Sample.csproj.FileList.txt
..........\......\...\Release
..........\......\...\.......\Normal Map Sample.exe
..........\......\...\.......\Normal Mapping Demo.exe
..........\......\...\.......\Physics Sample.exe
..........\......\...\.......\ResolveAssemblyReference.cache
..........\......\...\.......\Simple Blur Demo.exe
..........\......\...\.......\TempPE
..........\......\...\Simple Blur Demo.csproj.FileList.txt
..........\......\Physics Sample.csproj
..........\......\Physics Sample.csproj.user
..........\......\Physics Sample.sln
..........\......\Physics.cs
..........\......\PhysicsScene.cs
..........\......\SimpleDiffuse.fx
..........\......\UI
..........\......\..\arrow.x
..........\......\..\dxutcontrols.dds
..........\......\..\DXUTShared.fx
..........\Bin
..........\...\Media
..........\...\.....\box.x
..........\...\Physics Sample.exe
..........\...\SimpleDiffuse.fx
..........\...\UI
..........\...\..\arrow.x
..........\...\..\dxutcontrols.dds
..........\...\..\DXUTShared.fx
..........\Source
..........\......\Box.cs
..........\......\Common
..........\......\......\dxmut.cs
..........\......\......\dxmutdata.cs
..........\......\......\dxmutenum.cs
..........\......\......\dxmutexception.cs
..........\......\......\dxmutgui.cs
..........\......\......\dxmutmesh.cs
..........\......\......\dxmutmisc.cs
..........\......\......\dxmutSettingsDlg.cs
..........\......\Media
..........\......\.....\box.x
..........\......\obj
..........\......\...\Debug
..........\......\...\.....\EmptyProject.exe.incr
..........\......\...\.....\Normal Map Sample.exe
..........\......\...\.....\Normal Map Sample.pdb
..........\......\...\.....\Normal Mapping Demo.exe
..........\......\...\.....\Normal Mapping Demo.pdb
..........\......\...\.....\Physics Sample.exe
..........\......\...\.....\Physics Sample.pdb
..........\......\...\.....\Refactor
..........\......\...\.....\ResolveAssemblyReference.cache
..........\......\...\.....\Simple Blur Demo.exe
..........\......\...\.....\Simple Blur Demo.pdb
..........\......\...\.....\temp
..........\......\...\.....\TempPE
..........\......\...\EmptyProject_2005.csproj.FileList.txt
..........\......\...\Normal Map Sample.csproj.FileList.txt
..........\......\...\Normal Mapping Demo.csproj.FileList.txt
..........\......\...\Physics Sample.csproj.FileList.txt
..........\......\...\Release
..........\......\...\.......\Normal Map Sample.exe
..........\......\...\.......\Normal Mapping Demo.exe
..........\......\...\.......\Physics Sample.exe
..........\......\...\.......\ResolveAssemblyReference.cache
..........\......\...\.......\Simple Blur Demo.exe
..........\......\...\.......\TempPE
..........\......\...\Simple Blur Demo.csproj.FileList.txt
..........\......\Physics Sample.csproj
..........\......\Physics Sample.csproj.user
..........\......\Physics Sample.sln
..........\......\Physics.cs
..........\......\PhysicsScene.cs
..........\......\SimpleDiffuse.fx
..........\......\UI
..........\......\..\arrow.x
..........\......\..\dxutcontrols.dds
..........\......\..\DXUTShared.fx