文件名称:CSwaigua
介绍说明--下载内容均来自于网络,请自行研究使用
CS经典无敌外挂的VC源代码。支持自动攻击,透视等作弊命令。-CS invincible classic VC source code for the plug-in. Support for automatic attacks, such as cheating in order perspective.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
GYJ Hack
........\GYJ_Hack
........\........\gyj.exe
........\........\gyj15.cfg
........\........\gyj15.dll
........\........\gyj15.txt
........\........\gyj16.cfg
........\........\gyj16.dll
........\........\gyj16.txt
........\........\way
........\........\...\17_iceworld_2002.way
........\........\...\17_new.way
........\........\...\cs_bloodstrike.way
........\........\...\cs_italy.way
........\........\...\cs_office.way
........\........\...\de_aztec.way
........\........\...\de_cbble.way
........\........\...\de_dust.way
........\........\...\de_dust2.way
........\........\...\de_dust2002.way
........\........\...\de_inferno.way
........\........\...\de_nuke.way
........\........\...\de_prodigy.way
........\........\...\de_torn.way
........\........\...\de_train.way
........\........\...\fy_iceworld.way
........\SourceCode
........\..........\dll15code
........\..........\.........\aimbot.cpp
........\..........\.........\aimbot.h
........\..........\.........\apihook.cpp
........\..........\.........\apihook.h
........\..........\.........\attack.cpp
........\..........\.........\attack.h
........\..........\.........\AutoMove.cpp
........\..........\.........\AutoMove.h
........\..........\.........\AutoWay.cpp
........\..........\.........\AutoWay.h
........\..........\.........\base64.h
........\..........\.........\bind.cpp
........\..........\.........\bind.h
........\..........\.........\calcscreen.cpp
........\..........\.........\calcscreen.h
........\..........\.........\client.cpp
........\..........\.........\client.h
........\..........\.........\color.cpp
........\..........\.........\color.h
........\..........\.........\common
........\..........\.........\......\beamdef.h
........\..........\.........\......\cl_entity.h
........\..........\.........\......\com_model.h
........\..........\.........\......\const.h
........\..........\.........\......\con_nprint.h
........\..........\.........\......\crc.h
........\..........\.........\......\cvardef.h
........\..........\.........\......\demo_api.h
........\..........\.........\......\director_cmds.h
........\..........\.........\......\dlight.h
........\..........\.........\......\dll_state.h
........\..........\.........\......\engine_launcher_api.h
........\..........\.........\......\entity_state.h
........\..........\.........\......\entity_types.h
........\..........\.........\......\event_api.h
........\..........\.........\......\event_args.h
........\..........\.........\......\event_flags.h
........\..........\.........\......\exefuncs.h
........\..........\.........\......\hltv.h
........\..........\.........\......\interface.cpp
........\..........\.........\......\interface.h
........\..........\.........\......\in_buttons.h
........\..........\.........\......\itrackeruser.h
........\..........\.........\......\ivoicetweak.h
........\..........\.........\......\mathlib.h
........\..........\.........\......\netadr.h
........\..........\.........\......\net_api.h
........\..........\.........\......\nowin.h
........\..........\.........\......\particledef.h
........\..........\.........\......\pmtrace.h
........\..........\.........\......\qfont.h
........\..........\.........\......\ref_params.h
........\..........\.........\......\r_efx.h
........\..........\.........\......\screenfade.h
........\..........\.........\......\studio_event.h
........\..........\.........\......\triangleapi.h
........\..........\.........\......\usercmd.h
........\..........\.........\......\weaponinfo.h
........\..........\.........\console.cpp
........\..........\.........\console.h
........\..........\.........\cvar.cpp
........\..........\.........\cvar.h
........\..........\.........\engine
........\..........\.........\......\anorms.h
........\..........\.........\......\beamdef.h
........\..........\.........\......\cdll_dll.h
........\..........\.........\......\cdll_engine_dll.h
........\..........\.........\......\cdll_int.h
........\..........\.........\......\cl_dll.h
........\..........\.........\......\cl_entity.h
........\..........\......
........\GYJ_Hack
........\........\gyj.exe
........\........\gyj15.cfg
........\........\gyj15.dll
........\........\gyj15.txt
........\........\gyj16.cfg
........\........\gyj16.dll
........\........\gyj16.txt
........\........\way
........\........\...\17_iceworld_2002.way
........\........\...\17_new.way
........\........\...\cs_bloodstrike.way
........\........\...\cs_italy.way
........\........\...\cs_office.way
........\........\...\de_aztec.way
........\........\...\de_cbble.way
........\........\...\de_dust.way
........\........\...\de_dust2.way
........\........\...\de_dust2002.way
........\........\...\de_inferno.way
........\........\...\de_nuke.way
........\........\...\de_prodigy.way
........\........\...\de_torn.way
........\........\...\de_train.way
........\........\...\fy_iceworld.way
........\SourceCode
........\..........\dll15code
........\..........\.........\aimbot.cpp
........\..........\.........\aimbot.h
........\..........\.........\apihook.cpp
........\..........\.........\apihook.h
........\..........\.........\attack.cpp
........\..........\.........\attack.h
........\..........\.........\AutoMove.cpp
........\..........\.........\AutoMove.h
........\..........\.........\AutoWay.cpp
........\..........\.........\AutoWay.h
........\..........\.........\base64.h
........\..........\.........\bind.cpp
........\..........\.........\bind.h
........\..........\.........\calcscreen.cpp
........\..........\.........\calcscreen.h
........\..........\.........\client.cpp
........\..........\.........\client.h
........\..........\.........\color.cpp
........\..........\.........\color.h
........\..........\.........\common
........\..........\.........\......\beamdef.h
........\..........\.........\......\cl_entity.h
........\..........\.........\......\com_model.h
........\..........\.........\......\const.h
........\..........\.........\......\con_nprint.h
........\..........\.........\......\crc.h
........\..........\.........\......\cvardef.h
........\..........\.........\......\demo_api.h
........\..........\.........\......\director_cmds.h
........\..........\.........\......\dlight.h
........\..........\.........\......\dll_state.h
........\..........\.........\......\engine_launcher_api.h
........\..........\.........\......\entity_state.h
........\..........\.........\......\entity_types.h
........\..........\.........\......\event_api.h
........\..........\.........\......\event_args.h
........\..........\.........\......\event_flags.h
........\..........\.........\......\exefuncs.h
........\..........\.........\......\hltv.h
........\..........\.........\......\interface.cpp
........\..........\.........\......\interface.h
........\..........\.........\......\in_buttons.h
........\..........\.........\......\itrackeruser.h
........\..........\.........\......\ivoicetweak.h
........\..........\.........\......\mathlib.h
........\..........\.........\......\netadr.h
........\..........\.........\......\net_api.h
........\..........\.........\......\nowin.h
........\..........\.........\......\particledef.h
........\..........\.........\......\pmtrace.h
........\..........\.........\......\qfont.h
........\..........\.........\......\ref_params.h
........\..........\.........\......\r_efx.h
........\..........\.........\......\screenfade.h
........\..........\.........\......\studio_event.h
........\..........\.........\......\triangleapi.h
........\..........\.........\......\usercmd.h
........\..........\.........\......\weaponinfo.h
........\..........\.........\console.cpp
........\..........\.........\console.h
........\..........\.........\cvar.cpp
........\..........\.........\cvar.h
........\..........\.........\engine
........\..........\.........\......\anorms.h
........\..........\.........\......\beamdef.h
........\..........\.........\......\cdll_dll.h
........\..........\.........\......\cdll_engine_dll.h
........\..........\.........\......\cdll_int.h
........\..........\.........\......\cl_dll.h
........\..........\.........\......\cl_entity.h
........\..........\......