文件名称:PhysX_Fluid
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.59mb
- 下载次数:
- 0次
- 提 供 者:
- 潮*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
基于PhysX的流体模拟
PhysX开发包中自带有流体模拟的部分,在它的示例中我们可以找到相关的例子,而且这流体还是基于SPH的,但是我们会发现它的例子只实现了流体的粒子模拟,而由粒子转换成网格的部份,则要我们自已来实现了-PhysX fluid simulation-based development package comes with PhysX fluid simulation are part of the sample in it, we can find examples, and this fluid is based on SPH, but we will find examples of it only achieved a fluid particle simulation, and by the particle into the part of the grid will have to be our own to achieve the
PhysX开发包中自带有流体模拟的部分,在它的示例中我们可以找到相关的例子,而且这流体还是基于SPH的,但是我们会发现它的例子只实现了流体的粒子模拟,而由粒子转换成网格的部份,则要我们自已来实现了-PhysX fluid simulation-based development package comes with PhysX fluid simulation are part of the sample in it, we can find examples, and this fluid is based on SPH, but we will find examples of it only achieved a fluid particle simulation, and by the particle into the part of the grid will have to be our own to achieve the
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(系统自动生成,下载前可以参看下载内容)
下载文件列表
d.txt
Fluid
.....\glew32.dll
.....\glut32.dll
.....\SampleCommonCode
.....\................\src
.....\................\...\ActorPicking.cpp
.....\................\...\ActorPicking.h
.....\................\...\Actors.cpp
.....\................\...\Actors.h
.....\................\...\BmpLoader.cpp
.....\................\...\BmpLoader.h
.....\................\...\CookASE.cpp
.....\................\...\CookASE.h
.....\................\...\cooking.cpp
.....\................\...\cooking.h
.....\................\...\CustomRandom.h
.....\................\...\DebugRenderer.cpp
.....\................\...\DebugRenderer.h
.....\................\...\DrawObjects.cpp
.....\................\...\DrawObjects.h
.....\................\...\ErrorStream.h
.....\................\...\GLFontData.h
.....\................\...\GLFontRenderer.cpp
.....\................\...\GLFontRenderer.h
.....\................\...\glRenderer.cpp
.....\................\...\glRenderer.h
.....\................\...\Joints.cpp
.....\................\...\Joints.h
.....\................\...\MediaPath.cpp
.....\................\...\MediaPath.h
.....\................\...\MeshHash.cpp
.....\................\...\MeshHash.h
.....\................\...\MouseFilter.cpp
.....\................\...\MouseFilter.h
.....\................\...\MySoftBody.cpp
.....\................\...\MySoftBody.h
.....\................\...\ObjMesh.cpp
.....\................\...\ObjMesh.h
.....\................\...\PerfRenderer.cpp
.....\................\...\PerfRenderer.h
.....\................\...\SamplesVRDSettings.h
.....\................\...\Stream.cpp
.....\................\...\Stream.h
.....\................\...\Terrain.cpp
.....\................\...\Terrain.h
.....\................\...\TerrainRender.cpp
.....\................\...\TerrainRender.h
.....\................\...\Timing.cpp
.....\................\...\Timing.h
.....\................\...\UserAllocator.cpp
.....\................\...\UserAllocator.h
.....\................\...\Utilities.h
.....\................\...\wavefront.cpp
.....\................\...\wavefront.h
.....\SampleParticleFluid
.....\...................\bin
.....\...................\...\win32
.....\...................\...\.....\coolFlow.ase
.....\...................\...\.....\fluidSample.ase
.....\...................\...\.....\glew32.dll
.....\...................\...\.....\glut32.dll
.....\...................\...\.....\SampleParticleFluidDEBUG.exe
.....\...................\...\.....\SampleParticleFluidDEBUG.exe.map
.....\...................\...\.....\SampleParticleFluidDEBUG.exe.pdb
.....\...................\...\.....\SampleParticleFluidDEBUG.ilk
.....\...................\samples
.....\...................\.......\SampleParticleFluid.vcproj
.....\...................\.......\SampleParticleFluid.vcproj.BEN.hua.user
.....\...................\.......\SampleParticleFluid.vcproj.hua-PC.hua.user
.....\...................\.......\Samples.sln
.....\...................\src
.....\...................\...\glg.cpp
.....\...................\...\glg.h
.....\...................\...\MyFluid.cpp
.....\...................\...\MyFluid.h
.....\...................\...\ParticleFactory.cpp
.....\...................\...\ParticleFactory.h
.....\...................\...\SampleCollision.cpp
.....\...................\...\SampleCreate.cpp
.....\...................\...\SampleEmitter.cpp
.....\...................\...\SampleEvents.cpp
.....\...................\...\SampleForce.cpp
.....\...................\...\SamplePacketData.cpp
.....\...................\...\SampleParticleFluid.cpp
.....\...................\...\SampleParticleFluid.h
.....\...................\...\SampleUserData.cpp
.....\...................\...\sph_render.cpp
.....\...................\...\sph_render.h
.....\...................\...\sph_surf.cpp
.....\...................\...\sph_surf.h
.....\Samples.sln
Fluid
.....\glew32.dll
.....\glut32.dll
.....\SampleCommonCode
.....\................\src
.....\................\...\ActorPicking.cpp
.....\................\...\ActorPicking.h
.....\................\...\Actors.cpp
.....\................\...\Actors.h
.....\................\...\BmpLoader.cpp
.....\................\...\BmpLoader.h
.....\................\...\CookASE.cpp
.....\................\...\CookASE.h
.....\................\...\cooking.cpp
.....\................\...\cooking.h
.....\................\...\CustomRandom.h
.....\................\...\DebugRenderer.cpp
.....\................\...\DebugRenderer.h
.....\................\...\DrawObjects.cpp
.....\................\...\DrawObjects.h
.....\................\...\ErrorStream.h
.....\................\...\GLFontData.h
.....\................\...\GLFontRenderer.cpp
.....\................\...\GLFontRenderer.h
.....\................\...\glRenderer.cpp
.....\................\...\glRenderer.h
.....\................\...\Joints.cpp
.....\................\...\Joints.h
.....\................\...\MediaPath.cpp
.....\................\...\MediaPath.h
.....\................\...\MeshHash.cpp
.....\................\...\MeshHash.h
.....\................\...\MouseFilter.cpp
.....\................\...\MouseFilter.h
.....\................\...\MySoftBody.cpp
.....\................\...\MySoftBody.h
.....\................\...\ObjMesh.cpp
.....\................\...\ObjMesh.h
.....\................\...\PerfRenderer.cpp
.....\................\...\PerfRenderer.h
.....\................\...\SamplesVRDSettings.h
.....\................\...\Stream.cpp
.....\................\...\Stream.h
.....\................\...\Terrain.cpp
.....\................\...\Terrain.h
.....\................\...\TerrainRender.cpp
.....\................\...\TerrainRender.h
.....\................\...\Timing.cpp
.....\................\...\Timing.h
.....\................\...\UserAllocator.cpp
.....\................\...\UserAllocator.h
.....\................\...\Utilities.h
.....\................\...\wavefront.cpp
.....\................\...\wavefront.h
.....\SampleParticleFluid
.....\...................\bin
.....\...................\...\win32
.....\...................\...\.....\coolFlow.ase
.....\...................\...\.....\fluidSample.ase
.....\...................\...\.....\glew32.dll
.....\...................\...\.....\glut32.dll
.....\...................\...\.....\SampleParticleFluidDEBUG.exe
.....\...................\...\.....\SampleParticleFluidDEBUG.exe.map
.....\...................\...\.....\SampleParticleFluidDEBUG.exe.pdb
.....\...................\...\.....\SampleParticleFluidDEBUG.ilk
.....\...................\samples
.....\...................\.......\SampleParticleFluid.vcproj
.....\...................\.......\SampleParticleFluid.vcproj.BEN.hua.user
.....\...................\.......\SampleParticleFluid.vcproj.hua-PC.hua.user
.....\...................\.......\Samples.sln
.....\...................\src
.....\...................\...\glg.cpp
.....\...................\...\glg.h
.....\...................\...\MyFluid.cpp
.....\...................\...\MyFluid.h
.....\...................\...\ParticleFactory.cpp
.....\...................\...\ParticleFactory.h
.....\...................\...\SampleCollision.cpp
.....\...................\...\SampleCreate.cpp
.....\...................\...\SampleEmitter.cpp
.....\...................\...\SampleEvents.cpp
.....\...................\...\SampleForce.cpp
.....\...................\...\SamplePacketData.cpp
.....\...................\...\SampleParticleFluid.cpp
.....\...................\...\SampleParticleFluid.h
.....\...................\...\SampleUserData.cpp
.....\...................\...\sph_render.cpp
.....\...................\...\sph_render.h
.....\...................\...\sph_surf.cpp
.....\...................\...\sph_surf.h
.....\Samples.sln