文件名称:mapExample
- 所属分类:
- 压缩解压
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 4.57mb
- 下载次数:
- 0次
- 提 供 者:
- 刘*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
用DirectX实现2D图形的加载
(系统自动生成,下载前可以参看下载内容)
下载文件列表
场景由地图编辑器做的游戏示例
............................\CApplication.cpp
............................\CApplication.h
............................\CDDraw.cpp
............................\CDDraw.h
............................\CDInput.cpp
............................\CDInput.h
............................\CDSound.cpp
............................\CDSound.h
............................\CGame.cpp
............................\CGame.h
............................\CGetPath.cpp
............................\CGetPath.h
............................\CText.cpp
............................\CText.h
............................\cursor1.cur
............................\Debug
............................\.....\BuildLog.htm
............................\.....\CApplication.obj
............................\.....\CDDraw.obj
............................\.....\CDInput.obj
............................\.....\CDSound.obj
............................\.....\CGame.obj
............................\.....\CGetPath.obj
............................\.....\CText.obj
............................\.....\LoadSceneDataGame.exe
............................\.....\LoadSceneDataGame.exe.embed.manifest
............................\.....\LoadSceneDataGame.exe.embed.manifest.res
............................\.....\LoadSceneDataGame.exe.intermediate.manifest
............................\.....\LoadSceneDataGame.ilk
............................\.....\LoadSceneDataGame.pdb
............................\.....\main.obj
............................\.....\MakeGame.ilk
............................\.....\MakeGame.pdb
............................\.....\mt.dep
............................\.....\Music
............................\.....\.....\foot1.wav
............................\.....\.....\foot2.wav
............................\.....\.....\Level.wav
............................\.....\.....\RoleAttack1.wav
............................\.....\.....\RoleAttack2.wav
............................\.....\.....\RoleDeath.wav
............................\.....\.....\SpiritAttack1.wav
............................\.....\.....\SpiritAttack2.wav
............................\.....\.....\SpiritDeath.wav
............................\.....\pic
............................\.....\...\HighTree.bmp
............................\.....\...\LowTree.bmp
............................\.....\...\Passageway.bmp
............................\.....\...\Role.bmp
............................\.....\...\Spirit01.bmp
............................\.....\...\Spirit02.bmp
............................\.....\...\怪物图片存储格式的说明.txt
............................\.....\...\角色图片存储格式的说明.txt
............................\.....\Save
............................\.....\....\Role
............................\.....\....\复件 Role
............................\.....\Scene0.sce
............................\.....\Scene1.sce
............................\.....\Scene2.sce
............................\.....\Scene3.sce
............................\.....\Scene4.sce
............................\.....\Scene5.sce
............................\.....\Script1.res
............................\.....\vc60.idb
............................\.....\vc60.pdb
............................\.....\vc80.idb
............................\.....\vc80.pdb
............................\icon1.ico
............................\LoadSceneDataGame.dsp
............................\LoadSceneDataGame.dsw
............................\LoadSceneDataGame.ncb
............................\LoadSceneDataGame.opt
............................\LoadSceneDataGame.plg
............................\LoadSceneDataGame.sln
............................\LoadSceneDataGame.vcproj
............................\LoadSceneDataGame.vcproj.WWW-162BA329328.Administrator.user
............................\LoadSceneDataGame.vcproj.WWW-BE40454A192.Administrator.user
............................\main.cpp
............................\resource.h
............................\Save
............................\....\Role
............................\Scene0.sce
............................\Scene1.sce
......
............................\CApplication.cpp
............................\CApplication.h
............................\CDDraw.cpp
............................\CDDraw.h
............................\CDInput.cpp
............................\CDInput.h
............................\CDSound.cpp
............................\CDSound.h
............................\CGame.cpp
............................\CGame.h
............................\CGetPath.cpp
............................\CGetPath.h
............................\CText.cpp
............................\CText.h
............................\cursor1.cur
............................\Debug
............................\.....\BuildLog.htm
............................\.....\CApplication.obj
............................\.....\CDDraw.obj
............................\.....\CDInput.obj
............................\.....\CDSound.obj
............................\.....\CGame.obj
............................\.....\CGetPath.obj
............................\.....\CText.obj
............................\.....\LoadSceneDataGame.exe
............................\.....\LoadSceneDataGame.exe.embed.manifest
............................\.....\LoadSceneDataGame.exe.embed.manifest.res
............................\.....\LoadSceneDataGame.exe.intermediate.manifest
............................\.....\LoadSceneDataGame.ilk
............................\.....\LoadSceneDataGame.pdb
............................\.....\main.obj
............................\.....\MakeGame.ilk
............................\.....\MakeGame.pdb
............................\.....\mt.dep
............................\.....\Music
............................\.....\.....\foot1.wav
............................\.....\.....\foot2.wav
............................\.....\.....\Level.wav
............................\.....\.....\RoleAttack1.wav
............................\.....\.....\RoleAttack2.wav
............................\.....\.....\RoleDeath.wav
............................\.....\.....\SpiritAttack1.wav
............................\.....\.....\SpiritAttack2.wav
............................\.....\.....\SpiritDeath.wav
............................\.....\pic
............................\.....\...\HighTree.bmp
............................\.....\...\LowTree.bmp
............................\.....\...\Passageway.bmp
............................\.....\...\Role.bmp
............................\.....\...\Spirit01.bmp
............................\.....\...\Spirit02.bmp
............................\.....\...\怪物图片存储格式的说明.txt
............................\.....\...\角色图片存储格式的说明.txt
............................\.....\Save
............................\.....\....\Role
............................\.....\....\复件 Role
............................\.....\Scene0.sce
............................\.....\Scene1.sce
............................\.....\Scene2.sce
............................\.....\Scene3.sce
............................\.....\Scene4.sce
............................\.....\Scene5.sce
............................\.....\Script1.res
............................\.....\vc60.idb
............................\.....\vc60.pdb
............................\.....\vc80.idb
............................\.....\vc80.pdb
............................\icon1.ico
............................\LoadSceneDataGame.dsp
............................\LoadSceneDataGame.dsw
............................\LoadSceneDataGame.ncb
............................\LoadSceneDataGame.opt
............................\LoadSceneDataGame.plg
............................\LoadSceneDataGame.sln
............................\LoadSceneDataGame.vcproj
............................\LoadSceneDataGame.vcproj.WWW-162BA329328.Administrator.user
............................\LoadSceneDataGame.vcproj.WWW-BE40454A192.Administrator.user
............................\main.cpp
............................\resource.h
............................\Save
............................\....\Role
............................\Scene0.sce
............................\Scene1.sce
......