文件名称:A_Mathematical_Introduction_with_OpenGL
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详细介绍了数学在3D图形编程中的应用,包括了很多有用的源码段,以及一些关于光线跟踪的内容。-This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descr iptions of how to use the cross-platformOpenGL programming environment. It also includes source code for a ray tracing software package. (Accompanying software is available freely from the book’s Web site.)
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3D Computer Graphics - A Mathematical Introduction with OpenGL.pdf