文件名称:program
- 所属分类:
- 图形图象
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 2.22mb
- 下载次数:
- 0次
- 提 供 者:
- 于**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
计算机图形学课程算法演示系统
(1)画线算法演示:实现画线的三个算法---DDA画线算法、中点画线算法、Bresenham画线算法。建立坐标系,由用户输入两点坐标,体现直线的走势,最后给出算法的参数值以及实现清除功能。
(2)画圆算法演示:实现画圆的两个基本算法---Bresenham画圆算法、中点画圆算法。由用户输入圆的半径,体现圆的四个象限的走势,最后给出算法的误差值以及实现清除功能。
(3)填充算法演示:实现边填充和种子填充这两个基本填充算法。其中边填充由用户画出多边形,对封闭的多边形进行由上而下用带颜色的边逐一填充,直至填满封闭区域。种子填充则由用户点击后在主窗体用运动的圆点体现其填充的效果。
-Computer Graphics Algorithm Demonstration System
(1)画线算法演示:实现画线的三个算法---DDA画线算法、中点画线算法、Bresenham画线算法。建立坐标系,由用户输入两点坐标,体现直线的走势,最后给出算法的参数值以及实现清除功能。
(2)画圆算法演示:实现画圆的两个基本算法---Bresenham画圆算法、中点画圆算法。由用户输入圆的半径,体现圆的四个象限的走势,最后给出算法的误差值以及实现清除功能。
(3)填充算法演示:实现边填充和种子填充这两个基本填充算法。其中边填充由用户画出多边形,对封闭的多边形进行由上而下用带颜色的边逐一填充,直至填满封闭区域。种子填充则由用户点击后在主窗体用运动的圆点体现其填充的效果。
-Computer Graphics Algorithm Demonstration System
相关搜索: bresenham
计算机图形学
DDA
Bresenham
画圆算法
画线算法
画圆
点击
填充
program下载
Computer
Graphics
Program
运动
曲线
坐标
计算机图形学
DDA
Bresenham
画圆算法
画线算法
画圆
点击
填充
program下载
Computer
Graphics
Program
运动
曲线
坐标
(系统自动生成,下载前可以参看下载内容)
下载文件列表
program\AEL.cpp
.......\AEL.h
.......\CUTLINE.cpp
.......\CUTLINE.h
.......\DBC.cpp
.......\DBC.h
.......\DDAL.cpp
.......\DDAL.h
.......\ECJTU_anging.ncb
.......\ECJTU_anging.plg
.......\ECJTU_anging.clw
.......\ECJTU_anging.cpp
.......\ECJTU_anging.dsw
.......\ECJTU_angingDoc.cpp
.......\ECJTU_angingDoc.h
.......\edge.cpp
.......\edge.h
.......\ET.cpp
.......\ET.h
.......\ReadMe.txt
.......\StdAfx.cpp
.......\StdAfx.h
.......\ECJTU_anging.h
.......\SCALE.h
.......\SCALE.cpp
.......\TRANSLATE.h
.......\TRANSLATE.cpp
.......\CIRCUMGYRATE.h
.......\CIRCUMGYRATE.cpp
.......\Myclass.h
.......\Myclass.cpp
.......\ECJTU_anging.dsp
.......\Resource.h
.......\ECJTU_anging.aps
.......\ECJTU_anging.rc
.......\ECJTU_angingView.h
.......\MainFrm.h
.......\ECJTU_angingView.cpp
.......\MainFrm.cpp
.......\LINE.h
.......\LINE.cpp
.......\CIRCLE.cpp
.......\CIRCLE.h
.......\ECJTU_anging.opt
.......\res\ECJTU_anging.rc2
.......\...\ECJTU_angingDoc.ico
.......\...\ECJTU_anging.ico
.......\...\bitmap1.bmp
.......\...\bmp00001.bmp
.......\...\Toolbar.bmp
.......\Debug\DBC.obj
.......\.....\ECJTU_anging.res
.......\.....\vc60.idb
.......\.....\ECJTU_anging.pch
.......\.....\vc60.pdb
.......\.....\StdAfx.obj
.......\.....\TRANSLATE.obj
.......\.....\Myclass.obj
.......\.....\ECJTU_anging.pdb
.......\.....\CUTLINE.obj
.......\.....\edge.obj
.......\.....\ECJTU_angingDoc.obj
.......\.....\ECJTU_anging.obj
.......\.....\CIRCUMGYRATE.obj
.......\.....\AEL.obj
.......\.....\ET.obj
.......\.....\SCALE.obj
.......\.....\ECJTU_anging.ilk
.......\.....\MainFrm.obj
.......\.....\LINE.obj
.......\.....\CIRCLE.obj
.......\.....\ECJTU_angingView.obj
.......\.....\ECJTU_anging.exe
.......\res
.......\Debug
program
.......\AEL.h
.......\CUTLINE.cpp
.......\CUTLINE.h
.......\DBC.cpp
.......\DBC.h
.......\DDAL.cpp
.......\DDAL.h
.......\ECJTU_anging.ncb
.......\ECJTU_anging.plg
.......\ECJTU_anging.clw
.......\ECJTU_anging.cpp
.......\ECJTU_anging.dsw
.......\ECJTU_angingDoc.cpp
.......\ECJTU_angingDoc.h
.......\edge.cpp
.......\edge.h
.......\ET.cpp
.......\ET.h
.......\ReadMe.txt
.......\StdAfx.cpp
.......\StdAfx.h
.......\ECJTU_anging.h
.......\SCALE.h
.......\SCALE.cpp
.......\TRANSLATE.h
.......\TRANSLATE.cpp
.......\CIRCUMGYRATE.h
.......\CIRCUMGYRATE.cpp
.......\Myclass.h
.......\Myclass.cpp
.......\ECJTU_anging.dsp
.......\Resource.h
.......\ECJTU_anging.aps
.......\ECJTU_anging.rc
.......\ECJTU_angingView.h
.......\MainFrm.h
.......\ECJTU_angingView.cpp
.......\MainFrm.cpp
.......\LINE.h
.......\LINE.cpp
.......\CIRCLE.cpp
.......\CIRCLE.h
.......\ECJTU_anging.opt
.......\res\ECJTU_anging.rc2
.......\...\ECJTU_angingDoc.ico
.......\...\ECJTU_anging.ico
.......\...\bitmap1.bmp
.......\...\bmp00001.bmp
.......\...\Toolbar.bmp
.......\Debug\DBC.obj
.......\.....\ECJTU_anging.res
.......\.....\vc60.idb
.......\.....\ECJTU_anging.pch
.......\.....\vc60.pdb
.......\.....\StdAfx.obj
.......\.....\TRANSLATE.obj
.......\.....\Myclass.obj
.......\.....\ECJTU_anging.pdb
.......\.....\CUTLINE.obj
.......\.....\edge.obj
.......\.....\ECJTU_angingDoc.obj
.......\.....\ECJTU_anging.obj
.......\.....\CIRCUMGYRATE.obj
.......\.....\AEL.obj
.......\.....\ET.obj
.......\.....\SCALE.obj
.......\.....\ECJTU_anging.ilk
.......\.....\MainFrm.obj
.......\.....\LINE.obj
.......\.....\CIRCLE.obj
.......\.....\ECJTU_angingView.obj
.......\.....\ECJTU_anging.exe
.......\res
.......\Debug
program