文件名称:PrettyGameSource
介绍说明--下载内容均来自于网络,请自行研究使用
多个桌面小游戏源码。都是些经典游戏的代码。-Multiple desktop game source code. These are the classic game code.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
PrettyGameSource\luffar\FILE_ID.DIZ
................\supermario\gpl.txt
................\diablo\Groundpic.txt
................\......\LEVEL00.TXT
................\......\MAP.TXT
................\luffar\Readme.txt
................\supermario\Readme.txt
................\diablo\Wallbasepic.txt
................\......\WALLPIC.TXT
源码网说明.txt
下载说明.html
PrettyGameSource\diablo\debug.log
................\deltmp.bat
................\supermario\bitmap.h
................\diablo\source\COMMON.H
................\shanyfight\ddutil.h
................\..........\dsutil.h
................\.upermario\game.h
................\battlecity\source\Game.h
................\diablo\source\Graphic engine\GENGINE.H
................\supermario\MapEdit\GhostList.h
................\diablo\source\Graphic engine\GL.H
................\......\......\........lib\GL.H
................\battlecity\source\Input.h
................\supermario\input.h
................\luffar\SOURCE\LUFFAR.H
................\supermario\MapEdit\MainFrm.h
................\..........\.......\MapEdit.h
................\..........\.......\MapEditDoc.h
................\..........\.......\MapEditView.h
................\..........\.......\MapWidthDlg.h
................\luffar\SOURCE\MOUSE.H
................\supermario\mytime.h
................\diablo\source\Graphic engine\OBJECT.H
................\supermario\MapEdit\ObjectTypeDlg.h
................\..........\plane.h
................\battlecity\source\Plane.h
................\shanyfight\resource.h
................\.upermario\win32\resource.h
................\diablo\source\RESOURCE.H
................\battlecity\source\resource.h
................\supermario\MapEdit\resource.h
................\luffar\SOURCE\SHELL.H
................\battlecity\source\Sound.h
................\supermario\sound.h
................\diablo\source\Graphic lib\SPRITE.H
................\supermario\sprite.h
................\battlecity\source\Sprite.h
................\supermario\MapEdit\StdAfx.h
................\..........\type.h
................\luffar\SOURCE\TYPES.H
................\battlecity\source\wavread.h
................\supermario\win32\wavread.h
................\diablo\source\Graphic lib\BITMAP.HPP
................\......\......\...........\SPRITE.HPP
................\......\......\...........\SPRITE_B.HPP
................\......\......\...........\COMPRESS.C
................\......\......\...........\ANIMATE.CPP
................\......\......\...........\BIM16MMX.CPP
................\supermario\linux\bitmap.cpp
................\diablo\source\Graphic lib\BITMAP.CPP
................\supermario\win32\Bitmap.cpp
................\diablo\source\Graphic lib\BITMAP15.CPP
................\......\......\...........\BITMAP16.CPP
................\......\......\...........\BITMAP24.CPP
................\......\......\...........\BITMAP32.CPP
................\......\......\...........\BITMAP8.CPP
................\......\......\...........\BITMAPHI.CPP
................\......\......\...........\BLENDER.CPP
................\......\......\...........\BMP.CPP
................\......\......\........engine\BRIGHTER.CPP
................\......\......\........lib\CONFIG.CPP
................\......\......\...........\CPU.CPP
................\......\......\........engine\DDRAW.CPP
................\shanyfight\ddutil.cpp
................\diablo\source\Graphic lib\DEBUG.CPP
................\......\......\........engine\DINPUT.CPP
................\shanyfight\dsutil.cpp
................\..........\fight.cpp
................\diablo\source\Graphic lib\FILE.CPP
................\......\......\........engine\FINDPATH.CPP
................\......\......\..............\Findpath1.cpp
................\supermario\game.cpp
................\battlecity\source\Game.cpp
................\diablo\source\Graphic engine\GENGINE.CPP
................\supermario\MapEdit\GhostList.cpp
................\diablo\source\Graphic lib\HANZI.CPP
................\......\......\........engine\HERO.CPP
................\supermario\linux\input.cpp
................\battlecity\source\Input.cpp
................\supermario\w
................\supermario\gpl.txt
................\diablo\Groundpic.txt
................\......\LEVEL00.TXT
................\......\MAP.TXT
................\luffar\Readme.txt
................\supermario\Readme.txt
................\diablo\Wallbasepic.txt
................\......\WALLPIC.TXT
源码网说明.txt
下载说明.html
PrettyGameSource\diablo\debug.log
................\deltmp.bat
................\supermario\bitmap.h
................\diablo\source\COMMON.H
................\shanyfight\ddutil.h
................\..........\dsutil.h
................\.upermario\game.h
................\battlecity\source\Game.h
................\diablo\source\Graphic engine\GENGINE.H
................\supermario\MapEdit\GhostList.h
................\diablo\source\Graphic engine\GL.H
................\......\......\........lib\GL.H
................\battlecity\source\Input.h
................\supermario\input.h
................\luffar\SOURCE\LUFFAR.H
................\supermario\MapEdit\MainFrm.h
................\..........\.......\MapEdit.h
................\..........\.......\MapEditDoc.h
................\..........\.......\MapEditView.h
................\..........\.......\MapWidthDlg.h
................\luffar\SOURCE\MOUSE.H
................\supermario\mytime.h
................\diablo\source\Graphic engine\OBJECT.H
................\supermario\MapEdit\ObjectTypeDlg.h
................\..........\plane.h
................\battlecity\source\Plane.h
................\shanyfight\resource.h
................\.upermario\win32\resource.h
................\diablo\source\RESOURCE.H
................\battlecity\source\resource.h
................\supermario\MapEdit\resource.h
................\luffar\SOURCE\SHELL.H
................\battlecity\source\Sound.h
................\supermario\sound.h
................\diablo\source\Graphic lib\SPRITE.H
................\supermario\sprite.h
................\battlecity\source\Sprite.h
................\supermario\MapEdit\StdAfx.h
................\..........\type.h
................\luffar\SOURCE\TYPES.H
................\battlecity\source\wavread.h
................\supermario\win32\wavread.h
................\diablo\source\Graphic lib\BITMAP.HPP
................\......\......\...........\SPRITE.HPP
................\......\......\...........\SPRITE_B.HPP
................\......\......\...........\COMPRESS.C
................\......\......\...........\ANIMATE.CPP
................\......\......\...........\BIM16MMX.CPP
................\supermario\linux\bitmap.cpp
................\diablo\source\Graphic lib\BITMAP.CPP
................\supermario\win32\Bitmap.cpp
................\diablo\source\Graphic lib\BITMAP15.CPP
................\......\......\...........\BITMAP16.CPP
................\......\......\...........\BITMAP24.CPP
................\......\......\...........\BITMAP32.CPP
................\......\......\...........\BITMAP8.CPP
................\......\......\...........\BITMAPHI.CPP
................\......\......\...........\BLENDER.CPP
................\......\......\...........\BMP.CPP
................\......\......\........engine\BRIGHTER.CPP
................\......\......\........lib\CONFIG.CPP
................\......\......\...........\CPU.CPP
................\......\......\........engine\DDRAW.CPP
................\shanyfight\ddutil.cpp
................\diablo\source\Graphic lib\DEBUG.CPP
................\......\......\........engine\DINPUT.CPP
................\shanyfight\dsutil.cpp
................\..........\fight.cpp
................\diablo\source\Graphic lib\FILE.CPP
................\......\......\........engine\FINDPATH.CPP
................\......\......\..............\Findpath1.cpp
................\supermario\game.cpp
................\battlecity\source\Game.cpp
................\diablo\source\Graphic engine\GENGINE.CPP
................\supermario\MapEdit\GhostList.cpp
................\diablo\source\Graphic lib\HANZI.CPP
................\......\......\........engine\HERO.CPP
................\supermario\linux\input.cpp
................\battlecity\source\Input.cpp
................\supermario\w