文件名称:WGF
介绍说明--下载内容均来自于网络,请自行研究使用
WGF(windows graphic foundation)为windows下的gdi和gdiplus双缓冲绘图框架。框架在VC6.0下使用C++语言开发而成并以可扩展的MFC动态链接库形式提供,适用于windows操作系统。WGF为完全开源的免费产品,可以用于任何商业的和非商业的用途。
WGF设计的目的是对windows下的gdi和gdiplus双缓冲绘图进行封装和优化。WGF封装了使用gdi和gdiplus进行双缓冲绘图的实现细节,使用框架进行双缓冲绘图时感觉就像是在窗口上绘图一样。同时,WGF通过将绘图内容划分为静态场景和动态场景以及通过采用gdi和gdiplus混合绘图的方式对windows下的gdi和gdiplus绘图进行了优化。
-WGF (windows graphic foundation) for the windows under the gdi and gdiplus double buffering the drawing fr a me. fr a mework VC6.0 using C++ language development can be made and to extend the MFC dynamic-link library provided in the form suitable for windows operating system. WGF as fully open source free product that can be used for any commercial and non-commercial purposes. WGF design objective is to gdi under windows, and double-buffered drawing gdiplus encapsulated and optimized. WGF package using gdi and gdiplus for double buffering the drawing of the implementation details, use the fr a mework feels like a double-buffered drawing, drawing in the same window. At the same time, WGF by mapping the contents of the scene is divided into static and dynamic scenes, as well as through the use of gdi and gdiplus way hybrid mapping gdi under windows and gdiplus graphics were optimized.
WGF设计的目的是对windows下的gdi和gdiplus双缓冲绘图进行封装和优化。WGF封装了使用gdi和gdiplus进行双缓冲绘图的实现细节,使用框架进行双缓冲绘图时感觉就像是在窗口上绘图一样。同时,WGF通过将绘图内容划分为静态场景和动态场景以及通过采用gdi和gdiplus混合绘图的方式对windows下的gdi和gdiplus绘图进行了优化。
-WGF (windows graphic foundation) for the windows under the gdi and gdiplus double buffering the drawing fr a me. fr a mework VC6.0 using C++ language development can be made and to extend the MFC dynamic-link library provided in the form suitable for windows operating system. WGF as fully open source free product that can be used for any commercial and non-commercial purposes. WGF design objective is to gdi under windows, and double-buffered drawing gdiplus encapsulated and optimized. WGF package using gdi and gdiplus for double buffering the drawing of the implementation details, use the fr a mework feels like a double-buffered drawing, drawing in the same window. At the same time, WGF by mapping the contents of the scene is divided into static and dynamic scenes, as well as through the use of gdi and gdiplus way hybrid mapping gdi under windows and gdiplus graphics were optimized.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
WGF\bin\1.bmp
...\...\2.bmp
...\...\3.bmp
...\...\4.bmp
...\...\BitmapPlayer.exe
...\...\gdiplus.dll
...\...\RobotField2D.exe
...\...\RobotField2Dd.exe
...\...\WGF.dll
...\...\WGFd.dll
...\doc\使用说明.chm
...\...\使用说明.pdf
...\include\DBDraw.h
...\.......\ExportDef.h
...\.......\gdiplus\GdiPlus.h
...\.......\.......\GdiPlusBase.h
...\.......\.......\GdiPlusBitmap.h
...\.......\.......\GdiPlusBrush.h
...\.......\.......\GdiPlusCachedBitmap.h
...\.......\.......\GdiPlusColor.h
...\.......\.......\GdiPlusColorMatrix.h
...\.......\.......\GdiPlusEnums.h
...\.......\.......\GdiPlusFlat.h
...\.......\.......\GdiPlusFont.h
...\.......\.......\GdiPlusFontCollection.h
...\.......\.......\GdiPlusFontFamily.h
...\.......\.......\GdiPlusGpStubs.h
...\.......\.......\GdiPlusGraphics.h
...\.......\.......\GdiPlusHeaders.h
...\.......\.......\GdiPlusimageAttributes.h
...\.......\.......\GdiPlusImageCodec.h
...\.......\.......\GdiPlusImaging.h
...\.......\.......\GdiPlusInit.h
...\.......\.......\GdiPlusLineCaps.h
...\.......\.......\GdiPlusMatrix.h
...\.......\.......\GdiPlusMem.h
...\.......\.......\GdiPlusMetaFile.h
...\.......\.......\GdiPlusMetaHeader.h
...\.......\.......\GdiPlusPath.h
...\.......\.......\GdiPlusPen.h
...\.......\.......\GdiPlusPixelFormats.h
...\.......\.......\GdiPlusRegion.h
...\.......\.......\GdiPlusStringFormat.h
...\.......\.......\GdiPlusTypes.h
...\.......\.......\myGdiPlus.h
...\.......\MemDC.h
...\.......\WGF.h
...\lib\GdiPlus.lib
...\samples\BitmapPlayer\BitmapPlayer.clw
...\.......\............\BitmapPlayer.cpp
...\.......\............\BitmapPlayer.dsp
...\.......\............\BitmapPlayer.dsw
...\.......\............\BitmapPlayer.h
...\.......\............\BitmapPlayer.rc
...\.......\............\BitmapPlayerDlg.cpp
...\.......\............\BitmapPlayerDlg.h
...\.......\............\MyDBDraw.cpp
...\.......\............\MyDBDraw.h
...\.......\............\res\BitmapPlayer.ico
...\.......\............\...\BitmapPlayer.rc2
...\.......\............\Resource.h
...\.......\............\StdAfx.cpp
...\.......\............\StdAfx.h
...\.......\RobotField2D\FieldConst.h
...\.......\............\MyDBDraw.cpp
...\.......\............\MyDBDraw.h
...\.......\............\res\RobotField2D.ico
...\.......\............\...\RobotField2D.rc2
...\.......\............\Resource.h
...\.......\............\RobotField2D.clw
...\.......\............\RobotField2D.cpp
...\.......\............\RobotField2D.dsp
...\.......\............\RobotField2D.dsw
...\.......\............\RobotField2D.h
...\.......\............\RobotField2D.rc
...\.......\............\RobotField2DDlg.cpp
...\.......\............\RobotField2DDlg.h
...\.......\............\StdAfx.cpp
...\.......\............\StdAfx.h
...\.rc\DBDraw.cpp
...\...\MemDC.cpp
...\...\res\WGF.rc2
...\...\Resource.h
...\...\StdAfx.cpp
...\...\StdAfx.h
...\...\WGF.clw
...\...\WGF.cpp
...\...\WGF.dsp
...\...\WGF.dsw
...\...\WGF.rc
...\.amples\BitmapPlayer\res
...\.......\RobotField2D\res
...\include\gdiplus
...\samples\BitmapPlayer
...\.......\RobotField2D
...\.rc\res
...\bin
...\doc
...\include
...\lib
...\...\2.bmp
...\...\3.bmp
...\...\4.bmp
...\...\BitmapPlayer.exe
...\...\gdiplus.dll
...\...\RobotField2D.exe
...\...\RobotField2Dd.exe
...\...\WGF.dll
...\...\WGFd.dll
...\doc\使用说明.chm
...\...\使用说明.pdf
...\include\DBDraw.h
...\.......\ExportDef.h
...\.......\gdiplus\GdiPlus.h
...\.......\.......\GdiPlusBase.h
...\.......\.......\GdiPlusBitmap.h
...\.......\.......\GdiPlusBrush.h
...\.......\.......\GdiPlusCachedBitmap.h
...\.......\.......\GdiPlusColor.h
...\.......\.......\GdiPlusColorMatrix.h
...\.......\.......\GdiPlusEnums.h
...\.......\.......\GdiPlusFlat.h
...\.......\.......\GdiPlusFont.h
...\.......\.......\GdiPlusFontCollection.h
...\.......\.......\GdiPlusFontFamily.h
...\.......\.......\GdiPlusGpStubs.h
...\.......\.......\GdiPlusGraphics.h
...\.......\.......\GdiPlusHeaders.h
...\.......\.......\GdiPlusimageAttributes.h
...\.......\.......\GdiPlusImageCodec.h
...\.......\.......\GdiPlusImaging.h
...\.......\.......\GdiPlusInit.h
...\.......\.......\GdiPlusLineCaps.h
...\.......\.......\GdiPlusMatrix.h
...\.......\.......\GdiPlusMem.h
...\.......\.......\GdiPlusMetaFile.h
...\.......\.......\GdiPlusMetaHeader.h
...\.......\.......\GdiPlusPath.h
...\.......\.......\GdiPlusPen.h
...\.......\.......\GdiPlusPixelFormats.h
...\.......\.......\GdiPlusRegion.h
...\.......\.......\GdiPlusStringFormat.h
...\.......\.......\GdiPlusTypes.h
...\.......\.......\myGdiPlus.h
...\.......\MemDC.h
...\.......\WGF.h
...\lib\GdiPlus.lib
...\samples\BitmapPlayer\BitmapPlayer.clw
...\.......\............\BitmapPlayer.cpp
...\.......\............\BitmapPlayer.dsp
...\.......\............\BitmapPlayer.dsw
...\.......\............\BitmapPlayer.h
...\.......\............\BitmapPlayer.rc
...\.......\............\BitmapPlayerDlg.cpp
...\.......\............\BitmapPlayerDlg.h
...\.......\............\MyDBDraw.cpp
...\.......\............\MyDBDraw.h
...\.......\............\res\BitmapPlayer.ico
...\.......\............\...\BitmapPlayer.rc2
...\.......\............\Resource.h
...\.......\............\StdAfx.cpp
...\.......\............\StdAfx.h
...\.......\RobotField2D\FieldConst.h
...\.......\............\MyDBDraw.cpp
...\.......\............\MyDBDraw.h
...\.......\............\res\RobotField2D.ico
...\.......\............\...\RobotField2D.rc2
...\.......\............\Resource.h
...\.......\............\RobotField2D.clw
...\.......\............\RobotField2D.cpp
...\.......\............\RobotField2D.dsp
...\.......\............\RobotField2D.dsw
...\.......\............\RobotField2D.h
...\.......\............\RobotField2D.rc
...\.......\............\RobotField2DDlg.cpp
...\.......\............\RobotField2DDlg.h
...\.......\............\StdAfx.cpp
...\.......\............\StdAfx.h
...\.rc\DBDraw.cpp
...\...\MemDC.cpp
...\...\res\WGF.rc2
...\...\Resource.h
...\...\StdAfx.cpp
...\...\StdAfx.h
...\...\WGF.clw
...\...\WGF.cpp
...\...\WGF.dsp
...\...\WGF.dsw
...\...\WGF.rc
...\.amples\BitmapPlayer\res
...\.......\RobotField2D\res
...\include\gdiplus
...\samples\BitmapPlayer
...\.......\RobotField2D
...\.rc\res
...\bin
...\doc
...\include
...\lib