文件名称:gpufire
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual C] [源码] [Visual.Net]
- 上传时间:
- 2012-11-26
- 文件大小:
- 107kb
- 下载次数:
- 0次
- 提 供 者:
- 里*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
应用opengl绘制火的效果,应用了gpu技术绘制,希望对大家有帮助-Applications opengl drawing fire effects, application of the gpu technology for the mapping, we want to help
(系统自动生成,下载前可以参看下载内容)
下载文件列表
GPU fire
........\extensions
........\..........\ARB_multitexture_extension.cpp
........\..........\ARB_multitexture_extension.h
........\..........\ARB_texture_border_clamp_extension.cpp
........\..........\ARB_texture_border_clamp_extension.h
........\..........\EXT_blend_minmax_extension.cpp
........\..........\EXT_blend_minmax_extension.h
........\..........\EXT_blend_subtract_extension.cpp
........\..........\EXT_blend_subtract_extension.h
........\..........\NV_register_combiners_extension.cpp
........\..........\NV_register_combiners_extension.h
........\..........\WGL_ARB_extensions_string_extension.cpp
........\..........\WGL_ARB_extensions_string_extension.h
........\..........\WGL_ARB_pbuffer_extension.cpp
........\..........\WGL_ARB_pbuffer_extension.h
........\..........\WGL_ARB_pixel_format_extension.cpp
........\..........\WGL_ARB_pixel_format_extension.h
........\FPS_COUNTER.cpp
........\FPS_COUNTER.h
........\GPU Fire.exe
........\License.txt
........\LOG.cpp
........\LOG.h
........\Main.cpp
........\Main.h
........\Maths
........\.....\COLOR.cpp
........\.....\COLOR.h
........\.....\Maths.h
........\.....\MATRIX4X4.cpp
........\.....\MATRIX4X4.h
........\.....\PLANE.cpp
........\.....\PLANE.h
........\.....\Release
........\.....\VECTOR2D.cpp
........\.....\VECTOR2D.h
........\.....\VECTOR3D.cpp
........\.....\VECTOR3D.h
........\.....\VECTOR4D.cpp
........\.....\VECTOR4D.h
........\PBUFFER.cpp
........\PBUFFER.h
........\Project.sln
........\Project.vcproj
........\Readme.txt
........\TIMER.cpp
........\TIMER.h
........\WINDOW.cpp
........\WINDOW.h
........\extensions
........\..........\ARB_multitexture_extension.cpp
........\..........\ARB_multitexture_extension.h
........\..........\ARB_texture_border_clamp_extension.cpp
........\..........\ARB_texture_border_clamp_extension.h
........\..........\EXT_blend_minmax_extension.cpp
........\..........\EXT_blend_minmax_extension.h
........\..........\EXT_blend_subtract_extension.cpp
........\..........\EXT_blend_subtract_extension.h
........\..........\NV_register_combiners_extension.cpp
........\..........\NV_register_combiners_extension.h
........\..........\WGL_ARB_extensions_string_extension.cpp
........\..........\WGL_ARB_extensions_string_extension.h
........\..........\WGL_ARB_pbuffer_extension.cpp
........\..........\WGL_ARB_pbuffer_extension.h
........\..........\WGL_ARB_pixel_format_extension.cpp
........\..........\WGL_ARB_pixel_format_extension.h
........\FPS_COUNTER.cpp
........\FPS_COUNTER.h
........\GPU Fire.exe
........\License.txt
........\LOG.cpp
........\LOG.h
........\Main.cpp
........\Main.h
........\Maths
........\.....\COLOR.cpp
........\.....\COLOR.h
........\.....\Maths.h
........\.....\MATRIX4X4.cpp
........\.....\MATRIX4X4.h
........\.....\PLANE.cpp
........\.....\PLANE.h
........\.....\Release
........\.....\VECTOR2D.cpp
........\.....\VECTOR2D.h
........\.....\VECTOR3D.cpp
........\.....\VECTOR3D.h
........\.....\VECTOR4D.cpp
........\.....\VECTOR4D.h
........\PBUFFER.cpp
........\PBUFFER.h
........\Project.sln
........\Project.vcproj
........\Readme.txt
........\TIMER.cpp
........\TIMER.h
........\WINDOW.cpp
........\WINDOW.h