文件名称:ZDJ
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 22.89mb
- 下载次数:
- 0次
- 提 供 者:
- 龚**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
应用DX编写的一个小3D游戏 基本实现了人物走动等功能 并且可以多人联机-Applications DX prepared basically a small 3D game features a character and can move around more than on-line
相关搜索: 人物走动
(系统自动生成,下载前可以参看下载内容)
下载文件列表
ZDJ项目\Zdj404\alpha.txt
.......\......\Camera.cpp
.......\......\Camera.h
.......\......\CInput.cpp
.......\......\CInput.h
.......\......\define.h
.......\......\FanString.h
.......\......\GameHero.cpp
.......\......\GameHero.h
.......\......\GameMenu.h
.......\......\GameSky.cpp
.......\......\GameSky.h
.......\......\GameState.cpp
.......\......\GameState.h
.......\......\HeightMap.cpp
.......\......\HeightMap.h
.......\......\Loading.cpp
.......\......\Loading.h
.......\......\MyClient.cpp
.......\......\MyClient.h
.......\......\PlayerManager.cpp
.......\......\PlayerManager.h
.......\......\SkinMesh.cpp
.......\......\SkinMesh.h
.......\......\State.h
.......\......\Tools.h
.......\......\Zdj404.sln
.......\......\Zdj404.suo
.......\......\Zdj404.vcproj
.......\......\bin\Button.bmp
.......\......\...\Button.tga
.......\......\...\Font.bmp
.......\......\...\HeightMap.bmp
.......\......\...\Map.bmp
.......\......\...\medivh.X
.......\......\...\Medivh_1.png
.......\......\...\Medivh_2.png
.......\......\...\Medivh_3.png
.......\......\...\Medivh_4.png
.......\......\...\Medivh_5.png
.......\......\...\Medivh_6.png
.......\......\...\Medivh_7.png
.......\......\...\Medivh_8.png
.......\......\...\Medivh_9.png
.......\......\...\sky.bmp
.......\......\...\sky1.bmp
.......\......\...\Sunset.bmp
.......\......\...\Sunset.jpg
.......\......\...\Teaport.bmp
.......\......\...\Teaport.X
.......\......\...\Thumbs.db
.......\......\...\Wait.bmp
.......\......\...\WaitMap.bmp
.......\......\...\Winter.bmp
.......\......\...\Winter.jpg
.......\......\...\Zdj404.ilk
.......\......\...\天空一半.bmp
.......\......\...\天空另一半.bmp
.......\......\...\Loading\Loding.bmp
.......\......\...\Map\Map.X
.......\......\...\...\Sunset.bmp
.......\......\...\...\Sunset.jpg
.......\......\...\...\Winter.bmp
.......\......\...\...\Winter.jpg
.......\......\...\Sky\adf.X
.......\......\...\.tring\Font.bmp
.......\......\...\......\String_1.bmp
.......\......\...\......\String_2.bmp
.......\......\...\......\String_3.bmp
.......\......\...\......\String_4.bmp
.......\......\...\Zdj404.pdb
.......\......\Debug\BuildLog.htm
.......\......\.....\vc70.idb
.......\......\.....\vc70.pdb
.......\......\.....\Zdj404.exe.embed.manifest
.......\......\.....\vc80.idb
.......\......\.....\vc80.pdb
.......\......\.....\Loading.obj
.......\......\.....\MyClient.obj
.......\......\.....\SkinMesh.obj
.......\......\.....\PlayerManager.obj
.......\......\.....\HeightMap.obj
.......\......\.....\GameSky.obj
.......\......\.....\GameHero.obj
.......\......\.....\CInput.obj
.......\......\.....\Camera.obj
.......\......\.....\WinMain.obj
.......\......\.....\GameState.obj
.......\......\.....\GameMenu.obj
.......\......\.....\Zdj404.exe.embed.manifest.res
.......\......\.....\Zdj404.exe.intermediate.manifest
.......\......\Release\BuildLog.htm
.......\......\.......\Camera.obj
.......\......\.......\GameMenu.obj
.......\......\.......\GameState.obj
.......\......\.......\vc70.idb
.......\......\.......\vc70.pdb
.......\......\.......\Wait.obj
.......\......\.......\WinMain.obj
.......\......\.......\Zdj404.exe
.......\......\Camera.cpp
.......\......\Camera.h
.......\......\CInput.cpp
.......\......\CInput.h
.......\......\define.h
.......\......\FanString.h
.......\......\GameHero.cpp
.......\......\GameHero.h
.......\......\GameMenu.h
.......\......\GameSky.cpp
.......\......\GameSky.h
.......\......\GameState.cpp
.......\......\GameState.h
.......\......\HeightMap.cpp
.......\......\HeightMap.h
.......\......\Loading.cpp
.......\......\Loading.h
.......\......\MyClient.cpp
.......\......\MyClient.h
.......\......\PlayerManager.cpp
.......\......\PlayerManager.h
.......\......\SkinMesh.cpp
.......\......\SkinMesh.h
.......\......\State.h
.......\......\Tools.h
.......\......\Zdj404.sln
.......\......\Zdj404.suo
.......\......\Zdj404.vcproj
.......\......\bin\Button.bmp
.......\......\...\Button.tga
.......\......\...\Font.bmp
.......\......\...\HeightMap.bmp
.......\......\...\Map.bmp
.......\......\...\medivh.X
.......\......\...\Medivh_1.png
.......\......\...\Medivh_2.png
.......\......\...\Medivh_3.png
.......\......\...\Medivh_4.png
.......\......\...\Medivh_5.png
.......\......\...\Medivh_6.png
.......\......\...\Medivh_7.png
.......\......\...\Medivh_8.png
.......\......\...\Medivh_9.png
.......\......\...\sky.bmp
.......\......\...\sky1.bmp
.......\......\...\Sunset.bmp
.......\......\...\Sunset.jpg
.......\......\...\Teaport.bmp
.......\......\...\Teaport.X
.......\......\...\Thumbs.db
.......\......\...\Wait.bmp
.......\......\...\WaitMap.bmp
.......\......\...\Winter.bmp
.......\......\...\Winter.jpg
.......\......\...\Zdj404.ilk
.......\......\...\天空一半.bmp
.......\......\...\天空另一半.bmp
.......\......\...\Loading\Loding.bmp
.......\......\...\Map\Map.X
.......\......\...\...\Sunset.bmp
.......\......\...\...\Sunset.jpg
.......\......\...\...\Winter.bmp
.......\......\...\...\Winter.jpg
.......\......\...\Sky\adf.X
.......\......\...\.tring\Font.bmp
.......\......\...\......\String_1.bmp
.......\......\...\......\String_2.bmp
.......\......\...\......\String_3.bmp
.......\......\...\......\String_4.bmp
.......\......\...\Zdj404.pdb
.......\......\Debug\BuildLog.htm
.......\......\.....\vc70.idb
.......\......\.....\vc70.pdb
.......\......\.....\Zdj404.exe.embed.manifest
.......\......\.....\vc80.idb
.......\......\.....\vc80.pdb
.......\......\.....\Loading.obj
.......\......\.....\MyClient.obj
.......\......\.....\SkinMesh.obj
.......\......\.....\PlayerManager.obj
.......\......\.....\HeightMap.obj
.......\......\.....\GameSky.obj
.......\......\.....\GameHero.obj
.......\......\.....\CInput.obj
.......\......\.....\Camera.obj
.......\......\.....\WinMain.obj
.......\......\.....\GameState.obj
.......\......\.....\GameMenu.obj
.......\......\.....\Zdj404.exe.embed.manifest.res
.......\......\.....\Zdj404.exe.intermediate.manifest
.......\......\Release\BuildLog.htm
.......\......\.......\Camera.obj
.......\......\.......\GameMenu.obj
.......\......\.......\GameState.obj
.......\......\.......\vc70.idb
.......\......\.......\vc70.pdb
.......\......\.......\Wait.obj
.......\......\.......\WinMain.obj
.......\......\.......\Zdj404.exe