文件名称:carrier

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 17.41mb
  • 下载次数:
  • 1次
  • 提 供 者:
  • zihui*****
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

在VC++6.0环境下用OPENGL实现了海战场的目标攻击模拟。本程序包括3DMax文件加载,显示;船尾焰绘制等一系列海战场环境的必须元素的绘制和现实源代码。希望对进行这方面研究的人提供帮组。-In VC++6.0 environment to achieve a sea battle with the OPENGL target attack simulation. This process includes 3DMax file loading, display stern flame drawing a series of sea battlefield environment must be drawn and realistic elements in the source code. Want to study in this area to provide help groups.
相关搜索: 战场

(系统自动生成,下载前可以参看下载内容)

下载文件列表

carrier\18.bmp

.......\AmmoManager.cpp

.......\AmmoManager.h

.......\BattleFieldManager.cpp

.......\BattleFieldManager.h

.......\BillBoarding.cpp

.......\BillBoarding.dll

.......\BillBoarding.h

.......\Box3.cpp

.......\Box3.h

.......\Camera.cpp

.......\Camera.dll

.......\Camera.h

.......\ChtHead.HAD

.......\CoordinateConv.dll

.......\CoordinateConv.h

.......\Data\052b.3DS

.......\....\052b.max

.......\....\3DSModel\051.3DS

.......\....\........\052.3ds

.......\....\........\052b.3DS

.......\....\........\Body .BMP

.......\....\........\Bottom.BMP

.......\....\........\carrier.3DS

.......\....\........\ce.BMP

.......\....\........\ce1.bmp

.......\....\........\ce2.bmp

.......\....\........\ce3.bmp

.......\....\........\club.2.max

.......\....\........\CLUB.3DS

.......\....\........\DDG.3DS

.......\....\........\DECK.BMP

.......\....\........\front.bmp

.......\....\........\Grey.bmp

.......\....\........\GunFront1.3DS

.......\....\........\jianti.bmp

.......\....\........\line.bmp

.......\....\........\majt.1.max

.......\....\........\mao.bmp

.......\....\........\mis.bmp

.......\....\........\missile.bmp

.......\....\........\MSJT.3DS

.......\....\........\NavalShip1.3DS

.......\....\........\radar.bmp

.......\....\........\submarine.3ds

.......\....\........\top.bmp

.......\....\........\top1.bmp

.......\....\........\top2.bmp

.......\....\........\TurretFront1.3DS

.......\....\........\WATER1.BW

.......\....\........\wei.bmp

.......\....\........\wei1.bmp

.......\....\........\weiyan.bmp

.......\....\........\xiongfeng.3DS

.......\....\........\yan.bmp

.......\....\........\yancong.bmp

.......\....\........\YJ82(83).max

.......\....\........\YJ82.3DS

.......\....\........\YJ83.3DS

.......\....\........\YJ83.max

.......\....\........\yucha2.3DS

.......\....\........\zheng.bmp

.......\....\........\zhuse.bmp

.......\....\........\zs.BMP

.......\....\........\舰体.jpg

.......\....\SoundData\BOMB5.WAV

.......\....\.........\DI_1.wav

.......\....\.........\gunSound.wav

.......\....\.........\missileExplode.WAV

.......\....\.........\missileLaunch.WAV

.......\....\.........\seaSound.wav

.......\....\TextureData\Font.bmp

.......\....\...........\Particle\Explode01.bmp

.......\....\...........\........\Explode02.bmp

.......\....\...........\........\Explode03.bmp

.......\....\...........\........\Explode04.bmp

.......\....\...........\........\fire0.BMP

.......\....\...........\........\fire2.bmp

.......\....\...........\........\MissileSmoke.bmp

.......\....\...........\........\MissileSmoke02.bmp

.......\....\...........\........\rain.bmp

.......\....\...........\........\shipcolor.BMP

.......\....\...........\........\smoke.BMP

.......\....\...........\........\smoke02.BMP

.......\....\...........\........\snow.bmp

.......\....\...........\........\water.BMP

.......\....\...........\Sea\Sea0.BMP

.......\....\...........\.ky\skyb0.BMP

.......\....\...........\...\skyb1.BMP

.......\....\...........\...\skyb2.BMP

.......\....\...........\...\skyb3.BMP

.......\....\...........\...\skyb4.BMP

.......\.ebug\AmmoManager.obj

.......\.....\AmmoManager.sbr

.......\.....\BattleFieldManager.obj

.......\.....\BattleFieldManager.sbr

.......\.....\BillBoarding.obj

.......\.....\BillBoarding.sbr

.......\.....\Box3.obj

.......\.....\Box3.sbr

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