文件名称:HeightmapSceneLOD3232
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 3.21mb
- 下载次数:
- 0次
- 提 供 者:
- zihui*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
一个加载了人、房屋、地表植被的战场环境模拟程序。实现了物体的LOD效果,即不同距离实现不同的绘制细节。希望对学习LOD的人有用。-One loaded with people, housing, ground vegetation of the battlefield environment simulation program. Achieved LOD objects effect that different from achieving the details of the different drawing. People who want to learn useful LOD.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
HeightmapSceneLOD3232\3dE.cpp
.....................\3dE.h
.....................\3dExplorer.cpp
.....................\3dExplorer.dsp
.....................\3dExplorer.dsw
.....................\3dExplorer.exe
.....................\3dExplorer.ncb
.....................\3dExplorer.opt
.....................\3dExplorer.plg
.....................\AmmoManager.cpp
.....................\AmmoManager.h
.....................\Audio.cpp
.....................\Audio.h
.....................\Bullet.cpp
.....................\Bullet.h
.....................\Camera.cpp
.....................\Camera.h
.....................\CGL.cpp
.....................\CGL.h
.....................\CMath.cpp
.....................\CMath.h
.....................\CoverManager.cpp
.....................\CoverManager.h
.....................\Debug\3dE.obj
.....................\.....\3dE.sbr
.....................\.....\3dExplorer.exe
.....................\.....\3dExplorer.obj
.....................\.....\3dExplorer.pdb
.....................\.....\3dExplorer.sbr
.....................\.....\AmmoManager.obj
.....................\.....\AmmoManager.sbr
.....................\.....\Bullet.obj
.....................\.....\Bullet.sbr
.....................\.....\Camera.obj
.....................\.....\Camera.sbr
.....................\.....\CGL.obj
.....................\.....\CGL.sbr
.....................\.....\CMath.obj
.....................\.....\CMath.sbr
.....................\.....\CoverManager.obj
.....................\.....\CoverManager.sbr
.....................\.....\FrustumCull.obj
.....................\.....\FrustumCull.sbr
.....................\.....\Heightmap.obj
.....................\.....\Heightmap.sbr
.....................\.....\HeightmapScene.obj
.....................\.....\HeightmapScene.sbr
.....................\.....\House.obj
.....................\.....\House.sbr
.....................\.....\LensFlare.obj
.....................\.....\LensFlare.sbr
.....................\.....\MD2Loader.obj
.....................\.....\MD2Loader.sbr
.....................\.....\MD2Normal.obj
.....................\.....\MD2Normal.sbr
.....................\.....\Ms3dLoader.obj
.....................\.....\Ms3dLoader.sbr
.....................\.....\Normal.obj
.....................\.....\Normal.sbr
.....................\.....\Particle.obj
.....................\.....\Particle.sbr
.....................\.....\Plant.obj
.....................\.....\Plant.sbr
.....................\.....\Rifle.obj
.....................\.....\Rifle.sbr
.....................\.....\Rocket.obj
.....................\.....\Rocket.sbr
.....................\.....\SkyBox.obj
.....................\.....\SkyBox.sbr
.....................\.....\Sprite.obj
.....................\.....\Sprite.sbr
.....................\.....\SpritManager.obj
.....................\.....\SpritManager.sbr
.....................\.....\StdAfx.obj
.....................\.....\StdAfx.sbr
.....................\.....\Terrain.obj
.....................\.....\Terrain.sbr
.....................\.....\Text.obj
.....................\.....\Text.sbr
.....................\.....\Texture.obj
.....................\.....\Texture.sbr
.....................\.....\vc60.pdb
.....................\flare\Flare0.BMP
.....................\.....\Flare1.BMP
.....................\.....\Flare10.BMP
.....................\.....\Flare2.BMP
.....................\.....\Flare3.BMP
.....................\.....\Flare4.BMP
.....................\.....\Flare5.BMP
.....................\.....\Flare6.BMP
.....................\FrustumCull.cpp
.....................\FrustumCull.h
.....................\Heightmap.cpp
.....................\Heightmap.h
.....................\HeightmapScene.cpp
.....................\HeightmapScene.h
.....................\House.cpp
.....................\House.h
.....................\Icon1.ico
.....................\LensFlare.cpp
.....................\3dE.h
.....................\3dExplorer.cpp
.....................\3dExplorer.dsp
.....................\3dExplorer.dsw
.....................\3dExplorer.exe
.....................\3dExplorer.ncb
.....................\3dExplorer.opt
.....................\3dExplorer.plg
.....................\AmmoManager.cpp
.....................\AmmoManager.h
.....................\Audio.cpp
.....................\Audio.h
.....................\Bullet.cpp
.....................\Bullet.h
.....................\Camera.cpp
.....................\Camera.h
.....................\CGL.cpp
.....................\CGL.h
.....................\CMath.cpp
.....................\CMath.h
.....................\CoverManager.cpp
.....................\CoverManager.h
.....................\Debug\3dE.obj
.....................\.....\3dE.sbr
.....................\.....\3dExplorer.exe
.....................\.....\3dExplorer.obj
.....................\.....\3dExplorer.pdb
.....................\.....\3dExplorer.sbr
.....................\.....\AmmoManager.obj
.....................\.....\AmmoManager.sbr
.....................\.....\Bullet.obj
.....................\.....\Bullet.sbr
.....................\.....\Camera.obj
.....................\.....\Camera.sbr
.....................\.....\CGL.obj
.....................\.....\CGL.sbr
.....................\.....\CMath.obj
.....................\.....\CMath.sbr
.....................\.....\CoverManager.obj
.....................\.....\CoverManager.sbr
.....................\.....\FrustumCull.obj
.....................\.....\FrustumCull.sbr
.....................\.....\Heightmap.obj
.....................\.....\Heightmap.sbr
.....................\.....\HeightmapScene.obj
.....................\.....\HeightmapScene.sbr
.....................\.....\House.obj
.....................\.....\House.sbr
.....................\.....\LensFlare.obj
.....................\.....\LensFlare.sbr
.....................\.....\MD2Loader.obj
.....................\.....\MD2Loader.sbr
.....................\.....\MD2Normal.obj
.....................\.....\MD2Normal.sbr
.....................\.....\Ms3dLoader.obj
.....................\.....\Ms3dLoader.sbr
.....................\.....\Normal.obj
.....................\.....\Normal.sbr
.....................\.....\Particle.obj
.....................\.....\Particle.sbr
.....................\.....\Plant.obj
.....................\.....\Plant.sbr
.....................\.....\Rifle.obj
.....................\.....\Rifle.sbr
.....................\.....\Rocket.obj
.....................\.....\Rocket.sbr
.....................\.....\SkyBox.obj
.....................\.....\SkyBox.sbr
.....................\.....\Sprite.obj
.....................\.....\Sprite.sbr
.....................\.....\SpritManager.obj
.....................\.....\SpritManager.sbr
.....................\.....\StdAfx.obj
.....................\.....\StdAfx.sbr
.....................\.....\Terrain.obj
.....................\.....\Terrain.sbr
.....................\.....\Text.obj
.....................\.....\Text.sbr
.....................\.....\Texture.obj
.....................\.....\Texture.sbr
.....................\.....\vc60.pdb
.....................\flare\Flare0.BMP
.....................\.....\Flare1.BMP
.....................\.....\Flare10.BMP
.....................\.....\Flare2.BMP
.....................\.....\Flare3.BMP
.....................\.....\Flare4.BMP
.....................\.....\Flare5.BMP
.....................\.....\Flare6.BMP
.....................\FrustumCull.cpp
.....................\FrustumCull.h
.....................\Heightmap.cpp
.....................\Heightmap.h
.....................\HeightmapScene.cpp
.....................\HeightmapScene.h
.....................\House.cpp
.....................\House.h
.....................\Icon1.ico
.....................\LensFlare.cpp