文件名称:wowModel_Final
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.64mb
- 下载次数:
- 0次
- 提 供 者:
- l**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
魔兽世界模型文件M2在D3D下的渲染,支持CPU、GPU两种方式进行骨骼动画的渲染,使用wxWidgets开发界面,演示程序使用光标键控制骨骼动画-World of Warcraft document model M2 under the D3D rendering, support for CPU, GPU two ways of rendering animation bone, the use of wxWidgets interface development and demonstration program using the cursor keys to control skeletal animation
(系统自动生成,下载前可以参看下载内容)
下载文件列表
wowModel_Final
..............\Debug
..............\wowModel
..............\........\animated.h
..............\........\animation.fx
..............\........\animmanager.cpp
..............\........\animmanager.h
..............\........\app.cpp
..............\........\app.h
..............\........\Banshee.m2
..............\........\BansheeSkin.tga
..............\........\Bear.m2
..............\........\BearSkinBlue.tga
..............\........\bone.cpp
..............\........\bone.h
..............\........\enums.h
..............\........\Experiment1.PIXExp
..............\........\functions.h
..............\........\log.txt
..............\........\LShoulder_Leather_A_01.m2
..............\........\mainFrame.cpp
..............\........\mainFrame.h
..............\........\model.cpp
..............\........\model.h
..............\........\modelheaders.h
..............\........\modelviewer.cpp
..............\........\modelviewer.h
..............\........\mondrian.xpm
..............\........\mpq_libmpq.cpp
..............\........\mpq_libmpq.h
..............\........\quaternion.h
..............\........\renderpass.cpp
..............\........\renderpass.h
..............\........\resource.h
..............\........\skinnedmesh.fx
..............\........\stdpch.cpp
..............\........\stdpch.h
..............\........\UI_Orc.m2
..............\........\wowModel.aps
..............\........\wowModel.exe
..............\........\wowModel.rc
..............\........\wowModel.vcproj
..............\........\wowModel.vcproj.LENOVO-1958B0F1.Administrator.user
..............\........\wowModel.vcproj.LENOVO-47DA9270.Administrator.user
..............\........\wowModel.vcproj.lmy-PC.lmy.user
..............\wowModel.sln
..............\Debug
..............\wowModel
..............\........\animated.h
..............\........\animation.fx
..............\........\animmanager.cpp
..............\........\animmanager.h
..............\........\app.cpp
..............\........\app.h
..............\........\Banshee.m2
..............\........\BansheeSkin.tga
..............\........\Bear.m2
..............\........\BearSkinBlue.tga
..............\........\bone.cpp
..............\........\bone.h
..............\........\enums.h
..............\........\Experiment1.PIXExp
..............\........\functions.h
..............\........\log.txt
..............\........\LShoulder_Leather_A_01.m2
..............\........\mainFrame.cpp
..............\........\mainFrame.h
..............\........\model.cpp
..............\........\model.h
..............\........\modelheaders.h
..............\........\modelviewer.cpp
..............\........\modelviewer.h
..............\........\mondrian.xpm
..............\........\mpq_libmpq.cpp
..............\........\mpq_libmpq.h
..............\........\quaternion.h
..............\........\renderpass.cpp
..............\........\renderpass.h
..............\........\resource.h
..............\........\skinnedmesh.fx
..............\........\stdpch.cpp
..............\........\stdpch.h
..............\........\UI_Orc.m2
..............\........\wowModel.aps
..............\........\wowModel.exe
..............\........\wowModel.rc
..............\........\wowModel.vcproj
..............\........\wowModel.vcproj.LENOVO-1958B0F1.Administrator.user
..............\........\wowModel.vcproj.LENOVO-47DA9270.Administrator.user
..............\........\wowModel.vcproj.lmy-PC.lmy.user
..............\wowModel.sln