文件名称:VCtank
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VC++坦克大战带地图编辑器。主要目的希望代码的内容对大家能有启发,而不是玩游戏哈-VC++ Tankedaizhan with the map editor. The main purpose of hope that the contents of the code can be instructive for all of us, rather than play games Kazakhstan
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VC坦克大战带地图编辑器
......................\map
......................\...\level1.map
......................\...\level10.map
......................\...\level11.map
......................\...\level12.map
......................\...\level13.map
......................\...\level14.map
......................\...\level15.map
......................\...\level16.map
......................\...\level17.map
......................\...\level18.map
......................\...\level19.map
......................\...\level2.map
......................\...\level20.map
......................\...\level3.map
......................\...\level4.map
......................\...\level5.map
......................\...\level6.map
......................\...\level7.map
......................\...\level8.map
......................\...\level9.map
......................\MapEdit.exe
......................\MapEdit_src.zip
......................\readme.txt
......................\sound
......................\.....\Bang.wav
......................\.....\Fanfare.wav
......................\.....\Gunfire.wav
......................\.....\hit.wav
......................\.....\Peow.wav
......................\Tank_src
......................\........\Game.cpp
......................\........\Game.h
......................\........\graphics
......................\........\........\Enemys.bmp
......................\........\........\Explode.bmp
......................\........\........\explode1.bmp
......................\........\........\explode2.bmp
......................\........\........\flag.bmp
......................\........\........\gameover.bmp
......................\........\........\misc.bmp
......................\........\........\num.bmp
......................\........\........\player1.bmp
......................\........\........\player2.bmp
......................\........\........\shield.bmp
......................\........\........\splash.bmp
......................\........\........\tile.bmp
......................\........\........\Windshadow.bmp
......................\........\Input.cpp
......................\........\Input.h
......................\........\Plane.cpp
......................\........\Plane.h
......................\........\res
......................\........\resource.h
......................\........\Sound.cpp
......................\........\Sound.h
......................\........\Sprite.cpp
......................\........\Sprite.h
......................\........\Tank.aps
......................\........\Tank.dsp
......................\........\Tank.dsw
......................\........\Tank.h
......................\........\Tank.plg
......................\........\Tank.rc
......................\........\wavread.cpp
......................\........\wavread.h
......................\map
......................\...\level1.map
......................\...\level10.map
......................\...\level11.map
......................\...\level12.map
......................\...\level13.map
......................\...\level14.map
......................\...\level15.map
......................\...\level16.map
......................\...\level17.map
......................\...\level18.map
......................\...\level19.map
......................\...\level2.map
......................\...\level20.map
......................\...\level3.map
......................\...\level4.map
......................\...\level5.map
......................\...\level6.map
......................\...\level7.map
......................\...\level8.map
......................\...\level9.map
......................\MapEdit.exe
......................\MapEdit_src.zip
......................\readme.txt
......................\sound
......................\.....\Bang.wav
......................\.....\Fanfare.wav
......................\.....\Gunfire.wav
......................\.....\hit.wav
......................\.....\Peow.wav
......................\Tank_src
......................\........\Game.cpp
......................\........\Game.h
......................\........\graphics
......................\........\........\Enemys.bmp
......................\........\........\Explode.bmp
......................\........\........\explode1.bmp
......................\........\........\explode2.bmp
......................\........\........\flag.bmp
......................\........\........\gameover.bmp
......................\........\........\misc.bmp
......................\........\........\num.bmp
......................\........\........\player1.bmp
......................\........\........\player2.bmp
......................\........\........\shield.bmp
......................\........\........\splash.bmp
......................\........\........\tile.bmp
......................\........\........\Windshadow.bmp
......................\........\Input.cpp
......................\........\Input.h
......................\........\Plane.cpp
......................\........\Plane.h
......................\........\res
......................\........\resource.h
......................\........\Sound.cpp
......................\........\Sound.h
......................\........\Sprite.cpp
......................\........\Sprite.h
......................\........\Tank.aps
......................\........\Tank.dsp
......................\........\Tank.dsw
......................\........\Tank.h
......................\........\Tank.plg
......................\........\Tank.rc
......................\........\wavread.cpp
......................\........\wavread.h