文件名称:GL_resource
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用于delphi的opengl开发包,包括创建三维场景、控制相机参数以及矢量运算等函数-The opengl for delphi development package, including the creation of three-dimensional scenes, control the camera parameters and functions such as vector operation
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下载文件列表
GL资源文件
..........\GL资源文件
..........\..........\BMP.DCU
..........\..........\BMP.PAS
..........\..........\CameraClass.dcu
..........\..........\CameraClass.pas
..........\..........\CgGeometry.dcu
..........\..........\CgGeometry.pas
..........\..........\CGLIB.TXT
..........\..........\CgLight.pas
..........\..........\CgMaterials.pas
..........\..........\CgObject.pas
..........\..........\CgScene.pas
..........\..........\CgTexture.pas
..........\..........\CgTypes.dcu
..........\..........\CgTypes.pas
..........\..........\CgUtils.dcu
..........\..........\CgUtils.pas
..........\..........\CgWindow.dcu
..........\..........\CgWindow.pas
..........\..........\Compilers.inc
..........\..........\DArrays.pas
..........\..........\Fgl.dcu
..........\..........\fgl.pas
..........\..........\FileUtils.dcu
..........\..........\FileUtils.pas
..........\..........\GL.DCU
..........\..........\GL.PAS
..........\..........\Glaux.dcu
..........\..........\Glaux.pas
..........\..........\GLu.dcu
..........\..........\glu.pas
..........\..........\GLUNITS.TXT
..........\..........\Glut.dcu
..........\..........\Glut.pas
..........\..........\GLUT32.DLL
..........\..........\opengl12.dcu
..........\..........\opengl12.pas
..........\..........\opengl12.~pas
..........\..........\patchread.dcu
..........\..........\patchRead.pas
..........\..........\patchRead.~pas
..........\..........\PublicU.dcu
..........\..........\PublicU.pas
..........\..........\Q3BSP.dcu
..........\..........\Q3BSP.pas
..........\..........\read3dsU.dcu
..........\..........\read3dsu.pas
..........\..........\Textures.dcu
..........\..........\Textures.pas
..........\..........\typesU.dcu
..........\..........\typesU.pas
..........\GL资源文件
..........\..........\BMP.DCU
..........\..........\BMP.PAS
..........\..........\CameraClass.dcu
..........\..........\CameraClass.pas
..........\..........\CgGeometry.dcu
..........\..........\CgGeometry.pas
..........\..........\CGLIB.TXT
..........\..........\CgLight.pas
..........\..........\CgMaterials.pas
..........\..........\CgObject.pas
..........\..........\CgScene.pas
..........\..........\CgTexture.pas
..........\..........\CgTypes.dcu
..........\..........\CgTypes.pas
..........\..........\CgUtils.dcu
..........\..........\CgUtils.pas
..........\..........\CgWindow.dcu
..........\..........\CgWindow.pas
..........\..........\Compilers.inc
..........\..........\DArrays.pas
..........\..........\Fgl.dcu
..........\..........\fgl.pas
..........\..........\FileUtils.dcu
..........\..........\FileUtils.pas
..........\..........\GL.DCU
..........\..........\GL.PAS
..........\..........\Glaux.dcu
..........\..........\Glaux.pas
..........\..........\GLu.dcu
..........\..........\glu.pas
..........\..........\GLUNITS.TXT
..........\..........\Glut.dcu
..........\..........\Glut.pas
..........\..........\GLUT32.DLL
..........\..........\opengl12.dcu
..........\..........\opengl12.pas
..........\..........\opengl12.~pas
..........\..........\patchread.dcu
..........\..........\patchRead.pas
..........\..........\patchRead.~pas
..........\..........\PublicU.dcu
..........\..........\PublicU.pas
..........\..........\Q3BSP.dcu
..........\..........\Q3BSP.pas
..........\..........\read3dsU.dcu
..........\..........\read3dsu.pas
..........\..........\Textures.dcu
..........\..........\Textures.pas
..........\..........\typesU.dcu
..........\..........\typesU.pas