文件名称:OpenGL_ShadowVolume

  • 所属分类:
  • 3D图形编程
  • 资源属性:
  • [Windows] [Visual C] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 4.82mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 王*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

采用条件编译相对路径。用OpenGL直接管道渲染,没有使用Shader。程序中有2个光源,一个静止,一个运动,从而可以更加精确地验证ShadowVolume的准确性。-Compiled using a relative path conditions. Rendering pipeline using OpenGL directly, without the use of Shader. Procedures in the two light source, a static, a movement, so that we can more accurately verify the accuracy of ShadowVolume.
相关搜索: OpenGL
shadowVolume
cg
h
cgD3D9

(系统自动生成,下载前可以参看下载内容)

下载文件列表

OpenGL_ShadowVolume

...................\bin

...................\...\cg.dll

...................\...\cgGL.dll

...................\...\Cg_ShadowMap.exe

...................\...\Cg_ShadowMap.ilk

...................\...\glut32.dll

...................\...\GL_ShadowVolume.exe

...................\...\GL_ShadowVolume.ilk

...................\common

...................\......\ArcBall.h

...................\......\Camera.cpp

...................\......\Camera.h

...................\......\GLSL_Helper.cpp

...................\......\GLSL_Helper.h

...................\......\ImageLib.cpp

...................\......\ImageLib.h

...................\......\MathLib.cpp

...................\......\MathLib.h

...................\......\Mesh.cpp

...................\......\Mesh.h

...................\......\Mesh2.cpp

...................\......\Mesh2.h

...................\......\Mesh3.cpp

...................\......\Mesh3.h

...................\......\MyTimer.cpp

...................\......\MyTimer.h

...................\......\ShaderManager.cpp

...................\......\ShaderManager.h

...................\include

...................\.......\Cg

...................\.......\..\cg.h

...................\.......\..\cgD3D10.h

...................\.......\..\cgD3D8.h

...................\.......\..\cgD3D9.h

...................\.......\..\cgGL.h

...................\.......\..\cgGL_profiles.h

...................\.......\..\cg_bindlocations.h

...................\.......\..\cg_datatypes.h

...................\.......\..\cg_enums.h

...................\.......\..\cg_errors.h

...................\.......\..\cg_profiles.h

...................\.......\GL

...................\.......\..\glext.h

...................\.......\..\glut.h

...................\.......\..\wglext.h

...................\.......\jconfig.h

...................\.......\jerror.h

...................\.......\jmorecfg.h

...................\.......\jpeglib.h

...................\lib

...................\...\cg.lib

...................\...\cgGL.lib

...................\...\glut32.lib

...................\...\jpeg.lib

...................\shaders

...................\.......\BumpMap_fp.cg

...................\.......\BumpMap_fp.glsl

...................\.......\BumpMap_vp.cg

...................\.......\BumpMap_vp.glsl

...................\.......\CubeMap_fp.cg

...................\.......\CubeMap_fp.glsl

...................\.......\CubeMap_vp.cg

...................\.......\CubeMap_vp.glsl

...................\.......\DepthOnly_fp.cg

...................\.......\DepthOnly_fp.glsl

...................\.......\DepthOnly_vp.cg

...................\.......\DepthOnly_vp.glsl

...................\.......\dummy.cg

...................\.......\PhongShading_fp.cg

...................\.......\PhongShading_fp.glsl

...................\.......\PhongShading_fp2.cg

...................\.......\PhongShading_fp2.glsl

...................\.......\PhongShading_vp.cg

...................\.......\PhongShading_vp.glsl

...................\.......\PhongShading_vp2.cg

...................\.......\PhongShading_vp2.glsl

...................\.......\Shading.cgfx

...................\.......\ShadowMap_fp.cg

...................\.......\ShadowMap_fp.glsl

...................\.......\ShadowMap_vp.cg

...................\.......\ShadowMap_vp.glsl

...................\.......\Skybox_fp.cg

...................\.......\Skybox_fp.glsl

...................\.......\Skybox_vp.cg

...................\.......\Skybox_vp.glsl

...................\.......\SmoothShading_fp.cg

...................\.......\SmoothShading_fp.glsl

...................\.......\SmoothShading_vp.cg

...................\.......\SmoothShading_vp.glsl

...................\.......\SpotLight.cg

...................\.......\WaterEffect_fp.cg

...................\.......\WaterEffect_fp.glsl

...................\.......\WaterEffect_vp.cg

...................\.......\WaterEffect_vp.glsl

...................\ShadowVolume

...................\............\build

...................\............\ShadowVolume.cpp

...................\............\ShadowVolume.dsp

...................\............\ShadowVolume.dsw

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