文件名称:Introduction_To_3D_Game_Programming_With_DirectX_9
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一个经典的游戏制作书籍,有着游戏界龙书的美誉,初学者必看!-A classic game books, the game industry has long reputation as a book, for beginners a must-see!
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Introduction_To_3D_Game_Programming_With_DirectX_9.0__2003_.pdf
龙书源码
........\Appendix A Code
........\...............\Hello World
........\...............\...........\hello.cpp
........\Part II Code
........\............\Chapter 1
........\............\.........\D3D9 Init
........\............\.........\.........\d3dInit.cpp
........\............\.........\.........\d3dUtility.cpp
........\............\.........\.........\d3dUtility.h
........\............\Chapter 2
........\............\.........\no samples for chap2.txt
........\............\Chapter 3
........\............\.........\Cube
........\............\.........\....\cube.cpp
........\............\.........\....\d3dUtility.cpp
........\............\.........\....\d3dUtility.h
........\............\.........\D3DXCreate
........\............\.........\..........\d3dUtility.cpp
........\............\.........\..........\d3dUtility.h
........\............\.........\..........\d3dxcreate.cpp
........\............\.........\Teapot
........\............\.........\......\d3dUtility.cpp
........\............\.........\......\d3dUtility.h
........\............\.........\......\teapot.cpp
........\............\.........\Triangle
........\............\.........\........\d3dUtility.cpp
........\............\.........\........\d3dUtility.h
........\............\.........\........\triangle.cpp
........\............\Chapter 4
........\............\.........\Colore Triangle
........\............\.........\...............\colorTriangle.cpp
........\............\.........\...............\d3dUtility.cpp
........\............\.........\...............\d3dUtility.h
........\............\Chapter 5
........\............\.........\directional light
........\............\.........\.................\d3dUtility.cpp
........\............\.........\.................\d3dUtility.h
........\............\.........\.................\directionalLight.cpp
........\............\.........\lit pyramid
........\............\.........\...........\d3dUtility.cpp
........\............\.........\...........\d3dUtility.h
........\............\.........\...........\litPyramid.cpp
........\............\.........\point light
........\............\.........\...........\d3dUtility.cpp
........\............\.........\...........\d3dUtility.h
........\............\.........\...........\pointLight.cpp
........\............\.........\spotlight
........\............\.........\.........\d3dUtility.cpp
........\............\.........\.........\d3dUtility.h
........\............\.........\.........\spotLight.cpp
........\............\Chapter 6
........\............\.........\AddressModes
........\............\.........\............\addressModes.cpp
........\............\.........\............\d3dUtility.cpp
........\............\.........\............\d3dUtility.h
........\............\.........\TexCube
........\............\.........\.......\cube.cpp
........\............\.........\.......\cube.h
........\............\.........\.......\d3dUtility.cpp
........\............\.........\.......\d3dUtility.h
........\............\.........\.......\texCube.cpp
........\............\.........\.......\vertex.h
........\............\.........\TexQuad
........\............\.........\.......\d3dUtility.cpp
........\............\.........\.......\d3dUtility.h
........\............\.........\.......\texQuad.cpp
........\............\Chapter 7
........\............\.........\MtrlAlpha
........\............\.........\.........\d3dUtility.cpp
........\............\.........\.........\d3dUtility.h
........\............\.........\.........\mtrlAlpha.cpp
........\............\.........\texAlpha
........\............\.........\........\cratewalpha.dds
........\............\.........\........\cube.cpp
........\............\.........\........\cube.h
........\............\.........\........\d3dUtility.cpp
........\............\.........\........\d3dUtility.h
龙书源码
........\Appendix A Code
........\...............\Hello World
........\...............\...........\hello.cpp
........\Part II Code
........\............\Chapter 1
........\............\.........\D3D9 Init
........\............\.........\.........\d3dInit.cpp
........\............\.........\.........\d3dUtility.cpp
........\............\.........\.........\d3dUtility.h
........\............\Chapter 2
........\............\.........\no samples for chap2.txt
........\............\Chapter 3
........\............\.........\Cube
........\............\.........\....\cube.cpp
........\............\.........\....\d3dUtility.cpp
........\............\.........\....\d3dUtility.h
........\............\.........\D3DXCreate
........\............\.........\..........\d3dUtility.cpp
........\............\.........\..........\d3dUtility.h
........\............\.........\..........\d3dxcreate.cpp
........\............\.........\Teapot
........\............\.........\......\d3dUtility.cpp
........\............\.........\......\d3dUtility.h
........\............\.........\......\teapot.cpp
........\............\.........\Triangle
........\............\.........\........\d3dUtility.cpp
........\............\.........\........\d3dUtility.h
........\............\.........\........\triangle.cpp
........\............\Chapter 4
........\............\.........\Colore Triangle
........\............\.........\...............\colorTriangle.cpp
........\............\.........\...............\d3dUtility.cpp
........\............\.........\...............\d3dUtility.h
........\............\Chapter 5
........\............\.........\directional light
........\............\.........\.................\d3dUtility.cpp
........\............\.........\.................\d3dUtility.h
........\............\.........\.................\directionalLight.cpp
........\............\.........\lit pyramid
........\............\.........\...........\d3dUtility.cpp
........\............\.........\...........\d3dUtility.h
........\............\.........\...........\litPyramid.cpp
........\............\.........\point light
........\............\.........\...........\d3dUtility.cpp
........\............\.........\...........\d3dUtility.h
........\............\.........\...........\pointLight.cpp
........\............\.........\spotlight
........\............\.........\.........\d3dUtility.cpp
........\............\.........\.........\d3dUtility.h
........\............\.........\.........\spotLight.cpp
........\............\Chapter 6
........\............\.........\AddressModes
........\............\.........\............\addressModes.cpp
........\............\.........\............\d3dUtility.cpp
........\............\.........\............\d3dUtility.h
........\............\.........\TexCube
........\............\.........\.......\cube.cpp
........\............\.........\.......\cube.h
........\............\.........\.......\d3dUtility.cpp
........\............\.........\.......\d3dUtility.h
........\............\.........\.......\texCube.cpp
........\............\.........\.......\vertex.h
........\............\.........\TexQuad
........\............\.........\.......\d3dUtility.cpp
........\............\.........\.......\d3dUtility.h
........\............\.........\.......\texQuad.cpp
........\............\Chapter 7
........\............\.........\MtrlAlpha
........\............\.........\.........\d3dUtility.cpp
........\............\.........\.........\d3dUtility.h
........\............\.........\.........\mtrlAlpha.cpp
........\............\.........\texAlpha
........\............\.........\........\cratewalpha.dds
........\............\.........\........\cube.cpp
........\............\.........\........\cube.h
........\............\.........\........\d3dUtility.cpp
........\............\.........\........\d3dUtility.h